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Typedefs | |
typedef unsigned int | GLenum |
typedef unsigned char | GLboolean |
typedef unsigned int | GLbitfield |
typedef void | GLvoid |
typedef signed char | GLbyte |
typedef short | GLshort |
typedef int | GLint |
typedef unsigned char | GLubyte |
typedef unsigned short | GLushort |
typedef unsigned int | GLuint |
typedef int | GLsizei |
typedef float | GLfloat |
typedef float | GLclampf |
typedef double | GLdouble |
typedef double | GLclampd |
#define APIENTRY |
#define APIENTRYP APIENTRY * |
#define GL_2_BYTES 0x1407 |
#define GL_2D 0x0600 |
#define GL_3_BYTES 0x1408 |
#define GL_3D 0x0601 |
#define GL_3D_COLOR 0x0602 |
#define GL_3D_COLOR_TEXTURE 0x0603 |
#define GL_4_BYTES 0x1409 |
#define GL_4D_COLOR_TEXTURE 0x0604 |
#define GL_ACCUM 0x0100 |
#define GL_ACCUM_ALPHA_BITS 0x0D5B |
#define GL_ACCUM_BLUE_BITS 0x0D5A |
#define GL_ACCUM_BUFFER_BIT 0x00000200 |
#define GL_ACCUM_CLEAR_VALUE 0x0B80 |
#define GL_ACCUM_GREEN_BITS 0x0D59 |
#define GL_ACCUM_RED_BITS 0x0D58 |
#define GL_ACTIVE_TEXTURE 0x84E0 |
#define GL_ACTIVE_TEXTURE_ARB 0x84E0 |
#define GL_ADD 0x0104 |
#define GL_ADD_SIGNED 0x8574 |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF |
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF |
#define GL_ALPHA 0x1906 |
#define GL_ALPHA12 0x803D |
#define GL_ALPHA16 0x803E |
#define GL_ALPHA4 0x803B |
#define GL_ALPHA8 0x803C |
#define GL_ALPHA_BIAS 0x0D1D |
#define GL_ALPHA_BITS 0x0D55 |
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D |
#define GL_ALPHA_SCALE 0x0D1C |
#define GL_ALPHA_TEST 0x0BC0 |
#define GL_ALPHA_TEST_FUNC 0x0BC1 |
#define GL_ALPHA_TEST_REF 0x0BC2 |
#define GL_ALWAYS 0x0207 |
#define GL_AMBIENT 0x1200 |
#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
#define GL_AND 0x1501 |
#define GL_AND_INVERTED 0x1504 |
#define GL_AND_REVERSE 0x1502 |
#define GL_ARB_imaging 1 |
#define GL_ARB_multitexture 1 |
#define GL_ATI_blend_equation_separate 1 |
#define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
#define GL_AUTO_NORMAL 0x0D80 |
#define GL_AUX0 0x0409 |
#define GL_AUX1 0x040A |
#define GL_AUX2 0x040B |
#define GL_AUX3 0x040C |
#define GL_AUX_BUFFERS 0x0C00 |
#define GL_BACK 0x0405 |
#define GL_BACK_LEFT 0x0402 |
#define GL_BACK_RIGHT 0x0403 |
#define GL_BGR 0x80E0 |
#define GL_BGRA 0x80E1 |
#define GL_BITMAP 0x1A00 |
#define GL_BITMAP_TOKEN 0x0704 |
#define GL_BLEND 0x0BE2 |
#define GL_BLEND_COLOR 0x8005 |
#define GL_BLEND_DST 0x0BE0 |
#define GL_BLEND_EQUATION 0x8009 |
#define GL_BLEND_SRC 0x0BE1 |
#define GL_BLUE 0x1905 |
#define GL_BLUE_BIAS 0x0D1B |
#define GL_BLUE_BITS 0x0D54 |
#define GL_BLUE_SCALE 0x0D1A |
#define GL_BYTE 0x1400 |
#define GL_C3F_V3F 0x2A24 |
#define GL_C4F_N3F_V3F 0x2A26 |
#define GL_C4UB_V2F 0x2A22 |
#define GL_C4UB_V3F 0x2A23 |
#define GL_CCW 0x0901 |
#define GL_CLAMP 0x2900 |
#define GL_CLAMP_TO_BORDER 0x812D |
#define GL_CLAMP_TO_EDGE 0x812F |
#define GL_CLEAR 0x1500 |
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 |
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 |
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF |
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
#define GL_CLIP_PLANE0 0x3000 |
#define GL_CLIP_PLANE1 0x3001 |
#define GL_CLIP_PLANE2 0x3002 |
#define GL_CLIP_PLANE3 0x3003 |
#define GL_CLIP_PLANE4 0x3004 |
#define GL_CLIP_PLANE5 0x3005 |
#define GL_COEFF 0x0A00 |
#define GL_COLOR 0x1800 |
#define GL_COLOR_ARRAY 0x8076 |
#define GL_COLOR_ARRAY_POINTER 0x8090 |
#define GL_COLOR_ARRAY_SIZE 0x8081 |
#define GL_COLOR_ARRAY_STRIDE 0x8083 |
#define GL_COLOR_ARRAY_TYPE 0x8082 |
#define GL_COLOR_BUFFER_BIT 0x00004000 |
#define GL_COLOR_CLEAR_VALUE 0x0C22 |
#define GL_COLOR_INDEX 0x1900 |
#define GL_COLOR_INDEXES 0x1603 |
#define GL_COLOR_LOGIC_OP 0x0BF2 |
#define GL_COLOR_MATERIAL 0x0B57 |
#define GL_COLOR_MATERIAL_FACE 0x0B55 |
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
#define GL_COLOR_MATRIX 0x80B1 |
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 |
#define GL_COLOR_TABLE 0x80D0 |
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD |
#define GL_COLOR_TABLE_BIAS 0x80D7 |
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC |
#define GL_COLOR_TABLE_FORMAT 0x80D8 |
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB |
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF |
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE |
#define GL_COLOR_TABLE_RED_SIZE 0x80DA |
#define GL_COLOR_TABLE_SCALE 0x80D6 |
#define GL_COLOR_TABLE_WIDTH 0x80D9 |
#define GL_COLOR_WRITEMASK 0x0C23 |
#define GL_COMBINE 0x8570 |
#define GL_COMBINE_ALPHA 0x8572 |
#define GL_COMBINE_RGB 0x8571 |
#define GL_COMPILE 0x1300 |
#define GL_COMPILE_AND_EXECUTE 0x1301 |
#define GL_COMPRESSED_ALPHA 0x84E9 |
#define GL_COMPRESSED_INTENSITY 0x84EC |
#define GL_COMPRESSED_LUMINANCE 0x84EA |
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB |
#define GL_COMPRESSED_RGB 0x84ED |
#define GL_COMPRESSED_RGBA 0x84EE |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
#define GL_CONSTANT 0x8576 |
#define GL_CONSTANT_ALPHA 0x8003 |
#define GL_CONSTANT_ATTENUATION 0x1207 |
#define GL_CONSTANT_BORDER 0x8151 |
#define GL_CONSTANT_COLOR 0x8001 |
#define GL_CONVOLUTION_1D 0x8010 |
#define GL_CONVOLUTION_2D 0x8011 |
#define GL_CONVOLUTION_BORDER_COLOR 0x8154 |
#define GL_CONVOLUTION_BORDER_MODE 0x8013 |
#define GL_CONVOLUTION_FILTER_BIAS 0x8015 |
#define GL_CONVOLUTION_FILTER_SCALE 0x8014 |
#define GL_CONVOLUTION_FORMAT 0x8017 |
#define GL_CONVOLUTION_HEIGHT 0x8019 |
#define GL_CONVOLUTION_WIDTH 0x8018 |
#define GL_COPY 0x1503 |
#define GL_COPY_INVERTED 0x150C |
#define GL_COPY_PIXEL_TOKEN 0x0706 |
#define GL_CULL_FACE 0x0B44 |
#define GL_CULL_FACE_MODE 0x0B45 |
#define GL_CURRENT_BIT 0x00000001 |
#define GL_CURRENT_COLOR 0x0B00 |
#define GL_CURRENT_INDEX 0x0B01 |
#define GL_CURRENT_NORMAL 0x0B02 |
#define GL_CURRENT_RASTER_COLOR 0x0B04 |
#define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
#define GL_CURRENT_RASTER_INDEX 0x0B05 |
#define GL_CURRENT_RASTER_POSITION 0x0B07 |
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
#define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
#define GL_CW 0x0900 |
#define GL_DECAL 0x2101 |
#define GL_DECR 0x1E03 |
#define GL_DEPTH 0x1801 |
#define GL_DEPTH_BIAS 0x0D1F |
#define GL_DEPTH_BITS 0x0D56 |
#define GL_DEPTH_BUFFER_BIT 0x00000100 |
#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
#define GL_DEPTH_COMPONENT 0x1902 |
#define GL_DEPTH_FUNC 0x0B74 |
#define GL_DEPTH_RANGE 0x0B70 |
#define GL_DEPTH_SCALE 0x0D1E |
#define GL_DEPTH_STENCIL_MESA 0x8750 |
#define GL_DEPTH_TEST 0x0B71 |
#define GL_DEPTH_WRITEMASK 0x0B72 |
#define GL_DIFFUSE 0x1201 |
#define GL_DITHER 0x0BD0 |
#define GL_DOMAIN 0x0A02 |
#define GL_DONT_CARE 0x1100 |
#define GL_DOT3_RGB 0x86AE |
#define GL_DOT3_RGBA 0x86AF |
#define GL_DOUBLE 0x140A |
#define GL_DOUBLEBUFFER 0x0C32 |
#define GL_DRAW_BUFFER 0x0C01 |
#define GL_DRAW_PIXEL_TOKEN 0x0705 |
#define GL_DST_ALPHA 0x0304 |
#define GL_DST_COLOR 0x0306 |
#define GL_EDGE_FLAG 0x0B43 |
#define GL_EDGE_FLAG_ARRAY 0x8079 |
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
#define GL_EMISSION 0x1600 |
#define GL_ENABLE_BIT 0x00002000 |
#define GL_EQUAL 0x0202 |
#define GL_EQUIV 0x1509 |
#define GL_EVAL_BIT 0x00010000 |
#define GL_EXP 0x0800 |
#define GL_EXP2 0x0801 |
#define GL_EXTENSIONS 0x1F03 |
#define GL_EYE_LINEAR 0x2400 |
#define GL_EYE_PLANE 0x2502 |
#define GL_FALSE 0 |
#define GL_FASTEST 0x1101 |
#define GL_FEEDBACK 0x1C01 |
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
#define GL_FILL 0x1B02 |
#define GL_FLAT 0x1D00 |
#define GL_FLOAT 0x1406 |
#define GL_FOG 0x0B60 |
#define GL_FOG_BIT 0x00000080 |
#define GL_FOG_COLOR 0x0B66 |
#define GL_FOG_DENSITY 0x0B62 |
#define GL_FOG_END 0x0B64 |
#define GL_FOG_HINT 0x0C54 |
#define GL_FOG_INDEX 0x0B61 |
#define GL_FOG_MODE 0x0B65 |
#define GL_FOG_START 0x0B63 |
#define GL_FRONT 0x0404 |
#define GL_FRONT_AND_BACK 0x0408 |
#define GL_FRONT_FACE 0x0B46 |
#define GL_FRONT_LEFT 0x0400 |
#define GL_FRONT_RIGHT 0x0401 |
#define GL_FUNC_ADD 0x8006 |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
#define GL_FUNC_SUBTRACT 0x800A |
#define GL_GEQUAL 0x0206 |
#define GL_GREATER 0x0204 |
#define GL_GREEN 0x1904 |
#define GL_GREEN_BIAS 0x0D19 |
#define GL_GREEN_BITS 0x0D53 |
#define GL_GREEN_SCALE 0x0D18 |
#define GL_HINT_BIT 0x00008000 |
#define GL_HISTOGRAM 0x8024 |
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B |
#define GL_HISTOGRAM_BLUE_SIZE 0x802A |
#define GL_HISTOGRAM_FORMAT 0x8027 |
#define GL_HISTOGRAM_GREEN_SIZE 0x8029 |
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C |
#define GL_HISTOGRAM_RED_SIZE 0x8028 |
#define GL_HISTOGRAM_SINK 0x802D |
#define GL_HISTOGRAM_WIDTH 0x8026 |
#define GL_INCR 0x1E02 |
#define GL_INDEX_ARRAY 0x8077 |
#define GL_INDEX_ARRAY_POINTER 0x8091 |
#define GL_INDEX_ARRAY_STRIDE 0x8086 |
#define GL_INDEX_ARRAY_TYPE 0x8085 |
#define GL_INDEX_BITS 0x0D51 |
#define GL_INDEX_CLEAR_VALUE 0x0C20 |
#define GL_INDEX_LOGIC_OP 0x0BF1 |
#define GL_INDEX_MODE 0x0C30 |
#define GL_INDEX_OFFSET 0x0D13 |
#define GL_INDEX_SHIFT 0x0D12 |
#define GL_INDEX_WRITEMASK 0x0C21 |
#define GL_INT 0x1404 |
#define GL_INTENSITY 0x8049 |
#define GL_INTENSITY12 0x804C |
#define GL_INTENSITY16 0x804D |
#define GL_INTENSITY4 0x804A |
#define GL_INTENSITY8 0x804B |
#define GL_INTERPOLATE 0x8575 |
#define GL_INVALID_ENUM 0x0500 |
#define GL_INVALID_OPERATION 0x0502 |
#define GL_INVALID_VALUE 0x0501 |
#define GL_INVERT 0x150A |
#define GL_KEEP 0x1E00 |
#define GL_LEFT 0x0406 |
#define GL_LEQUAL 0x0203 |
#define GL_LESS 0x0201 |
#define GL_LIGHT0 0x4000 |
#define GL_LIGHT1 0x4001 |
#define GL_LIGHT2 0x4002 |
#define GL_LIGHT3 0x4003 |
#define GL_LIGHT4 0x4004 |
#define GL_LIGHT5 0x4005 |
#define GL_LIGHT6 0x4006 |
#define GL_LIGHT7 0x4007 |
#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 |
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
#define GL_LIGHTING 0x0B50 |
#define GL_LIGHTING_BIT 0x00000040 |
#define GL_LINE 0x1B01 |
#define GL_LINE_BIT 0x00000004 |
#define GL_LINE_LOOP 0x0002 |
#define GL_LINE_RESET_TOKEN 0x0707 |
#define GL_LINE_SMOOTH 0x0B20 |
#define GL_LINE_SMOOTH_HINT 0x0C52 |
#define GL_LINE_STIPPLE 0x0B24 |
#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
#define GL_LINE_STRIP 0x0003 |
#define GL_LINE_TOKEN 0x0702 |
#define GL_LINE_WIDTH 0x0B21 |
#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
#define GL_LINE_WIDTH_RANGE 0x0B22 |
#define GL_LINEAR 0x2601 |
#define GL_LINEAR_ATTENUATION 0x1208 |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
#define GL_LINES 0x0001 |
#define GL_LIST_BASE 0x0B32 |
#define GL_LIST_BIT 0x00020000 |
#define GL_LIST_INDEX 0x0B33 |
#define GL_LIST_MODE 0x0B30 |
#define GL_LOAD 0x0101 |
#define GL_LOGIC_OP 0x0BF1 |
#define GL_LOGIC_OP_MODE 0x0BF0 |
#define GL_LUMINANCE 0x1909 |
#define GL_LUMINANCE12 0x8041 |
#define GL_LUMINANCE12_ALPHA12 0x8047 |
#define GL_LUMINANCE12_ALPHA4 0x8046 |
#define GL_LUMINANCE16 0x8042 |
#define GL_LUMINANCE16_ALPHA16 0x8048 |
#define GL_LUMINANCE4 0x803F |
#define GL_LUMINANCE4_ALPHA4 0x8043 |
#define GL_LUMINANCE6_ALPHA2 0x8044 |
#define GL_LUMINANCE8 0x8040 |
#define GL_LUMINANCE8_ALPHA8 0x8045 |
#define GL_LUMINANCE_ALPHA 0x190A |
#define GL_MAP1_COLOR_4 0x0D90 |
#define GL_MAP1_GRID_DOMAIN 0x0DD0 |
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
#define GL_MAP1_INDEX 0x0D91 |
#define GL_MAP1_NORMAL 0x0D92 |
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
#define GL_MAP1_VERTEX_3 0x0D97 |
#define GL_MAP1_VERTEX_4 0x0D98 |
#define GL_MAP2_COLOR_4 0x0DB0 |
#define GL_MAP2_GRID_DOMAIN 0x0DD2 |
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
#define GL_MAP2_INDEX 0x0DB1 |
#define GL_MAP2_NORMAL 0x0DB2 |
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
#define GL_MAP2_VERTEX_3 0x0DB7 |
#define GL_MAP2_VERTEX_4 0x0DB8 |
#define GL_MAP_COLOR 0x0D10 |
#define GL_MAP_STENCIL 0x0D11 |
#define GL_MATRIX_MODE 0x0BA0 |
#define GL_MAX 0x8008 |
#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
#define GL_MAX_CLIP_PLANES 0x0D32 |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 |
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B |
#define GL_MAX_CONVOLUTION_WIDTH 0x801A |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
#define GL_MAX_EVAL_ORDER 0x0D30 |
#define GL_MAX_LIGHTS 0x0D31 |
#define GL_MAX_LIST_NESTING 0x0B31 |
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
#define GL_MAX_TEXTURE_UNITS 0x84E2 |
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
#define GL_MESA_packed_depth_stencil 1 |
#define GL_MIN 0x8007 |
#define GL_MINMAX 0x802E |
#define GL_MINMAX_FORMAT 0x802F |
#define GL_MINMAX_SINK 0x8030 |
#define GL_MODELVIEW 0x1700 |
#define GL_MODELVIEW_MATRIX 0x0BA6 |
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
#define GL_MODULATE 0x2100 |
#define GL_MULT 0x0103 |
#define GL_MULTISAMPLE 0x809D |
#define GL_MULTISAMPLE_BIT 0x20000000 |
#define GL_N3F_V3F 0x2A25 |
#define GL_NAME_STACK_DEPTH 0x0D70 |
#define GL_NAND 0x150E |
#define GL_NEAREST 0x2600 |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
#define GL_NEVER 0x0200 |
#define GL_NICEST 0x1102 |
#define GL_NO_ERROR 0 |
#define GL_NONE 0 |
#define GL_NOOP 0x1505 |
#define GL_NOR 0x1508 |
