◆ DisconnectedCallback()
void DiscordController.DisconnectedCallback |
( |
int |
errorCode, |
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string |
message |
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) |
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inline |
◆ ErrorCallback()
void DiscordController.ErrorCallback |
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int |
errorCode, |
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string |
message |
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) |
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inline |
◆ JoinCallback()
void DiscordController.JoinCallback |
( |
string |
secret | ) |
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inline |
◆ OnClick()
void DiscordController.OnClick |
( |
| ) |
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inline |
◆ OnDestroy()
void DiscordController.OnDestroy |
( |
| ) |
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inlineprivate |
◆ OnDisable()
void DiscordController.OnDisable |
( |
| ) |
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inlineprivate |
◆ OnEnable()
void DiscordController.OnEnable |
( |
| ) |
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inlineprivate |
◆ ReadyCallback()
◆ RequestCallback()
◆ RequestRespondNo()
void DiscordController.RequestRespondNo |
( |
| ) |
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inline |
◆ RequestRespondYes()
void DiscordController.RequestRespondYes |
( |
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inline |
◆ SpectateCallback()
void DiscordController.SpectateCallback |
( |
string |
secret | ) |
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inline |
◆ Start()
void DiscordController.Start |
( |
| ) |
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inlineprivate |
◆ Update()
void DiscordController.Update |
( |
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inlineprivate |
◆ applicationId
string DiscordController.applicationId |
◆ callbackCalls
int DiscordController.callbackCalls |
◆ clickCounter
int DiscordController.clickCounter |
◆ handlers
◆ hasResponded
UnityEngine.Events.UnityEvent DiscordController.hasResponded |
◆ joinRequest
◆ onConnect
UnityEngine.Events.UnityEvent DiscordController.onConnect |
◆ onDisconnect
UnityEngine.Events.UnityEvent DiscordController.onDisconnect |
◆ onJoin
◆ onJoinRequest
◆ onSpectate
◆ optionalSteamId
string DiscordController.optionalSteamId |
◆ presence
The documentation for this class was generated from the following file: