#include <shaderparamsdialog.h>
◆ ShaderParamsDialog()
ShaderParamsDialog::ShaderParamsDialog |
( |
QWidget * |
parent = 0 | ) |
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◆ ~ShaderParamsDialog()
ShaderParamsDialog::~ShaderParamsDialog |
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◆ addShaderParam()
◆ buildLayout
void ShaderParamsDialog::buildLayout |
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privateslot |
◆ clearLayout
void ShaderParamsDialog::clearLayout |
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privateslot |
◆ closed
void ShaderParamsDialog::closed |
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signal |
◆ closeEvent()
void ShaderParamsDialog::closeEvent |
( |
QCloseEvent * |
event | ) |
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protected |
◆ getFilterLabel()
QString ShaderParamsDialog::getFilterLabel |
( |
unsigned |
filter | ) |
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private |
◆ getShaders()
◆ onFilterComboBoxIndexChanged
void ShaderParamsDialog::onFilterComboBoxIndexChanged |
( |
int |
index | ) |
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privateslot |
◆ onGroupBoxContextMenuRequested
void ShaderParamsDialog::onGroupBoxContextMenuRequested |
( |
const QPoint & |
pos | ) |
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privateslot |
◆ onParameterLabelContextMenuRequested
void ShaderParamsDialog::onParameterLabelContextMenuRequested |
( |
const QPoint & |
pos | ) |
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privateslot |
◆ onScaleComboBoxIndexChanged
void ShaderParamsDialog::onScaleComboBoxIndexChanged |
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int |
index | ) |
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privateslot |
◆ onShaderAddPassClicked
void ShaderParamsDialog::onShaderAddPassClicked |
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privateslot |
◆ onShaderApplyClicked
void ShaderParamsDialog::onShaderApplyClicked |
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privateslot |
◆ onShaderClearAllPassesClicked
void ShaderParamsDialog::onShaderClearAllPassesClicked |
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privateslot |
◆ onShaderLoadPresetClicked
void ShaderParamsDialog::onShaderLoadPresetClicked |
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privateslot |
◆ onShaderParamCheckBoxClicked
void ShaderParamsDialog::onShaderParamCheckBoxClicked |
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privateslot |
◆ onShaderParamDoubleSpinBoxValueChanged
void ShaderParamsDialog::onShaderParamDoubleSpinBoxValueChanged |
( |
double |
value | ) |
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privateslot |
◆ onShaderParamSliderValueChanged
void ShaderParamsDialog::onShaderParamSliderValueChanged |
( |
int |
value | ) |
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privateslot |
◆ onShaderParamSpinBoxValueChanged
void ShaderParamsDialog::onShaderParamSpinBoxValueChanged |
( |
int |
value | ) |
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privateslot |
◆ onShaderPassMoveDownClicked
void ShaderParamsDialog::onShaderPassMoveDownClicked |
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privateslot |
◆ onShaderPassMoveUpClicked
void ShaderParamsDialog::onShaderPassMoveUpClicked |
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privateslot |
◆ onShaderRemovePassClicked
void ShaderParamsDialog::onShaderRemovePassClicked |
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privateslot |
◆ onShaderResetAllPasses
void ShaderParamsDialog::onShaderResetAllPasses |
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privateslot |
◆ onShaderResetParameter
void ShaderParamsDialog::onShaderResetParameter |
( |
QString |
parameter | ) |
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privateslot |
◆ onShaderResetPass
void ShaderParamsDialog::onShaderResetPass |
( |
int |
pass | ) |
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privateslot |
◆ onShaderSaveCorePresetClicked
void ShaderParamsDialog::onShaderSaveCorePresetClicked |
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privateslot |
◆ onShaderSaveGamePresetClicked
void ShaderParamsDialog::onShaderSaveGamePresetClicked |
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privateslot |
◆ onShaderSaveParentPresetClicked
void ShaderParamsDialog::onShaderSaveParentPresetClicked |
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privateslot |
◆ onShaderSavePresetAsClicked
void ShaderParamsDialog::onShaderSavePresetAsClicked |
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privateslot |
◆ paintEvent()
void ShaderParamsDialog::paintEvent |
( |
QPaintEvent * |
event | ) |
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protected |
◆ reload
void ShaderParamsDialog::reload |
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slot |
◆ resized
void ShaderParamsDialog::resized |
( |
QSize |
size | ) |
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signal |
◆ resizeEvent()
void ShaderParamsDialog::resizeEvent |
( |
QResizeEvent * |
event | ) |
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protected |
◆ saveShaderPreset()
void ShaderParamsDialog::saveShaderPreset |
( |
const char * |
path, |
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unsigned |
action_type |
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) |
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private |
◆ m_layout
QPointer<QVBoxLayout> ShaderParamsDialog::m_layout |
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private |
◆ m_scrollArea
QPointer<QScrollArea> ShaderParamsDialog::m_scrollArea |
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private |
The documentation for this class was generated from the following files: