RetroArch
|
Contains the content bounds, mask information, opacity settings, and other options for a layer resource. More...
#include <d2d1.h>
Public Member Functions | |
_Field_size_opt_ (1) ID2D1Geometry *geometricMask | |
A general mask that can be optionally applied to the content. Content not inside the fill of the mask will not be rendered. More... | |
_Field_size_opt_ (1) ID2D1Brush *opacityBrush | |
An additional brush that can be applied to the layer. Only the opacity channel is sampled from this brush and multiplied both with the layer content and the over-all layer opacity. More... | |
Public Attributes | |
D2D1_RECT_F | contentBounds |
The rectangular clip that will be applied to the layer. The clip is affected by the world transform. Content outside of the content bounds will not render. More... | |
D2D1_ANTIALIAS_MODE | maskAntialiasMode |
Specifies whether the mask should be aliased or antialiased. More... | |
D2D1_MATRIX_3X2_F | maskTransform |
An additional transform that may be applied to the mask in addition to the current world transform. More... | |
FLOAT | opacity |
The opacity with which all of the content in the layer will be blended back to the target when the layer is popped. More... | |
D2D1_LAYER_OPTIONS | layerOptions |
Specifies if ClearType will be rendered into the layer. More... | |
Contains the content bounds, mask information, opacity settings, and other options for a layer resource.
D2D1_LAYER_PARAMETERS::_Field_size_opt_ | ( | 1 | ) |
A general mask that can be optionally applied to the content. Content not inside the fill of the mask will not be rendered.
D2D1_LAYER_PARAMETERS::_Field_size_opt_ | ( | 1 | ) |
An additional brush that can be applied to the layer. Only the opacity channel is sampled from this brush and multiplied both with the layer content and the over-all layer opacity.
D2D1_RECT_F D2D1_LAYER_PARAMETERS::contentBounds |
The rectangular clip that will be applied to the layer. The clip is affected by the world transform. Content outside of the content bounds will not render.
D2D1_LAYER_OPTIONS D2D1_LAYER_PARAMETERS::layerOptions |
Specifies if ClearType will be rendered into the layer.
D2D1_ANTIALIAS_MODE D2D1_LAYER_PARAMETERS::maskAntialiasMode |
Specifies whether the mask should be aliased or antialiased.
D2D1_MATRIX_3X2_F D2D1_LAYER_PARAMETERS::maskTransform |
An additional transform that may be applied to the mask in addition to the current world transform.
FLOAT D2D1_LAYER_PARAMETERS::opacity |
The opacity with which all of the content in the layer will be blended back to the target when the layer is popped.