34 #define GL_GLEXT_VERSION 85 37 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) 38 #define WIN32_LEAN_AND_MEAN 1 46 #define APIENTRYP APIENTRY * 54 #ifndef GL_VERSION_1_2 55 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 56 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 57 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 58 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 59 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 60 #define GL_TEXTURE_BINDING_3D 0x806A 61 #define GL_PACK_SKIP_IMAGES 0x806B 62 #define GL_PACK_IMAGE_HEIGHT 0x806C 63 #define GL_UNPACK_SKIP_IMAGES 0x806D 64 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 65 #define GL_TEXTURE_3D 0x806F 66 #define GL_PROXY_TEXTURE_3D 0x8070 67 #define GL_TEXTURE_DEPTH 0x8071 68 #define GL_TEXTURE_WRAP_R 0x8072 69 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 70 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 71 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 72 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 73 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 74 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 75 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 76 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 78 #define GL_BGRA 0x80E1 79 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 80 #define GL_MAX_ELEMENTS_INDICES 0x80E9 81 #define GL_CLAMP_TO_EDGE 0x812F 82 #define GL_TEXTURE_MIN_LOD 0x813A 83 #define GL_TEXTURE_MAX_LOD 0x813B 84 #define GL_TEXTURE_BASE_LEVEL 0x813C 85 #define GL_TEXTURE_MAX_LEVEL 0x813D 86 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 87 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 88 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 89 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 90 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 91 #define GL_RESCALE_NORMAL 0x803A 92 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 93 #define GL_SINGLE_COLOR 0x81F9 94 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 95 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 98 #ifndef GL_ARB_imaging 99 #define GL_CONSTANT_COLOR 0x8001 100 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 101 #define GL_CONSTANT_ALPHA 0x8003 102 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 103 #define GL_BLEND_COLOR 0x8005 104 #define GL_FUNC_ADD 0x8006 105 #define GL_MIN 0x8007 106 #define GL_MAX 0x8008 107 #define GL_BLEND_EQUATION 0x8009 108 #define GL_FUNC_SUBTRACT 0x800A 109 #define GL_FUNC_REVERSE_SUBTRACT 0x800B 110 #define GL_CONVOLUTION_1D 0x8010 111 #define GL_CONVOLUTION_2D 0x8011 112 #define GL_SEPARABLE_2D 0x8012 113 #define GL_CONVOLUTION_BORDER_MODE 0x8013 114 #define GL_CONVOLUTION_FILTER_SCALE 0x8014 115 #define GL_CONVOLUTION_FILTER_BIAS 0x8015 116 #define GL_REDUCE 0x8016 117 #define GL_CONVOLUTION_FORMAT 0x8017 118 #define GL_CONVOLUTION_WIDTH 0x8018 119 #define GL_CONVOLUTION_HEIGHT 0x8019 120 #define GL_MAX_CONVOLUTION_WIDTH 0x801A 121 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B 122 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C 123 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 124 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 125 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 126 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020 127 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 128 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 129 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 130 #define GL_HISTOGRAM 0x8024 131 #define GL_PROXY_HISTOGRAM 0x8025 132 #define GL_HISTOGRAM_WIDTH 0x8026 133 #define GL_HISTOGRAM_FORMAT 0x8027 134 #define GL_HISTOGRAM_RED_SIZE 0x8028 135 #define GL_HISTOGRAM_GREEN_SIZE 0x8029 136 #define GL_HISTOGRAM_BLUE_SIZE 0x802A 137 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B 138 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 139 #define GL_HISTOGRAM_SINK 0x802D 140 #define GL_MINMAX 0x802E 141 #define GL_MINMAX_FORMAT 0x802F 142 #define GL_MINMAX_SINK 0x8030 143 #define GL_TABLE_TOO_LARGE 0x8031 144 #define GL_COLOR_MATRIX 0x80B1 145 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 146 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 147 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 148 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 149 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 150 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 151 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 152 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 153 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 154 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 155 #define GL_COLOR_TABLE 0x80D0 156 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 157 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 158 #define GL_PROXY_COLOR_TABLE 0x80D3 159 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 160 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 161 #define GL_COLOR_TABLE_SCALE 0x80D6 162 #define GL_COLOR_TABLE_BIAS 0x80D7 163 #define GL_COLOR_TABLE_FORMAT 0x80D8 164 #define GL_COLOR_TABLE_WIDTH 0x80D9 165 #define GL_COLOR_TABLE_RED_SIZE 0x80DA 166 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 167 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 168 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 169 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 170 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 171 #define GL_CONSTANT_BORDER 0x8151 172 #define GL_REPLICATE_BORDER 0x8153 173 #define GL_CONVOLUTION_BORDER_COLOR 0x8154 176 #ifndef GL_VERSION_1_3 177 #define GL_TEXTURE0 0x84C0 178 #define GL_TEXTURE1 0x84C1 179 #define GL_TEXTURE2 0x84C2 180 #define GL_TEXTURE3 0x84C3 181 #define GL_TEXTURE4 0x84C4 182 #define GL_TEXTURE5 0x84C5 183 #define GL_TEXTURE6 0x84C6 184 #define GL_TEXTURE7 0x84C7 185 #define GL_TEXTURE8 0x84C8 186 #define GL_TEXTURE9 0x84C9 187 #define GL_TEXTURE10 0x84CA 188 #define GL_TEXTURE11 0x84CB 189 #define GL_TEXTURE12 0x84CC 190 #define GL_TEXTURE13 0x84CD 191 #define GL_TEXTURE14 0x84CE 192 #define GL_TEXTURE15 0x84CF 193 #define GL_TEXTURE16 0x84D0 194 #define GL_TEXTURE17 0x84D1 195 #define GL_TEXTURE18 0x84D2 196 #define GL_TEXTURE19 0x84D3 197 #define GL_TEXTURE20 0x84D4 198 #define GL_TEXTURE21 0x84D5 199 #define GL_TEXTURE22 0x84D6 200 #define GL_TEXTURE23 0x84D7 201 #define GL_TEXTURE24 0x84D8 202 #define GL_TEXTURE25 0x84D9 203 #define GL_TEXTURE26 0x84DA 204 #define GL_TEXTURE27 0x84DB 205 #define GL_TEXTURE28 0x84DC 206 #define GL_TEXTURE29 0x84DD 207 #define GL_TEXTURE30 0x84DE 208 #define GL_TEXTURE31 0x84DF 209 #define GL_ACTIVE_TEXTURE 0x84E0 210 #define GL_MULTISAMPLE 0x809D 211 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 212 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 213 #define GL_SAMPLE_COVERAGE 0x80A0 214 #define GL_SAMPLE_BUFFERS 0x80A8 215 #define GL_SAMPLES 0x80A9 216 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 217 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 218 #define GL_TEXTURE_CUBE_MAP 0x8513 219 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 220 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 221 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 222 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 223 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 224 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 225 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 226 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 227 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 228 #define GL_COMPRESSED_RGB 0x84ED 229 #define GL_COMPRESSED_RGBA 0x84EE 230 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 231 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 232 #define GL_TEXTURE_COMPRESSED 0x86A1 233 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 234 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 235 #define GL_CLAMP_TO_BORDER 0x812D 236 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 237 #define GL_MAX_TEXTURE_UNITS 0x84E2 238 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 239 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 240 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 241 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 242 #define GL_MULTISAMPLE_BIT 0x20000000 243 #define GL_NORMAL_MAP 0x8511 244 #define GL_REFLECTION_MAP 0x8512 245 #define GL_COMPRESSED_ALPHA 0x84E9 246 #define GL_COMPRESSED_LUMINANCE 0x84EA 247 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 248 #define GL_COMPRESSED_INTENSITY 0x84EC 249 #define GL_COMBINE 0x8570 250 #define GL_COMBINE_RGB 0x8571 251 #define GL_COMBINE_ALPHA 0x8572 252 #define GL_SOURCE0_RGB 0x8580 253 #define GL_SOURCE1_RGB 0x8581 254 #define GL_SOURCE2_RGB 0x8582 255 #define GL_SOURCE0_ALPHA 0x8588 256 #define GL_SOURCE1_ALPHA 0x8589 257 #define GL_SOURCE2_ALPHA 0x858A 258 #define GL_OPERAND0_RGB 0x8590 259 #define GL_OPERAND1_RGB 0x8591 260 #define GL_OPERAND2_RGB 0x8592 261 #define GL_OPERAND0_ALPHA 0x8598 262 #define GL_OPERAND1_ALPHA 0x8599 263 #define GL_OPERAND2_ALPHA 0x859A 264 #define GL_RGB_SCALE 0x8573 265 #define GL_ADD_SIGNED 0x8574 266 #define GL_INTERPOLATE 0x8575 267 #define GL_SUBTRACT 0x84E7 268 #define GL_CONSTANT 0x8576 269 #define GL_PRIMARY_COLOR 0x8577 270 #define GL_PREVIOUS 0x8578 271 #define GL_DOT3_RGB 0x86AE 272 #define GL_DOT3_RGBA 0x86AF 275 #ifndef GL_VERSION_1_4 276 #define GL_BLEND_DST_RGB 0x80C8 277 #define GL_BLEND_SRC_RGB 0x80C9 278 #define GL_BLEND_DST_ALPHA 0x80CA 279 #define GL_BLEND_SRC_ALPHA 0x80CB 280 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 281 #define GL_DEPTH_COMPONENT16 0x81A5 282 #define GL_DEPTH_COMPONENT24 0x81A6 283 #define GL_DEPTH_COMPONENT32 0x81A7 284 #define GL_MIRRORED_REPEAT 0x8370 285 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 286 #define GL_TEXTURE_LOD_BIAS 0x8501 287 #define GL_INCR_WRAP 0x8507 288 #define GL_DECR_WRAP 0x8508 289 #define GL_TEXTURE_DEPTH_SIZE 0x884A 290 #define GL_TEXTURE_COMPARE_MODE 0x884C 291 #define GL_TEXTURE_COMPARE_FUNC 0x884D 292 #define GL_POINT_SIZE_MIN 0x8126 293 #define GL_POINT_SIZE_MAX 0x8127 294 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 295 #define GL_GENERATE_MIPMAP 0x8191 296 #define GL_GENERATE_MIPMAP_HINT 0x8192 297 #define GL_FOG_COORDINATE_SOURCE 0x8450 298 #define GL_FOG_COORDINATE 0x8451 299 #define GL_FRAGMENT_DEPTH 0x8452 300 #define GL_CURRENT_FOG_COORDINATE 0x8453 301 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 302 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 303 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 304 #define GL_FOG_COORDINATE_ARRAY 0x8457 305 #define GL_COLOR_SUM 0x8458 306 #define GL_CURRENT_SECONDARY_COLOR 0x8459 307 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 308 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 309 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 310 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 311 #define GL_SECONDARY_COLOR_ARRAY 0x845E 312 #define GL_TEXTURE_FILTER_CONTROL 0x8500 313 #define GL_DEPTH_TEXTURE_MODE 0x884B 314 #define GL_COMPARE_R_TO_TEXTURE 0x884E 317 #ifndef GL_VERSION_1_5 318 #define GL_BUFFER_SIZE 0x8764 319 #define GL_BUFFER_USAGE 0x8765 320 #define GL_QUERY_COUNTER_BITS 0x8864 321 #define GL_CURRENT_QUERY 0x8865 322 #define GL_QUERY_RESULT 0x8866 323 #define GL_QUERY_RESULT_AVAILABLE 0x8867 324 #define GL_ARRAY_BUFFER 0x8892 325 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 326 #define GL_ARRAY_BUFFER_BINDING 0x8894 327 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 328 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 329 #define GL_READ_ONLY 0x88B8 330 #define GL_WRITE_ONLY 0x88B9 331 #define GL_READ_WRITE 0x88BA 332 #define GL_BUFFER_ACCESS 0x88BB 333 #define GL_BUFFER_MAPPED 0x88BC 334 #define GL_BUFFER_MAP_POINTER 0x88BD 335 #define GL_STREAM_DRAW 0x88E0 336 #define GL_STREAM_READ 0x88E1 337 #define GL_STREAM_COPY 0x88E2 338 #define GL_STATIC_DRAW 0x88E4 339 #define GL_STATIC_READ 0x88E5 340 #define GL_STATIC_COPY 0x88E6 341 #define GL_DYNAMIC_DRAW 0x88E8 342 #define GL_DYNAMIC_READ 0x88E9 343 #define GL_DYNAMIC_COPY 0x88EA 344 #define GL_SAMPLES_PASSED 0x8914 345 #define GL_SRC1_ALPHA 0x8589 346 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 347 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 348 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 349 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 350 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 351 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B 352 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C 353 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D 354 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E 355 #define GL_FOG_COORD_SRC 0x8450 356 #define GL_FOG_COORD 0x8451 357 #define GL_CURRENT_FOG_COORD 0x8453 358 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 359 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 360 #define GL_FOG_COORD_ARRAY_POINTER 0x8456 361 #define GL_FOG_COORD_ARRAY 0x8457 362 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D 363 #define GL_SRC0_RGB 0x8580 364 #define GL_SRC1_RGB 0x8581 365 #define GL_SRC2_RGB 0x8582 366 #define GL_SRC0_ALPHA 0x8588 367 #define GL_SRC2_ALPHA 0x858A 370 #ifndef GL_VERSION_2_0 371 #define GL_BLEND_EQUATION_RGB 0x8009 372 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 373 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 374 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 375 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 376 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 377 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 378 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 379 #define GL_STENCIL_BACK_FUNC 0x8800 380 #define GL_STENCIL_BACK_FAIL 0x8801 381 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 382 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 383 #define GL_MAX_DRAW_BUFFERS 0x8824 384 #define GL_DRAW_BUFFER0 0x8825 385 #define GL_DRAW_BUFFER1 0x8826 386 #define GL_DRAW_BUFFER2 0x8827 387 #define GL_DRAW_BUFFER3 0x8828 388 #define GL_DRAW_BUFFER4 0x8829 389 #define GL_DRAW_BUFFER5 0x882A 390 #define GL_DRAW_BUFFER6 0x882B 391 #define GL_DRAW_BUFFER7 0x882C 392 #define GL_DRAW_BUFFER8 0x882D 393 #define GL_DRAW_BUFFER9 0x882E 394 #define GL_DRAW_BUFFER10 0x882F 395 #define GL_DRAW_BUFFER11 0x8830 396 #define GL_DRAW_BUFFER12 0x8831 397 #define GL_DRAW_BUFFER13 0x8832 398 #define GL_DRAW_BUFFER14 0x8833 399 #define GL_DRAW_BUFFER15 0x8834 400 #define GL_BLEND_EQUATION_ALPHA 0x883D 401 #define GL_MAX_VERTEX_ATTRIBS 0x8869 402 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 403 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 404 #define GL_FRAGMENT_SHADER 0x8B30 405 #define GL_VERTEX_SHADER 0x8B31 406 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 407 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 408 #define GL_MAX_VARYING_FLOATS 0x8B4B 409 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 410 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 411 #define GL_SHADER_TYPE 0x8B4F 412 #define GL_FLOAT_VEC2 0x8B50 413 #define GL_FLOAT_VEC3 0x8B51 414 #define GL_FLOAT_VEC4 0x8B52 415 #define GL_INT_VEC2 0x8B53 416 #define GL_INT_VEC3 0x8B54 417 #define GL_INT_VEC4 0x8B55 418 #define GL_BOOL 0x8B56 419 #define GL_BOOL_VEC2 0x8B57 420 #define GL_BOOL_VEC3 0x8B58 421 #define GL_BOOL_VEC4 0x8B59 422 #define GL_FLOAT_MAT2 0x8B5A 423 #define GL_FLOAT_MAT3 0x8B5B 424 #define GL_FLOAT_MAT4 0x8B5C 425 #define GL_SAMPLER_1D 0x8B5D 426 #define GL_SAMPLER_2D 0x8B5E 427 #define GL_SAMPLER_3D 0x8B5F 428 #define GL_SAMPLER_CUBE 0x8B60 429 #define GL_SAMPLER_1D_SHADOW 0x8B61 430 #define GL_SAMPLER_2D_SHADOW 0x8B62 431 #define GL_DELETE_STATUS 0x8B80 432 #define GL_COMPILE_STATUS 0x8B81 433 #define GL_LINK_STATUS 0x8B82 434 #define GL_VALIDATE_STATUS 0x8B83 435 #define GL_INFO_LOG_LENGTH 0x8B84 436 #define GL_ATTACHED_SHADERS 0x8B85 437 #define GL_ACTIVE_UNIFORMS 