#include <dynamic.h>
◆ game_loaded
bool retro_core_t::game_loaded |
◆ has_set_input_descriptors
bool retro_core_t::has_set_input_descriptors |
◆ inited
bool retro_core_t::inited |
◆ input_polled
bool retro_core_t::input_polled |
◆ poll_type
unsigned retro_core_t::poll_type |
◆ retro_api_version
unsigned(* retro_core_t::retro_api_version) (void) |
◆ retro_cheat_reset
void(* retro_core_t::retro_cheat_reset) (void) |
◆ retro_cheat_set
void(* retro_core_t::retro_cheat_set) (unsigned, bool, const char *) |
◆ retro_deinit
void(* retro_core_t::retro_deinit) (void) |
◆ retro_get_memory_data
void*(* retro_core_t::retro_get_memory_data) (unsigned) |
◆ retro_get_memory_size
size_t(* retro_core_t::retro_get_memory_size) (unsigned) |
◆ retro_get_region
unsigned(* retro_core_t::retro_get_region) (void) |
◆ retro_get_system_av_info
◆ retro_get_system_info
◆ retro_init
◆ retro_load_game
◆ retro_load_game_special
◆ retro_reset
void(* retro_core_t::retro_reset) (void) |
◆ retro_run
◆ retro_serialize
bool(* retro_core_t::retro_serialize) (void *, size_t) |
◆ retro_serialize_size
size_t(* retro_core_t::retro_serialize_size) (void) |
◆ retro_set_audio_sample
◆ retro_set_audio_sample_batch
◆ retro_set_controller_port_device
void(* retro_core_t::retro_set_controller_port_device) (unsigned, unsigned) |
◆ retro_set_environment
◆ retro_set_input_poll
◆ retro_set_input_state
◆ retro_set_video_refresh
◆ retro_unload_game
void(* retro_core_t::retro_unload_game) (void) |
◆ retro_unserialize
◆ serialization_quirks_v
uint64_t retro_core_t::serialization_quirks_v |
◆ symbols_inited
bool retro_core_t::symbols_inited |
The documentation for this struct was generated from the following file: