RetroArch
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#include <d3d12_common.h>
Public Attributes | |
D3D12DescriptorHeap | handle |
D3D12_DESCRIPTOR_HEAP_DESC | desc |
D3D12_CPU_DESCRIPTOR_HANDLE | cpu |
D3D12_GPU_DESCRIPTOR_HANDLE | gpu |
UINT | stride |
bool * | map |
int | start |
D3D12_CPU_DESCRIPTOR_HANDLE d3d12_descriptor_heap_t::cpu |
D3D12_DESCRIPTOR_HEAP_DESC d3d12_descriptor_heap_t::desc |
D3D12_GPU_DESCRIPTOR_HANDLE d3d12_descriptor_heap_t::gpu |
D3D12DescriptorHeap d3d12_descriptor_heap_t::handle |
bool* d3d12_descriptor_heap_t::map |
int d3d12_descriptor_heap_t::start |
UINT d3d12_descriptor_heap_t::stride |