0x8B86 438 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 439 #define GL_SHADER_SOURCE_LENGTH 0x8B88 440 #define GL_ACTIVE_ATTRIBUTES 0x8B89 441 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 442 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B 443 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C 444 #define GL_CURRENT_PROGRAM 0x8B8D 445 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 446 #define GL_LOWER_LEFT 0x8CA1 447 #define GL_UPPER_LEFT 0x8CA2 448 #define GL_STENCIL_BACK_REF 0x8CA3 449 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 450 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 451 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 452 #define GL_POINT_SPRITE 0x8861 453 #define GL_COORD_REPLACE 0x8862 454 #define GL_MAX_TEXTURE_COORDS 0x8871 457 #ifndef GL_VERSION_2_1 458 #define GL_PIXEL_PACK_BUFFER 0x88EB 459 #define GL_PIXEL_UNPACK_BUFFER 0x88EC 460 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED 461 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF 462 #define GL_FLOAT_MAT2x3 0x8B65 463 #define GL_FLOAT_MAT2x4 0x8B66 464 #define GL_FLOAT_MAT3x2 0x8B67 465 #define GL_FLOAT_MAT3x4 0x8B68 466 #define GL_FLOAT_MAT4x2 0x8B69 467 #define GL_FLOAT_MAT4x3 0x8B6A 468 #define GL_SRGB 0x8C40 469 #define GL_SRGB8 0x8C41 470 #define GL_SRGB_ALPHA 0x8C42 471 #define GL_SRGB8_ALPHA8 0x8C43 472 #define GL_COMPRESSED_SRGB 0x8C48 473 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 474 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F 475 #define GL_SLUMINANCE_ALPHA 0x8C44 476 #define GL_SLUMINANCE8_ALPHA8 0x8C45 477 #define GL_SLUMINANCE 0x8C46 478 #define GL_SLUMINANCE8 0x8C47 479 #define GL_COMPRESSED_SLUMINANCE 0x8C4A 480 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B 483 #ifndef GL_VERSION_3_0 484 #define GL_COMPARE_REF_TO_TEXTURE 0x884E 485 #define GL_CLIP_DISTANCE0 0x3000 486 #define GL_CLIP_DISTANCE1 0x3001 487 #define GL_CLIP_DISTANCE2 0x3002 488 #define GL_CLIP_DISTANCE3 0x3003 489 #define GL_CLIP_DISTANCE4 0x3004 490 #define GL_CLIP_DISTANCE5 0x3005 491 #define GL_CLIP_DISTANCE6 0x3006 492 #define GL_CLIP_DISTANCE7 0x3007 493 #define GL_MAX_CLIP_DISTANCES 0x0D32 494 #define GL_MAJOR_VERSION 0x821B 495 #define GL_MINOR_VERSION 0x821C 496 #define GL_NUM_EXTENSIONS 0x821D 497 #define GL_CONTEXT_FLAGS 0x821E 498 #define GL_COMPRESSED_RED 0x8225 499 #define GL_COMPRESSED_RG 0x8226 500 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 501 #define GL_RGBA32F 0x8814 502 #define GL_RGB32F 0x8815 503 #define GL_RGBA16F 0x881A 504 #define GL_RGB16F 0x881B 505 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD 506 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF 507 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 508 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 509 #define GL_CLAMP_READ_COLOR 0x891C 510 #define GL_FIXED_ONLY 0x891D 511 #define GL_MAX_VARYING_COMPONENTS 0x8B4B 512 #define GL_TEXTURE_1D_ARRAY 0x8C18 513 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 514 #define GL_TEXTURE_2D_ARRAY 0x8C1A 515 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B 516 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C 517 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D 518 #define GL_R11F_G11F_B10F 0x8C3A 519 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B 520 #define GL_RGB9_E5 0x8C3D 521 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E 522 #define GL_TEXTURE_SHARED_SIZE 0x8C3F 523 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 524 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F 525 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 526 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 527 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 528 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 529 #define GL_PRIMITIVES_GENERATED 0x8C87 530 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 531 #define GL_RASTERIZER_DISCARD 0x8C89 532 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A 533 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B 534 #define GL_INTERLEAVED_ATTRIBS 0x8C8C 535 #define GL_SEPARATE_ATTRIBS 0x8C8D 536 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E 537 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F 538 #define GL_RGBA32UI 0x8D70 539 #define GL_RGB32UI 0x8D71 540 #define GL_RGBA16UI 0x8D76 541 #define GL_RGB16UI 0x8D77 542 #define GL_RGBA8UI 0x8D7C 543 #define GL_RGB8UI 0x8D7D 544 #define GL_RGBA32I 0x8D82 545 #define GL_RGB32I 0x8D83 546 #define GL_RGBA16I 0x8D88 547 #define GL_RGB16I 0x8D89 548 #define GL_RGBA8I 0x8D8E 549 #define GL_RGB8I 0x8D8F 550 #define GL_RED_INTEGER 0x8D94 551 #define GL_GREEN_INTEGER 0x8D95 552 #define GL_BLUE_INTEGER 0x8D96 553 #define GL_RGB_INTEGER 0x8D98 554 #define GL_RGBA_INTEGER 0x8D99 555 #define GL_BGR_INTEGER 0x8D9A 556 #define GL_BGRA_INTEGER 0x8D9B 557 #define GL_SAMPLER_1D_ARRAY 0x8DC0 558 #define GL_SAMPLER_2D_ARRAY 0x8DC1 559 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 560 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 561 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 562 #define GL_UNSIGNED_INT_VEC2 0x8DC6 563 #define GL_UNSIGNED_INT_VEC3 0x8DC7 564 #define GL_UNSIGNED_INT_VEC4 0x8DC8 565 #define GL_INT_SAMPLER_1D 0x8DC9 566 #define GL_INT_SAMPLER_2D 0x8DCA 567 #define GL_INT_SAMPLER_3D 0x8DCB 568 #define GL_INT_SAMPLER_CUBE 0x8DCC 569 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE 570 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF 571 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 572 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 573 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 574 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 575 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 576 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 577 #define GL_QUERY_WAIT 0x8E13 578 #define GL_QUERY_NO_WAIT 0x8E14 579 #define GL_QUERY_BY_REGION_WAIT 0x8E15 580 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 581 #define GL_BUFFER_ACCESS_FLAGS 0x911F 582 #define GL_BUFFER_MAP_LENGTH 0x9120 583 #define GL_BUFFER_MAP_OFFSET 0x9121 708 #define GL_CLAMP_VERTEX_COLOR 0x891A 709 #define GL_CLAMP_FRAGMENT_COLOR 0x891B 710 #define GL_ALPHA_INTEGER 0x8D97 716 #ifndef GL_VERSION_3_1 717 #define GL_SAMPLER_2D_RECT 0x8B63 718 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 719 #define GL_SAMPLER_BUFFER 0x8DC2 720 #define GL_INT_SAMPLER_2D_RECT 0x8DCD 721 #define GL_INT_SAMPLER_BUFFER 0x8DD0 722 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 723 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 724 #define GL_TEXTURE_BUFFER 0x8C2A 725 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B 726 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C 727 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D 728 #define GL_TEXTURE_RECTANGLE 0x84F5 729 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 730 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 731 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 732 #define GL_RED_SNORM 0x8F90 733 #define GL_RG_SNORM 0x8F91 734 #define GL_RGB_SNORM 0x8F92 735 #define GL_RGBA_SNORM 0x8F93 736 #define GL_R8_SNORM 0x8F94 737 #define GL_RG8_SNORM 0x8F95 738 #define GL_RGB8_SNORM 0x8F96 739 #define GL_RGBA8_SNORM 0x8F97 740 #define GL_R16_SNORM 0x8F98 741 #define GL_RG16_SNORM 0x8F99 742 #define GL_RGB16_SNORM 0x8F9A 743 #define GL_RGBA16_SNORM 0x8F9B 744 #define GL_SIGNED_NORMALIZED 0x8F9C 745 #define GL_PRIMITIVE_RESTART 0x8F9D 746 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E 784 #ifndef GL_VERSION_3_2 785 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 786 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 787 #define GL_LINES_ADJACENCY 0x000A 788 #define GL_LINE_STRIP_ADJACENCY 0x000B 789 #define GL_TRIANGLES_ADJACENCY 0x000C 790 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D 791 #define GL_PROGRAM_POINT_SIZE 0x8642 792 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 793 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 794 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 795 #define GL_GEOMETRY_SHADER 0x8DD9 796 #define GL_GEOMETRY_VERTICES_OUT 0x8916 797 #define GL_GEOMETRY_INPUT_TYPE 0x8917 798 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 799 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF 800 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 801 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 802 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 803 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 804 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 805 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 806 #define GL_CONTEXT_PROFILE_MASK 0x9126 862 #ifndef GL_VERSION_3_3 863 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE 890 #ifndef GL_VERSION_4_0 891 #define GL_SAMPLE_SHADING 0x8C36 892 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 893 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E 894 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F 895 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 896 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A 897 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B 898 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C 899 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D 900 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E 901 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F 981 #ifndef GL_VERSION_4_1 1025 #ifndef GL_VERSION_4_2 1143 #ifndef GL_VERSION_4_3 1144 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 1145 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E 1427 #ifndef GL_ARB_multitexture 1428 #define GL_TEXTURE0_ARB 0x84C0 1429 #define GL_TEXTURE1_ARB 0x84C1 1430 #define GL_TEXTURE2_ARB 0x84C2 1431 #define GL_TEXTURE3_ARB 0x84C3 1432 #define GL_TEXTURE4_ARB 0x84C4 1433 #define GL_TEXTURE5_ARB 0x84C5 1434 #define GL_TEXTURE6_ARB 0x84C6 1435 #define GL_TEXTURE7_ARB 0x84C7 1436 #define GL_TEXTURE8_ARB 0x84C8 1437 #define GL_TEXTURE9_ARB 0x84C9 1438 #define GL_TEXTURE10_ARB 0x84CA 1439 #define GL_TEXTURE11_ARB 0x84CB 1440 #define GL_TEXTURE12_ARB 0x84CC 1441 #define GL_TEXTURE13_ARB 0x84CD 1442 #define GL_TEXTURE14_ARB 0x84CE 1443 #define GL_TEXTURE15_ARB 0x84CF 1444 #define GL_TEXTURE16_ARB 0x84D0 1445 #define GL_TEXTURE17_ARB 0x84D1 1446 #define GL_TEXTURE18_ARB 0x84D2 1447 #define GL_TEXTURE19_ARB 0x84D3 1448 #define GL_TEXTURE20_ARB 0x84D4 1449 #define GL_TEXTURE21_ARB 0x84D5 1450 #define GL_TEXTURE22_ARB 0x84D6 1451 #define GL_TEXTURE23_ARB 0x84D7 1452 #define GL_TEXTURE24_ARB 0x84D8 1453 #define GL_TEXTURE25_ARB 0x84D9 1454 #define GL_TEXTURE26_ARB 0x84DA 1455 #define GL_TEXTURE27_ARB 0x84DB 1456 #define GL_TEXTURE28_ARB 0x84DC 1457 #define GL_TEXTURE29_ARB 0x84DD 1458 #define GL_TEXTURE30_ARB 0x84DE 1459 #define GL_TEXTURE31_ARB 0x84DF 1460 #define GL_ACTIVE_TEXTURE_ARB 0x84E0 1461 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 1462 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 1465 #ifndef GL_ARB_transpose_matrix 1466 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 1467 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 1468 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 1469 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 1472 #ifndef GL_ARB_multisample 1473 #define GL_MULTISAMPLE_ARB 0x809D 1474 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E 1475 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F 1476 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 1477 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 1478 #define GL_SAMPLES_ARB 0x80A9 1479 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA 1480 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB 1481 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 1484 #ifndef GL_ARB_texture_env_add 1487 #ifndef GL_ARB_texture_cube_map 1488 #define GL_NORMAL_MAP_ARB 0x8511 1489 #define GL_REFLECTION_MAP_ARB 0x8512 1490 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513 1491 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 1492 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 1493 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 1494 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 1495 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 1496 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 1497 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A 1498 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B 1499 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C 1502 #ifndef GL_ARB_texture_compression 1503 #define GL_COMPRESSED_ALPHA_ARB 0x84E9 1504 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 1505 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 1506 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC 1507 #define GL_COMPRESSED_RGB_ARB 0x84ED 1508 #define GL_COMPRESSED_RGBA_ARB 0x84EE 1509 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF 1510 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 1511 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1 1512 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 1513 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 1516 #ifndef GL_ARB_texture_border_clamp 1517 #define GL_CLAMP_TO_BORDER_ARB 0x812D 1520 #ifndef GL_ARB_point_parameters 1521 #define GL_POINT_SIZE_MIN_ARB 0x8126 1522 #define GL_POINT_SIZE_MAX_ARB 0x8127 1523 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 1524 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 1527 #ifndef GL_ARB_vertex_blend 1528 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4 1529 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 1530 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 1531 #define GL_VERTEX_BLEND_ARB 0x86A7 1532 #define GL_CURRENT_WEIGHT_ARB 0x86A8 1533 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 1534 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA 1535 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB 1536 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC 1537 #define GL_WEIGHT_ARRAY_ARB 0x86AD 1538 #define GL_MODELVIEW0_ARB 0x1700 1539 #define GL_MODELVIEW1_ARB 0x850A 1540 #define GL_MODELVIEW2_ARB 0x8722 1541 #define GL_MODELVIEW3_ARB 0x8723 1542 #define GL_MODELVIEW4_ARB 0x8724 1543 #define GL_MODELVIEW5_ARB 0x8725 1544 #define GL_MODELVIEW6_ARB 0x8726 1545 #define GL_MODELVIEW7_ARB 0x8727 1546 #define GL_MODELVIEW8_ARB 0x8728 1547 #define GL_MODELVIEW9_ARB 0x8729 1548 #define GL_MODELVIEW10_ARB 0x872A 1549 #define GL_MODELVIEW11_ARB 0x872B 1550 #define GL_MODELVIEW12_ARB 0x872C 1551 #define GL_MODELVIEW13_ARB 0x872D 1552 #define GL_MODELVIEW14_ARB 0x872E 1553 #define GL_MODELVIEW15_ARB 0x872F 1554 #define GL_MODELVIEW16_ARB 0x8730 1555 #define GL_MODELVIEW17_ARB 0x8731 1556 #define GL_MODELVIEW18_ARB 0x8732 1557 #define GL_MODELVIEW19_ARB 0x8733 1558 #define GL_MODELVIEW20_ARB 0x8734 1559 #define GL_MODELVIEW21_ARB 0x8735 1560 #define GL_MODELVIEW22_ARB 0x8736 1561 #define GL_MODELVIEW23_ARB 0x8737 1562 #define GL_MODELVIEW24_ARB 0x8738 1563 #define GL_MODELVIEW25_ARB 0x8739 1564 #define GL_MODELVIEW26_ARB 0x873A 1565 #define GL_MODELVIEW27_ARB 0x873B 1566 #define GL_MODELVIEW28_ARB 0x873C 1567 #define GL_MODELVIEW29_ARB 0x873D 1568 #define GL_MODELVIEW30_ARB 0x873E 1569 #define GL_MODELVIEW31_ARB 0x873F 1572 #ifndef GL_ARB_matrix_palette 1573 #define GL_MATRIX_PALETTE_ARB 0x8840 1574 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 1575 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842 1576 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 1577 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 1578 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 1579 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 1580 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 1581 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 1582 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 1585 #ifndef GL_ARB_texture_env_combine 1586 #define GL_COMBINE_ARB 0x8570 1587 #define GL_COMBINE_RGB_ARB 0x8571 1588 #define GL_COMBINE_ALPHA_ARB 0x8572 1589 #define GL_SOURCE0_RGB_ARB 0x8580 1590 #define GL_SOURCE1_RGB_ARB 0x8581 1591 #define GL_SOURCE2_RGB_ARB 0x8582 1592 #define GL_SOURCE0_ALPHA_ARB 0x8588 1593 #define GL_SOURCE1_ALPHA_ARB 0x8589 1594 #define GL_SOURCE2_ALPHA_ARB 0x858A 1595 #define GL_OPERAND0_RGB_ARB 0x8590 1596 #define GL_OPERAND1_RGB_ARB 0x8591 1597 #define GL_OPERAND2_RGB_ARB 0x8592 1598 #define GL_OPERAND0_ALPHA_ARB 0x8598 1599 #define GL_OPERAND1_ALPHA_ARB 0x8599 1600 #define GL_OPERAND2_ALPHA_ARB 0x859A 1601 #define GL_RGB_SCALE_ARB 0x8573 1602 #define GL_ADD_SIGNED_ARB 0x8574 1603 #define GL_INTERPOLATE_ARB 0x8575 1604 #define GL_SUBTRACT_ARB 0x84E7 1605 #define GL_CONSTANT_ARB 0x8576 1606 #define GL_PRIMARY_COLOR_ARB 0x8577 1607 #define GL_PREVIOUS_ARB 0x8578 1610 #ifndef GL_ARB_texture_env_crossbar 1613 #ifndef GL_ARB_texture_env_dot3 1614 #define GL_DOT3_RGB_ARB 0x86AE 1615 #define GL_DOT3_RGBA_ARB 0x86AF 1618 #ifndef GL_ARB_texture_mirrored_repeat 1619 #define GL_MIRRORED_REPEAT_ARB 0x8370 1622 #ifndef GL_ARB_depth_texture 1623 #define GL_DEPTH_COMPONENT16_ARB 0x81A5 1624 #define GL_DEPTH_COMPONENT24_ARB 0x81A6 1625 #define GL_DEPTH_COMPONENT32_ARB 0x81A7 1626 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A 1627 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 1630 #ifndef GL_ARB_shadow 1631 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C 1632 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D 1633 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E 1636 #ifndef GL_ARB_shadow_ambient 1637 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF 1640 #ifndef GL_ARB_window_pos 1643 #ifndef GL_ARB_vertex_program 1644 #define GL_COLOR_SUM_ARB 0x8458 1645 #define GL_VERTEX_PROGRAM_ARB 0x8620 1646 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 1647 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 1648 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 1649 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 1650 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 1651 #define GL_PROGRAM_LENGTH_ARB 0x8627 1652 #define GL_PROGRAM_STRING_ARB 0x8628 1653 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E 1654 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F 1655 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 1656 #define GL_CURRENT_MATRIX_ARB 0x8641 1657 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 1658 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 1659 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 1660 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B 1661 #define GL_PROGRAM_BINDING_ARB 0x8677 1662 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 1663 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A 1664 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874 1665 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 1666 #define GL_PROGRAM_FORMAT_ARB 0x8876 1667 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 1668 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 1669 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 1670 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 1671 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 1672 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 1673 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 1674 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 1675 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8 1676 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 1677 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA 1678 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB 1679 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC 1680 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD 1681 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE 1682 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF 1683 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 1684 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 1685 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 1686 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 1687 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 1688 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 1689 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 1690 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 1691 #define GL_MATRIX0_ARB 0x88C0 1692 #define GL_MATRIX1_ARB 0x88C1 1693 #define GL_MATRIX2_ARB 0x88C2 1694 #define GL_MATRIX3_ARB 0x88C3 1695 #define GL_MATRIX4_ARB 0x88C4 1696 #define GL_MATRIX5_ARB 0x88C5 1697 #define GL_MATRIX6_ARB 0x88C6 1698 #define GL_MATRIX7_ARB 0x88C7 1699 #define GL_MATRIX8_ARB 0x88C8 1700 #define GL_MATRIX9_ARB 0x88C9 1701 #define GL_MATRIX10_ARB 0x88CA 1702 #define GL_MATRIX11_ARB 0x88CB 1703 #define GL_MATRIX12_ARB 0x88CC 1704 #define GL_MATRIX13_ARB 0x88CD 1705 #define GL_MATRIX14_ARB 0x88CE 1706 #define GL_MATRIX15_ARB 0x88CF 1707 #define GL_MATRIX16_ARB 0x88D0 1708 #define GL_MATRIX17_ARB 0x88D1 1709 #define GL_MATRIX18_ARB 0x88D2 1710 #define GL_MATRIX19_ARB 0x88D3 1711 #define GL_MATRIX20_ARB 0x88D4 1712 #define GL_MATRIX21_ARB 0x88D5 1713 #define GL_MATRIX22_ARB 0x88D6 1714 #define GL_MATRIX23_ARB 0x88D7 1715 #define GL_MATRIX24_ARB 0x88D8 1716 #define GL_MATRIX25_ARB 0x88D9 1717 #define GL_MATRIX26_ARB 0x88DA 1718 #define GL_MATRIX27_ARB 0x88DB 1719 #define GL_MATRIX28_ARB 0x88DC 1720 #define GL_MATRIX29_ARB 0x88DD 1721 #define GL_MATRIX30_ARB 0x88DE 1722 #define GL_MATRIX31_ARB 0x88DF 1725 #ifndef GL_ARB_fragment_program 1726 #define GL_FRAGMENT_PROGRAM_ARB 0x8804 1727 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 1728 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 1729 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 1730 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 1731 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 1732 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A 1733 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B 1734 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C 1735 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D 1736 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E 1737 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F 1738 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 1739 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871 1740 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 1743 #ifndef GL_ARB_vertex_buffer_object 1744 #define GL_BUFFER_SIZE_ARB 0x8764 1745 #define GL_BUFFER_USAGE_ARB 0x8765 1746 #define GL_ARRAY_BUFFER_ARB 0x8892 1747 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 1748 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 1749 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 1750 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 1751 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 1752 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 1753 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 1754 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A 1755 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B 1756 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C 1757 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D 1758 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E 1759 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F 1760 #define GL_READ_ONLY_ARB 0x88B8 1761 #define GL_WRITE_ONLY_ARB 0x88B9 1762 #define GL_READ_WRITE_ARB 0x88BA 1763 #define GL_BUFFER_ACCESS_ARB 0x88BB 1764 #define GL_BUFFER_MAPPED_ARB 0x88BC 1765 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD 1766 #define GL_STREAM_DRAW_ARB 0x88E0 1767 #define GL_STREAM_READ_ARB 0x88E1 1768 #define GL_STREAM_COPY_ARB 0x88E2 1769 #define GL_STATIC_DRAW_ARB 0x88E4 1770 #define GL_STATIC_READ_ARB 0x88E5 1771 #define GL_STATIC_COPY_ARB 0x88E6 1772 #define GL_DYNAMIC_DRAW_ARB 0x88E8 1773 #define GL_DYNAMIC_READ_ARB 0x88E9 1774 #define GL_DYNAMIC_COPY_ARB 0x88EA 1777 #ifndef GL_ARB_occlusion_query 1778 #define GL_QUERY_COUNTER_BITS_ARB 0x8864 1779 #define GL_CURRENT_QUERY_ARB 0x8865 1780 #define GL_QUERY_RESULT_ARB 0x8866 1781 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 1782 #define GL_SAMPLES_PASSED_ARB 0x8914 1785 #ifndef GL_ARB_shader_objects 1786 #define GL_PROGRAM_OBJECT_ARB 0x8B40 1787 #define GL_SHADER_OBJECT_ARB 0x8B48 1788 #define GL_OBJECT_TYPE_ARB 0x8B4E 1789 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F 1790 #define GL_FLOAT_VEC2_ARB 0x8B50 1791 #define GL_FLOAT_VEC3_ARB 0x8B51 1792 #define GL_FLOAT_VEC4_ARB 0x8B52 1793 #define GL_INT_VEC2_ARB 0x8B53 1794 #define GL_INT_VEC3_ARB 0x8B54 1795 #define GL_INT_VEC4_ARB 0x8B55 1796 #define GL_BOOL_ARB 0x8B56 1797 #define GL_BOOL_VEC2_ARB 0x8B57 1798 #define GL_BOOL_VEC3_ARB 0x8B58 1799 #define GL_BOOL_VEC4_ARB 0x8B59 1800 #define GL_FLOAT_MAT2_ARB 0x8B5A 1801 #define GL_FLOAT_MAT3_ARB 0x8B5B 1802 #define GL_FLOAT_MAT4_ARB 0x8B5C 1803 #define GL_SAMPLER_1D_ARB 0x8B5D 1804 #define GL_SAMPLER_2D_ARB 0x8B5E 1805 #define GL_SAMPLER_3D_ARB 0x8B5F 1806 #define GL_SAMPLER_CUBE_ARB 0x8B60 1807 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 1808 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 1809 #define GL_SAMPLER_2D_RECT_ARB 0x8B63 1810 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 1811 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 1812 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 1813 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82 1814 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 1815 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 1816 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 1817 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 1818 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 1819 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 1822 #ifndef GL_ARB_vertex_shader 1823 #define GL_VERTEX_SHADER_ARB 0x8B31 1824 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A 1825 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B 1826 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C 1827 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 1828 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 1829 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 1832 #ifndef GL_ARB_fragment_shader 1833 #define GL_FRAGMENT_SHADER_ARB 0x8B30 1834 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 1835 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 1838 #ifndef GL_ARB_shading_language_100 1839 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 1842 #ifndef GL_ARB_texture_non_power_of_two 1845 #ifndef GL_ARB_point_sprite 1846 #define GL_POINT_SPRITE_ARB 0x8861 1847 #define GL_COORD_REPLACE_ARB 0x8862 1850 #ifndef GL_ARB_fragment_program_shadow 1853 #ifndef GL_ARB_draw_buffers 1854 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824 1855 #define GL_DRAW_BUFFER0_ARB 0x8825 1856 #define GL_DRAW_BUFFER1_ARB 0x8826 1857 #define GL_DRAW_BUFFER2_ARB 0x8827 1858 #define GL_DRAW_BUFFER3_ARB 0x8828 1859 #define GL_DRAW_BUFFER4_ARB 0x8829 1860 #define GL_DRAW_BUFFER5_ARB 0x882A 1861 #define GL_DRAW_BUFFER6_ARB 0x882B 1862 #define GL_DRAW_BUFFER7_ARB 0x882C 1863 #define GL_DRAW_BUFFER8_ARB 0x882D 1864 #define GL_DRAW_BUFFER9_ARB 0x882E 1865 #define GL_DRAW_BUFFER10_ARB 0x882F 1866 #define GL_DRAW_BUFFER11_ARB 0x8830 1867 #define GL_DRAW_BUFFER12_ARB 0x8831 1868 #define GL_DRAW_BUFFER13_ARB 0x8832 1869 #define GL_DRAW_BUFFER14_ARB 0x8833 1870 #define GL_DRAW_BUFFER15_ARB 0x8834 1873 #ifndef GL_ARB_texture_rectangle 1874 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5 1875 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 1876 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 1877 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 1880 #ifndef GL_ARB_color_buffer_float 1881 #define GL_RGBA_FLOAT_MODE_ARB 0x8820 1882 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A 1883 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 1884 #define GL_CLAMP_READ_COLOR_ARB 0x891C 1885 #define GL_FIXED_ONLY_ARB 0x891D 1888 #ifndef GL_ARB_half_float_pixel 1889 #define GL_HALF_FLOAT_ARB 0x140B 1892 #ifndef GL_ARB_texture_float 1893 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10 1894 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 1895 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 1896 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 1897 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 1898 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 1899 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 1900 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 1901 #define GL_RGBA32F_ARB 0x8814 1902 #define GL_RGB32F_ARB 0x8815 1903 #define GL_ALPHA32F_ARB 0x8816 1904 #define GL_INTENSITY32F_ARB 0x8817 1905 #define GL_LUMINANCE32F_ARB 0x8818 1906 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819 1907 #define GL_RGBA16F_ARB 0x881A 1908 #define GL_RGB16F_ARB 0x881B 1909 #define GL_ALPHA16F_ARB 0x881C 1910 #define GL_INTENSITY16F_ARB 0x881D 1911 #define GL_LUMINANCE16F_ARB 0x881E 1912 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F 1915 #ifndef GL_ARB_pixel_buffer_object 1916 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB 1917 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC 1918 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED 1919 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF 1922 #ifndef GL_ARB_depth_buffer_float 1923 #define GL_DEPTH_COMPONENT32F 0x8CAC 1924 #define GL_DEPTH32F_STENCIL8 0x8CAD 1925 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD 1928 #ifndef GL_ARB_draw_instanced 1931 #ifndef GL_ARB_framebuffer_object 1932 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 1933 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 1934 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 1935 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 1936 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 1937 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 1938 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 1939 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 1940 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 1941 #define GL_FRAMEBUFFER_DEFAULT 0x8218 1942 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 1943 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A 1944 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 1945 #define GL_DEPTH_STENCIL 0x84F9 1946 #define GL_UNSIGNED_INT_24_8 0x84FA 1947 #define GL_DEPTH24_STENCIL8 0x88F0 1948 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 1949 #define GL_TEXTURE_RED_TYPE 0x8C10 1950 #define GL_TEXTURE_GREEN_TYPE 0x8C11 1951 #define GL_TEXTURE_BLUE_TYPE 0x8C12 1952 #define GL_TEXTURE_ALPHA_TYPE 0x8C13 1953 #define GL_TEXTURE_DEPTH_TYPE 0x8C16 1954 #define GL_UNSIGNED_NORMALIZED 0x8C17 1955 #define GL_FRAMEBUFFER_BINDING 0x8CA6 1956 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING 1957 #define GL_RENDERBUFFER_BINDING 0x8CA7 1958 #define GL_READ_FRAMEBUFFER 0x8CA8 1959 #define GL_DRAW_FRAMEBUFFER 0x8CA9 1960 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA 1961 #define GL_RENDERBUFFER_SAMPLES 0x8CAB 1962 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1963 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1964 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1965 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1966 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1967 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 1968 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1969 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1970 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB 1971 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC 1972 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1973 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF 1974 #define GL_COLOR_ATTACHMENT0 0x8CE0 1975 #define GL_COLOR_ATTACHMENT1 0x8CE1 1976 #define GL_COLOR_ATTACHMENT2 0x8CE2 1977 #define GL_COLOR_ATTACHMENT3 0x8CE3 1978 #define GL_COLOR_ATTACHMENT4 0x8CE4 1979 #define GL_COLOR_ATTACHMENT5 