RetroArch
Macros
Z Texture format
Collaboration diagram for Z Texture format:

Macros

#define GX_TF_Z8   (0x1|_GX_TF_ZTF)
 
#define GX_TF_Z16   (0x3|_GX_TF_ZTF)
 
#define GX_TF_Z24X8   (0x6|_GX_TF_ZTF)
 

Detailed Description

Macro Definition Documentation

◆ GX_TF_Z16

#define GX_TF_Z16   (0x3|_GX_TF_ZTF)

For texture copy, specifies upper 16 bits of Z

◆ GX_TF_Z24X8

#define GX_TF_Z24X8   (0x6|_GX_TF_ZTF)

For texture copy, copies 24 Z bits and 0xFF

◆ GX_TF_Z8

#define GX_TF_Z8   (0x1|_GX_TF_ZTF)

For texture copy, specifies upper 8 bits of Z