#define GL_NORMAL_ARRAY 0x8075 |
#define GL_NORMAL_ARRAY_POINTER 0x808F |
#define GL_NORMAL_ARRAY_STRIDE 0x807F |
#define GL_NORMAL_ARRAY_TYPE 0x807E |
#define GL_NORMAL_MAP 0x8511 |
#define GL_NORMALIZE 0x0BA1 |
#define GL_NOTEQUAL 0x0205 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
#define GL_OBJECT_LINEAR 0x2401 |
#define GL_OBJECT_PLANE 0x2501 |
#define GL_OES_EGL_image 1 |
#define GL_ONE 1 |
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
#define GL_ONE_MINUS_DST_COLOR 0x0307 |
#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
#define GL_OPERAND0_ALPHA 0x8598 |
#define GL_OPERAND0_RGB 0x8590 |
#define GL_OPERAND1_ALPHA 0x8599 |
#define GL_OPERAND1_RGB 0x8591 |
#define GL_OPERAND2_ALPHA 0x859A |
#define GL_OPERAND2_RGB 0x8592 |
#define GL_OR 0x1507 |
#define GL_OR_INVERTED 0x150D |
#define GL_OR_REVERSE 0x150B |
#define GL_ORDER 0x0A01 |
#define GL_OUT_OF_MEMORY 0x0505 |
#define GL_PACK_ALIGNMENT 0x0D05 |
#define GL_PACK_IMAGE_HEIGHT 0x806C |
#define GL_PACK_LSB_FIRST 0x0D01 |
#define GL_PACK_ROW_LENGTH 0x0D02 |
#define GL_PACK_SKIP_IMAGES 0x806B |
#define GL_PACK_SKIP_PIXELS 0x0D04 |
#define GL_PACK_SKIP_ROWS 0x0D03 |
#define GL_PACK_SWAP_BYTES 0x0D00 |
#define GL_PASS_THROUGH_TOKEN 0x0700 |
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
#define GL_PIXEL_MAP_A_TO_A 0x0C79 |
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
#define GL_PIXEL_MAP_B_TO_B 0x0C78 |
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
#define GL_PIXEL_MAP_G_TO_G 0x0C77 |
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
#define GL_PIXEL_MAP_I_TO_A 0x0C75 |
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
#define GL_PIXEL_MAP_I_TO_B 0x0C74 |
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
#define GL_PIXEL_MAP_I_TO_G 0x0C73 |
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
#define GL_PIXEL_MAP_I_TO_I 0x0C70 |
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
#define GL_PIXEL_MAP_I_TO_R 0x0C72 |
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
#define GL_PIXEL_MAP_R_TO_R 0x0C76 |
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
#define GL_PIXEL_MAP_S_TO_S 0x0C71 |
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
#define GL_PIXEL_MODE_BIT 0x00000020 |
#define GL_POINT 0x1B00 |
#define GL_POINT_BIT 0x00000002 |
#define GL_POINT_SIZE 0x0B11 |
#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
#define GL_POINT_SIZE_RANGE 0x0B12 |
#define GL_POINT_SMOOTH 0x0B10 |
#define GL_POINT_SMOOTH_HINT 0x0C51 |
#define GL_POINT_TOKEN 0x0701 |
#define GL_POINTS 0x0000 |
#define GL_POLYGON 0x0009 |
#define GL_POLYGON_BIT 0x00000008 |
#define GL_POLYGON_MODE 0x0B40 |
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
#define GL_POLYGON_OFFSET_FILL 0x8037 |
#define GL_POLYGON_OFFSET_LINE 0x2A02 |
#define GL_POLYGON_OFFSET_POINT 0x2A01 |
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
#define GL_POLYGON_SMOOTH 0x0B41 |
#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
#define GL_POLYGON_STIPPLE 0x0B42 |
#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
#define GL_POLYGON_TOKEN 0x0703 |
#define GL_POSITION 0x1203 |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 |
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 |
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 |
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F |
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 |
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E |
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 |
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 |
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D |
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 |
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C |
#define GL_PREVIOUS 0x8578 |
#define GL_PRIMARY_COLOR 0x8577 |
#define GL_PROJECTION 0x1701 |
#define GL_PROJECTION_MATRIX 0x0BA7 |
#define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
#define GL_PROXY_COLOR_TABLE 0x80D3 |
#define GL_PROXY_HISTOGRAM 0x8025 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 |
#define GL_PROXY_TEXTURE_1D 0x8063 |
#define GL_PROXY_TEXTURE_2D 0x8064 |
#define GL_PROXY_TEXTURE_3D 0x8070 |
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
#define GL_Q 0x2003 |
#define GL_QUAD_STRIP 0x0008 |
#define GL_QUADRATIC_ATTENUATION 0x1209 |
#define GL_QUADS 0x0007 |
#define GL_R 0x2002 |
#define GL_R3_G3_B2 0x2A10 |
#define GL_READ_BUFFER 0x0C02 |
#define GL_RED 0x1903 |
#define GL_RED_BIAS 0x0D15 |
#define GL_RED_BITS 0x0D52 |
#define GL_RED_SCALE 0x0D14 |
#define GL_REDUCE 0x8016 |
#define GL_REFLECTION_MAP 0x8512 |
#define GL_RENDER 0x1C00 |
#define GL_RENDER_MODE 0x0C40 |
#define GL_RENDERER 0x1F01 |
#define GL_REPEAT 0x2901 |
#define GL_REPLACE 0x1E01 |
#define GL_REPLICATE_BORDER 0x8153 |
#define GL_RESCALE_NORMAL 0x803A |
#define GL_RETURN 0x0102 |
#define GL_RGB 0x1907 |
#define GL_RGB10 0x8052 |
#define GL_RGB10_A2 0x8059 |
#define GL_RGB12 0x8053 |
#define GL_RGB16 0x8054 |
#define GL_RGB4 0x804F |
#define GL_RGB5 0x8050 |
#define GL_RGB5_A1 0x8057 |
#define GL_RGB8 0x8051 |
#define GL_RGB_SCALE 0x8573 |
#define GL_RGBA 0x1908 |
#define GL_RGBA12 0x805A |
#define GL_RGBA16 0x805B |
#define GL_RGBA2 0x8055 |
#define GL_RGBA4 0x8056 |
#define GL_RGBA8 0x8058 |
#define GL_RGBA_MODE 0x0C31 |
#define GL_RIGHT 0x0407 |
#define GL_S 0x2000 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
#define GL_SAMPLE_BUFFERS 0x80A8 |
#define GL_SAMPLE_COVERAGE 0x80A0 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
#define GL_SAMPLES 0x80A9 |
#define GL_SCISSOR_BIT 0x00080000 |
#define GL_SCISSOR_BOX 0x0C10 |
#define GL_SCISSOR_TEST 0x0C11 |
#define GL_SELECT 0x1C02 |
#define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
#define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
#define GL_SEPARABLE_2D 0x8012 |
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA |
#define GL_SET 0x150F |
#define GL_SHADE_MODEL 0x0B54 |
#define GL_SHININESS 0x1601 |
#define GL_SHORT 0x1402 |
#define GL_SINGLE_COLOR 0x81F9 |
#define GL_SMOOTH 0x1D01 |
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
#define GL_SOURCE0_ALPHA 0x8588 |
#define GL_SOURCE0_RGB 0x8580 |
#define GL_SOURCE1_ALPHA 0x8589 |
#define GL_SOURCE1_RGB 0x8581 |
#define GL_SOURCE2_ALPHA 0x858A |
#define GL_SOURCE2_RGB 0x8582 |
#define GL_SPECULAR 0x1202 |
#define GL_SPHERE_MAP 0x2402 |
#define GL_SPOT_CUTOFF 0x1206 |
#define GL_SPOT_DIRECTION 0x1204 |
#define GL_SPOT_EXPONENT 0x1205 |
#define GL_SRC_ALPHA 0x0302 |
#define GL_SRC_ALPHA_SATURATE 0x0308 |
#define GL_SRC_COLOR 0x0300 |
#define GL_STACK_OVERFLOW 0x0503 |
#define GL_STACK_UNDERFLOW 0x0504 |
#define GL_STENCIL 0x1802 |
#define GL_STENCIL_BITS 0x0D57 |
#define GL_STENCIL_BUFFER_BIT 0x00000400 |
#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
#define GL_STENCIL_FAIL 0x0B94 |
#define GL_STENCIL_FUNC 0x0B92 |
#define GL_STENCIL_INDEX 0x1901 |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
#define GL_STENCIL_REF 0x0B97 |
#define GL_STENCIL_TEST 0x0B90 |
#define GL_STENCIL_VALUE_MASK 0x0B93 |
#define GL_STENCIL_WRITEMASK 0x0B98 |
#define GL_STEREO 0x0C33 |
#define GL_SUBPIXEL_BITS 0x0D50 |
#define GL_SUBTRACT 0x84E7 |
#define GL_T 0x2001 |
#define GL_T2F_C3F_V3F 0x2A2A |
#define GL_T2F_C4F_N3F_V3F 0x2A2C |
#define GL_T2F_C4UB_V3F 0x2A29 |
#define GL_T2F_N3F_V3F 0x2A2B |
#define GL_T2F_V3F 0x2A27 |
#define GL_T4F_C4F_N3F_V4F 0x2A2D |
#define GL_T4F_V4F 0x2A28 |
#define GL_TABLE_TOO_LARGE 0x8031 |
#define GL_TEXTURE 0x1702 |
#define GL_TEXTURE0 0x84C0 |
#define GL_TEXTURE0_ARB 0x84C0 |
#define GL_TEXTURE1 0x84C1 |
#define GL_TEXTURE10 0x84CA |
#define GL_TEXTURE10_ARB 0x84CA |
#define GL_TEXTURE11 0x84CB |
#define GL_TEXTURE11_ARB 0x84CB |
#define GL_TEXTURE12 0x84CC |
#define GL_TEXTURE12_ARB 0x84CC |
#define GL_TEXTURE13 0x84CD |
#define GL_TEXTURE13_ARB 0x84CD |
#define GL_TEXTURE14 0x84CE |
#define GL_TEXTURE14_ARB 0x84CE |
#define GL_TEXTURE15 0x84CF |
#define GL_TEXTURE15_ARB 0x84CF |
#define GL_TEXTURE16 0x84D0 |
#define GL_TEXTURE16_ARB 0x84D0 |
#define GL_TEXTURE17 0x84D1 |
#define GL_TEXTURE17_ARB 0x84D1 |
#define GL_TEXTURE18 0x84D2 |
#define GL_TEXTURE18_ARB 0x84D2 |
#define GL_TEXTURE19 0x84D3 |
#define GL_TEXTURE19_ARB 0x84D3 |
#define GL_TEXTURE1_ARB 0x84C1 |
#define GL_TEXTURE2 0x84C2 |
#define GL_TEXTURE20 0x84D4 |
#define GL_TEXTURE20_ARB 0x84D4 |
#define GL_TEXTURE21 0x84D5 |
#define GL_TEXTURE21_ARB 0x84D5 |
#define GL_TEXTURE22 0x84D6 |
#define GL_TEXTURE22_ARB 0x84D6 |
#define GL_TEXTURE23 0x84D7 |
#define GL_TEXTURE23_ARB 0x84D7 |
#define GL_TEXTURE24 0x84D8 |
#define GL_TEXTURE24_ARB 0x84D8 |
#define GL_TEXTURE25 0x84D9 |
#define GL_TEXTURE25_ARB 0x84D9 |
#define GL_TEXTURE26 0x84DA |
#define GL_TEXTURE26_ARB 0x84DA |
#define GL_TEXTURE27 0x84DB |
#define GL_TEXTURE27_ARB 0x84DB |
#define GL_TEXTURE28 0x84DC |
#define GL_TEXTURE28_ARB 0x84DC |
#define GL_TEXTURE29 0x84DD |
#define GL_TEXTURE29_ARB 0x84DD |
#define GL_TEXTURE2_ARB 0x84C2 |
#define GL_TEXTURE3 0x84C3 |
#define GL_TEXTURE30 0x84DE |
#define GL_TEXTURE30_ARB 0x84DE |
#define GL_TEXTURE31 0x84DF |
#define GL_TEXTURE31_ARB 0x84DF |
#define GL_TEXTURE3_ARB 0x84C3 |
#define GL_TEXTURE4 0x84C4 |
#define GL_TEXTURE4_ARB 0x84C4 |
#define GL_TEXTURE5 0x84C5 |
#define GL_TEXTURE5_ARB 0x84C5 |
#define GL_TEXTURE6 0x84C6 |
#define GL_TEXTURE6_ARB 0x84C6 |
#define GL_TEXTURE7 0x84C7 |
#define GL_TEXTURE7_ARB 0x84C7 |
#define GL_TEXTURE8 0x84C8 |
#define GL_TEXTURE8_ARB 0x84C8 |
#define GL_TEXTURE9 0x84C9 |
#define GL_TEXTURE9_ARB 0x84C9 |
#define GL_TEXTURE_1D 0x0DE0 |
#define GL_TEXTURE_2D 0x0DE1 |
#define GL_TEXTURE_3D 0x806F |
#define GL_TEXTURE_ALPHA_SIZE 0x805F |
#define GL_TEXTURE_BASE_LEVEL 0x813C |
#define GL_TEXTURE_BINDING_1D 0x8068 |
#define GL_TEXTURE_BINDING_2D 0x8069 |
#define GL_TEXTURE_BINDING_3D 0x806A |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
#define GL_TEXTURE_BIT 0x00040000 |
#define GL_TEXTURE_BLUE_SIZE 0x805E |
#define GL_TEXTURE_BORDER 0x1005 |
#define GL_TEXTURE_BORDER_COLOR 0x1004 |
#define GL_TEXTURE_COMPONENTS 0x1003 |
#define GL_TEXTURE_COMPRESSED 0x86A1 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
#define GL_TEXTURE_COORD_ARRAY 0x8078 |
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
#define GL_TEXTURE_CUBE_MAP 0x8513 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
#define GL_TEXTURE_DEPTH 0x8071 |
#define GL_TEXTURE_ENV 0x2300 |
#define GL_TEXTURE_ENV_COLOR 0x2201 |
#define GL_TEXTURE_ENV_MODE 0x2200 |
#define GL_TEXTURE_GEN_MODE 0x2500 |
#define GL_TEXTURE_GEN_Q 0x0C63 |
#define GL_TEXTURE_GEN_R 0x0C62 |
#define GL_TEXTURE_GEN_S 0x0C60 |
#define GL_TEXTURE_GEN_T 0x0C61 |
#define GL_TEXTURE_GREEN_SIZE 0x805D |
#define GL_TEXTURE_HEIGHT 0x1001 |
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
#define GL_TEXTURE_MAG_FILTER 0x2800 |
#define GL_TEXTURE_MATRIX 0x0BA8 |
#define GL_TEXTURE_MAX_LEVEL 0x813D |
#define GL_TEXTURE_MAX_LOD 0x813B |
#define GL_TEXTURE_MIN_FILTER 0x2801 |
#define GL_TEXTURE_MIN_LOD 0x813A |
#define GL_TEXTURE_PRIORITY 0x8066 |
#define GL_TEXTURE_RED_SIZE 0x805C |
#define GL_TEXTURE_RESIDENT 0x8067 |
#define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
#define GL_TEXTURE_WIDTH 0x1000 |
#define GL_TEXTURE_WRAP_R 0x8072 |
#define GL_TEXTURE_WRAP_S 0x2802 |
#define GL_TEXTURE_WRAP_T 0x2803 |
#define GL_TRANSFORM_BIT 0x00001000 |
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 |
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 |
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 |
#define GL_TRIANGLE_FAN 0x0006 |
#define GL_TRIANGLE_STRIP 0x0005 |
#define GL_TRIANGLES 0x0004 |
#define GL_TRUE 1 |
#define GL_UNPACK_ALIGNMENT 0x0CF5 |
#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
#define GL_UNPACK_LSB_FIRST 0x0CF1 |
#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
#define GL_UNPACK_SKIP_IMAGES 0x806D |
#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
#define GL_UNSIGNED_BYTE 0x1401 |
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
#define GL_UNSIGNED_INT 0x1405 |
#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
#define GL_UNSIGNED_INT_24_8_MESA 0x8751 |
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 |
#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
#define GL_UNSIGNED_SHORT 0x1403 |
#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 |
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 |
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
#define GL_V2F 0x2A20 |
#define GL_V3F 0x2A21 |
#define GL_VENDOR 0x1F00 |
#define GL_VERSION 0x1F02 |
#define GL_VERTEX_ARRAY 0x8074 |
#define GL_VERTEX_ARRAY_POINTER 0x808E |
#define GL_VERTEX_ARRAY_SIZE 0x807A |
#define GL_VERTEX_ARRAY_STRIDE 0x807C |
#define GL_VERTEX_ARRAY_TYPE 0x807B |
#define GL_VIEWPORT 0x0BA2 |
#define GL_VIEWPORT_BIT 0x00000800 |
#define GL_XOR 0x1506 |
#define GL_ZERO 0 |
#define GL_ZOOM_X 0x0D16 |
#define GL_ZOOM_Y 0x0D17 |
typedef unsigned int GLbitfield |
typedef GLboolean |
typedef signed char GLbyte |
typedef double GLclampd |
typedef float GLclampf |
typedef double GLdouble |
typedef GLenum |
typedef float GLfloat |
typedef GLint |
typedef short GLshort |
typedef int GLsizei |
typedef unsigned char GLubyte |
typedef GLuint |
typedef unsigned short GLushort |