RetroArch
Macros
Indirect texture bump alpha select

Indicates which offset component should provide the "bump" alpha output for the given TEV stage. More...

Macros

#define GX_ITBA_OFF   0
 
#define GX_ITBA_S   1
 
#define GX_ITBA_T   2
 
#define GX_ITBA_U   3
 
#define GX_MAX_ITBALPHA   4
 

Detailed Description

Indicates which offset component should provide the "bump" alpha output for the given TEV stage.

Note
Bump alpha is not available for TEV stage 0.

Macro Definition Documentation

◆ GX_ITBA_OFF

#define GX_ITBA_OFF   0

◆ GX_ITBA_S

#define GX_ITBA_S   1

◆ GX_ITBA_T

#define GX_ITBA_T   2

◆ GX_ITBA_U

#define GX_ITBA_U   3

◆ GX_MAX_ITBALPHA

#define GX_MAX_ITBALPHA   4