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RendererCommon.m File Reference
#import "RendererCommon.h"
#import <Metal/Metal.h>
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Macros

#define STRING(literal)   RPixelStrings[literal] = @#literal
 

Functions

NSUInteger RPixelFormatToBPP (RPixelFormat format)
 
NSString * NSStringFromRPixelFormat (RPixelFormat format)
 
matrix_float4x4 make_matrix_float4x4 (const float *v)
 
matrix_float4x4 matrix_proj_ortho (float left, float right, float top, float bottom)
 
matrix_float4x4 matrix_rotate_z (float rot)
 

Variables

static NSString * RPixelStrings [RPixelFormatCount]
 

Macro Definition Documentation

◆ STRING

#define STRING (   literal)    RPixelStrings[literal] = @#literal

Function Documentation

◆ make_matrix_float4x4()

matrix_float4x4 make_matrix_float4x4 ( const float *  v)
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◆ matrix_proj_ortho()

matrix_float4x4 matrix_proj_ortho ( float  left,
float  right,
float  top,
float  bottom 
)
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◆ matrix_rotate_z()

matrix_float4x4 matrix_rotate_z ( float  rot)
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◆ NSStringFromRPixelFormat()

NSString* NSStringFromRPixelFormat ( RPixelFormat  format)

◆ RPixelFormatToBPP()

NSUInteger RPixelFormatToBPP ( RPixelFormat  format)
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Variable Documentation

◆ RPixelStrings

NSString* RPixelStrings[RPixelFormatCount]
static