0x8CE5 1980 #define GL_COLOR_ATTACHMENT6 0x8CE6 1981 #define GL_COLOR_ATTACHMENT7 0x8CE7 1982 #define GL_COLOR_ATTACHMENT8 0x8CE8 1983 #define GL_COLOR_ATTACHMENT9 0x8CE9 1984 #define GL_COLOR_ATTACHMENT10 0x8CEA 1985 #define GL_COLOR_ATTACHMENT11 0x8CEB 1986 #define GL_COLOR_ATTACHMENT12 0x8CEC 1987 #define GL_COLOR_ATTACHMENT13 0x8CED 1988 #define GL_COLOR_ATTACHMENT14 0x8CEE 1989 #define GL_COLOR_ATTACHMENT15 0x8CEF 1990 #define GL_DEPTH_ATTACHMENT 0x8D00 1991 #define GL_STENCIL_ATTACHMENT 0x8D20 1992 #define GL_FRAMEBUFFER 0x8D40 1993 #define GL_RENDERBUFFER 0x8D41 1994 #define GL_RENDERBUFFER_WIDTH 0x8D42 1995 #define GL_RENDERBUFFER_HEIGHT 0x8D43 1996 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1997 #define GL_STENCIL_INDEX1 0x8D46 1998 #define GL_STENCIL_INDEX4 0x8D47 1999 #define GL_STENCIL_INDEX8 0x8D48 2000 #define GL_STENCIL_INDEX16 0x8D49 2001 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 2002 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 2003 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 2004 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 2005 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 2006 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 2007 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 2008 #define GL_MAX_SAMPLES 0x8D57 2009 #define GL_INDEX 0x8222 2010 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 2011 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 2014 #ifndef GL_ARB_framebuffer_sRGB 2015 #define GL_FRAMEBUFFER_SRGB 0x8DB9 2018 #ifndef GL_ARB_geometry_shader4 2019 #define GL_LINES_ADJACENCY_ARB 0x000A 2020 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 2021 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C 2022 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D 2023 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642 2024 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 2025 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 2026 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 2027 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 2028 #define GL_GEOMETRY_SHADER_ARB 0x8DD9 2029 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA 2030 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB 2031 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC 2032 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD 2033 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE 2034 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 2035 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 2036 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 2041 #ifndef GL_ARB_half_float_vertex 2042 #define GL_HALF_FLOAT 0x140B 2045 #ifndef GL_ARB_instanced_arrays 2046 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 2049 #ifndef GL_ARB_map_buffer_range 2050 #define GL_MAP_READ_BIT 0x0001 2051 #define GL_MAP_WRITE_BIT 0x0002 2052 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 2053 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 2054 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 2055 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 2058 #ifndef GL_ARB_texture_buffer_object 2059 #define GL_TEXTURE_BUFFER_ARB 0x8C2A 2060 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 2061 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 2062 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 2063 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 2066 #ifndef GL_ARB_texture_compression_rgtc 2067 #define GL_COMPRESSED_RED_RGTC1 0x8DBB 2068 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 2069 #define GL_COMPRESSED_RG_RGTC2 0x8DBD 2070 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE 2073 #ifndef GL_ARB_texture_rg 2074 #define GL_RG 0x8227 2075 #define GL_RG_INTEGER 0x8228 2076 #define GL_R8 0x8229 2077 #define GL_R16 0x822A 2078 #define GL_RG8 0x822B 2079 #define GL_RG16 0x822C 2080 #define GL_R16F 0x822D 2081 #define GL_R32F 0x822E 2082 #define GL_RG16F 0x822F 2083 #define GL_RG32F 0x8230 2084 #define GL_R8I 0x8231 2085 #define GL_R8UI 0x8232 2086 #define GL_R16I 0x8233 2087 #define GL_R16UI 0x8234 2088 #define GL_R32I 0x8235 2089 #define GL_R32UI 0x8236 2090 #define GL_RG8I 0x8237 2091 #define GL_RG8UI 0x8238 2092 #define GL_RG16I 0x8239 2093 #define GL_RG16UI 0x823A 2094 #define GL_RG32I 0x823B 2095 #define GL_RG32UI 0x823C 2098 #ifndef GL_ARB_vertex_array_object 2099 #define GL_VERTEX_ARRAY_BINDING 0x85B5 2102 #ifndef GL_ARB_uniform_buffer_object 2103 #define GL_UNIFORM_BUFFER 0x8A11 2104 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 2105 #define GL_UNIFORM_BUFFER_START 0x8A29 2106 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A 2107 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B 2108 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C 2109 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D 2110 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E 2111 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F 2112 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 2113 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 2114 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 2115 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 2116 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 2117 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 2118 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 2119 #define GL_UNIFORM_TYPE 0x8A37 2120 #define GL_UNIFORM_SIZE 0x8A38 2121 #define GL_UNIFORM_NAME_LENGTH 0x8A39 2122 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A 2123 #define GL_UNIFORM_OFFSET 0x8A3B 2124 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C 2125 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D 2126 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E 2127 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F 2128 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 2129 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 2130 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 2131 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 2132 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 2133 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 2134 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 2135 #define GL_INVALID_INDEX 0xFFFFFFFFu 2138 #ifndef GL_ARB_compatibility 2142 #ifndef GL_ARB_copy_buffer 2143 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 2144 #define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING 2145 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 2146 #define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING 2149 #ifndef GL_ARB_shader_texture_lod 2152 #ifndef GL_ARB_depth_clamp 2153 #define GL_DEPTH_CLAMP 0x864F 2156 #ifndef GL_ARB_draw_elements_base_vertex 2159 #ifndef GL_ARB_fragment_coord_conventions 2162 #ifndef GL_ARB_provoking_vertex 2163 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C 2164 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D 2165 #define GL_LAST_VERTEX_CONVENTION 0x8E4E 2166 #define GL_PROVOKING_VERTEX 0x8E4F 2169 #ifndef GL_ARB_seamless_cube_map 2170 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F 2174 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 2175 #define GL_OBJECT_TYPE 0x9112 2176 #define GL_SYNC_CONDITION 0x9113 2177 #define GL_SYNC_STATUS 0x9114 2178 #define GL_SYNC_FLAGS 0x9115 2179 #define GL_SYNC_FENCE 0x9116 2180 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 2181 #define GL_UNSIGNALED 0x9118 2182 #define GL_SIGNALED 0x9119 2183 #define GL_ALREADY_SIGNALED 0x911A 2184 #define GL_TIMEOUT_EXPIRED 0x911B 2185 #define GL_CONDITION_SATISFIED 0x911C 2186 #define GL_WAIT_FAILED 0x911D 2187 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 2188 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull 2191 #ifndef GL_ARB_texture_multisample 2192 #define GL_SAMPLE_POSITION 0x8E50 2193 #define GL_SAMPLE_MASK 0x8E51 2194 #define GL_SAMPLE_MASK_VALUE 0x8E52 2195 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 2196 