#include <wayland_common.h>
◆ blocked
bool input_ctx_wayland_data::blocked |
◆ delta_x
int input_ctx_wayland_data::delta_x |
◆ delta_y
int input_ctx_wayland_data::delta_y |
◆ dpy
struct wl_display* input_ctx_wayland_data::dpy |
◆ fd
int input_ctx_wayland_data::fd |
◆ focus
bool input_ctx_wayland_data::focus |
◆ joypad
◆ key_state
◆ keyboard_focus
bool input_ctx_wayland_data::keyboard_focus |
◆ last_valid
bool input_ctx_wayland_data::last_valid |
◆ last_x
int input_ctx_wayland_data::last_x |
◆ last_y
int input_ctx_wayland_data::last_y |
◆ left
bool input_ctx_wayland_data::left |
◆ middle
bool input_ctx_wayland_data::middle |
◆ mouse
struct { ... } input_ctx_wayland_data::mouse |
◆ right
bool input_ctx_wayland_data::right |
◆ touches
int input_ctx_wayland_data::x |
int input_ctx_wayland_data::y |
The documentation for this struct was generated from the following file: