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gl2_renderchain Struct Reference
Collaboration diagram for gl2_renderchain:
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Public Attributes

bool egl_images
 
bool has_fp_fbo
 
bool has_srgb_fbo_gles3
 
bool has_srgb_fbo
 
bool hw_render_depth_init
 
int fbo_pass
 
GLuint vao
 
GLuint fbo [GFX_MAX_SHADERS]
 
GLuint fbo_texture [GFX_MAX_SHADERS]
 
GLuint hw_render_depth [GFX_MAX_TEXTURES]
 
unsigned fence_count
 
GLsync fences [MAX_FENCES]
 
struct gfx_fbo_scale fbo_scale [GFX_MAX_SHADERS]
 

Member Data Documentation

◆ egl_images

bool gl2_renderchain::egl_images

◆ fbo

GLuint gl2_renderchain::fbo[GFX_MAX_SHADERS]

◆ fbo_pass

int gl2_renderchain::fbo_pass

◆ fbo_scale

struct gfx_fbo_scale gl2_renderchain::fbo_scale[GFX_MAX_SHADERS]

◆ fbo_texture

GLuint gl2_renderchain::fbo_texture[GFX_MAX_SHADERS]

◆ fence_count

unsigned gl2_renderchain::fence_count

◆ fences

GLsync gl2_renderchain::fences[MAX_FENCES]

◆ has_fp_fbo

bool gl2_renderchain::has_fp_fbo

◆ has_srgb_fbo

bool gl2_renderchain::has_srgb_fbo

◆ has_srgb_fbo_gles3

bool gl2_renderchain::has_srgb_fbo_gles3

◆ hw_render_depth

GLuint gl2_renderchain::hw_render_depth[GFX_MAX_TEXTURES]

◆ hw_render_depth_init

bool gl2_renderchain::hw_render_depth_init

◆ vao

GLuint gl2_renderchain::vao

The documentation for this struct was generated from the following file: