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shader_uniforms Struct Reference
Collaboration diagram for shader_uniforms:
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Public Attributes

int mvp
 
int tex_coord
 
int vertex_coord
 
int color
 
int lut_tex_coord
 
int input_size
 
int output_size
 
int texture_size
 
int frame_count
 
int frame_direction
 
int lut_texture [GFX_MAX_TEXTURES]
 
unsigned frame_count_mod
 
struct shader_uniforms_frame orig
 
struct shader_uniforms_frame feedback
 
struct shader_uniforms_frame pass [GFX_MAX_SHADERS]
 
struct shader_uniforms_frame prev [PREV_TEXTURES]
 

Member Data Documentation

◆ color

int shader_uniforms::color

◆ feedback

struct shader_uniforms_frame shader_uniforms::feedback

◆ frame_count

int shader_uniforms::frame_count

◆ frame_count_mod

unsigned shader_uniforms::frame_count_mod

◆ frame_direction

int shader_uniforms::frame_direction

◆ input_size

int shader_uniforms::input_size

◆ lut_tex_coord

int shader_uniforms::lut_tex_coord

◆ lut_texture

int shader_uniforms::lut_texture[GFX_MAX_TEXTURES]

◆ mvp

int shader_uniforms::mvp

◆ orig

struct shader_uniforms_frame shader_uniforms::orig

◆ output_size

int shader_uniforms::output_size

◆ pass

struct shader_uniforms_frame shader_uniforms::pass[GFX_MAX_SHADERS]

◆ prev

struct shader_uniforms_frame shader_uniforms::prev[PREV_TEXTURES]

◆ tex_coord

int shader_uniforms::tex_coord

◆ texture_size

int shader_uniforms::texture_size

◆ vertex_coord

int shader_uniforms::vertex_coord

The documentation for this struct was generated from the following file: