RetroArch
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#include <d3d12_common.h>
D3D12_CPU_DESCRIPTOR_HANDLE d3d12_texture_t::cpu_descriptor[D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP - 5] |
D3D12_RESOURCE_DESC d3d12_texture_t::desc |
bool d3d12_texture_t::dirty |
D3D12_GPU_DESCRIPTOR_HANDLE d3d12_texture_t::gpu_descriptor[D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP - 5] |
D3D12Resource d3d12_texture_t::handle |
D3D12_PLACED_SUBRESOURCE_FOOTPRINT d3d12_texture_t::layout |
UINT d3d12_texture_t::num_rows |
UINT64 d3d12_texture_t::row_size_in_bytes |
D3D12_CPU_DESCRIPTOR_HANDLE d3d12_texture_t::rt_view |
D3D12_GPU_DESCRIPTOR_HANDLE d3d12_texture_t::sampler |
float4_t d3d12_texture_t::size_data |
d3d12_descriptor_heap_t* d3d12_texture_t::srv_heap |
UINT64 d3d12_texture_t::total_bytes |
D3D12Resource d3d12_texture_t::upload_buffer |