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 2197 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 2198 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 2199 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 2200 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 2201 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 2202 #define GL_TEXTURE_SAMPLES 0x9106 2203 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 2204 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 2205 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 2206 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A 2207 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B 2208 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C 2209 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D 2210 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E 2211 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F 2212 #define GL_MAX_INTEGER_SAMPLES 0x9110 2215 #ifndef GL_ARB_vertex_array_bgra 2219 #ifndef GL_ARB_draw_buffers_blend 2222 #ifndef GL_ARB_sample_shading 2223 #define GL_SAMPLE_SHADING_ARB 0x8C36 2224 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 2227 #ifndef GL_ARB_texture_cube_map_array 2228 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 2229 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A 2230 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B 2231 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C 2232 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D 2233 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E 2234 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F 2237 #ifndef GL_ARB_texture_gather 2238 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E 2239 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F 2240 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F 2243 #ifndef GL_ARB_texture_query_lod 2246 #ifndef GL_ARB_shading_language_include 2247 #define GL_SHADER_INCLUDE_ARB 0x8DAE 2248 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 2249 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA 2252 #ifndef GL_ARB_texture_compression_bptc 2253 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C 2254 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D 2255 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E 2256 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F 2259 #ifndef GL_ARB_blend_func_extended 2260 #define GL_SRC1_COLOR 0x88F9 2262 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA 2263 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB 2264 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC 2267 #ifndef GL_ARB_explicit_attrib_location 2270 #ifndef GL_ARB_occlusion_query2 2271 #define GL_ANY_SAMPLES_PASSED 0x8C2F 2274 #ifndef GL_ARB_sampler_objects 2275 #define GL_SAMPLER_BINDING 0x8919 2278 #ifndef GL_ARB_shader_bit_encoding 2281 #ifndef GL_ARB_texture_rgb10_a2ui 2282 #define GL_RGB10_A2UI 0x906F 2285 #ifndef GL_ARB_texture_swizzle 2286 #define GL_TEXTURE_SWIZZLE_R 0x8E42 2287 #define GL_TEXTURE_SWIZZLE_G 0x8E43 2288 #define GL_TEXTURE_SWIZZLE_B 0x8E44 2289 #define GL_TEXTURE_SWIZZLE_A 0x8E45 2290 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 2293 #ifndef GL_ARB_timer_query 2294 #define GL_TIME_ELAPSED 0x88BF 2295 #define GL_TIMESTAMP 0x8E28 2298 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 2300 #define GL_INT_2_10_10_10_REV 0x8D9F 2303 #ifndef GL_ARB_draw_indirect 2304 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F 2305 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 2308 #ifndef GL_ARB_gpu_shader5 2309 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F 2310 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A 2311 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B 2312 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C 2313 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D 2317 #ifndef GL_ARB_gpu_shader_fp64 2319 #define GL_DOUBLE_VEC2 0x8FFC 2320 #define GL_DOUBLE_VEC3 0x8FFD 2321 #define GL_DOUBLE_VEC4 0x8FFE 2322 #define GL_DOUBLE_MAT2 0x8F46 2323 #define GL_DOUBLE_MAT3 0x8F47 2324 #define GL_DOUBLE_MAT4 0x8F48 2325 #define GL_DOUBLE_MAT2x3 0x8F49 2326 #define GL_DOUBLE_MAT2x4 0x8F4A 2327 #define GL_DOUBLE_MAT3x2 0x8F4B 2328 #define GL_DOUBLE_MAT3x4 0x8F4C 2329 #define GL_DOUBLE_MAT4x2 0x8F4D 2330 #define GL_DOUBLE_MAT4x3 0x8F4E 2333 #ifndef GL_ARB_shader_subroutine 2334 #define GL_ACTIVE_SUBROUTINES 0x8DE5 2335 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 2336 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 2337 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 2338 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 2339 #define GL_MAX_SUBROUTINES 0x8DE7 2340 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 2341 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A 2342 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B 2347 #ifndef GL_ARB_tessellation_shader 2348 #define GL_PATCHES 0x000E 2349 #define GL_PATCH_VERTICES 0x8E72 2350 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 2351 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 2352 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 2353 #define GL_TESS_GEN_MODE 0x8E76 2354 #define GL_TESS_GEN_SPACING 0x8E77 2355 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 2356 #define GL_TESS_GEN_POINT_MODE 0x8E79 2359 #define GL_ISOLINES 0x8E7A 2361 #define GL_FRACTIONAL_ODD 0x8E7B 2362 #define GL_FRACTIONAL_EVEN 0x8E7C 2365 #define GL_MAX_PATCH_VERTICES 0x8E7D 2366 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E 2367 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F 2368 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 2369 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 2370 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 2371 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 2372 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 2373 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 2374 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 2375 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 2376 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A 2377 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C 2378 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D 2379 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E 2380 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F 2381 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 2382 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 2383 #define GL_TESS_EVALUATION_SHADER 0x8E87 2384 #define GL_TESS_CONTROL_SHADER 0x8E88 2387 #ifndef GL_ARB_texture_buffer_object_rgb32 2393 #ifndef GL_ARB_transform_feedback2 2394 #define GL_TRANSFORM_FEEDBACK 0x8E22 2395 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 2396 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED GL_TRANSFORM_FEEDBACK_PAUSED 2397 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 2398 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE GL_TRANSFORM_FEEDBACK_ACTIVE 2399 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 2402 #ifndef GL_ARB_transform_feedback3 2403 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 2404 #define GL_MAX_VERTEX_STREAMS 0x8E71 2407 #ifndef GL_ARB_ES2_compatibility 2408 #define GL_FIXED 0x140C 2409 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 2410 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 2411 #define GL_LOW_FLOAT 0x8DF0 2412 #define GL_MEDIUM_FLOAT 0x8DF1 2413 #define GL_HIGH_FLOAT 0x8DF2 2414 #define GL_LOW_INT 0x8DF3 2415 #define GL_MEDIUM_INT 0x8DF4 2416 #define GL_HIGH_INT 0x8DF5 2417 #define GL_SHADER_COMPILER 0x8DFA 2418 #define GL_SHADER_BINARY_FORMATS 0x8DF8 2419 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 2420 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 2421 #define GL_MAX_VARYING_VECTORS 0x8DFC 2422 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 2423 #define GL_RGB565 0x8D62 2426 #ifndef GL_ARB_get_program_binary 2427 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 2428 #define GL_PROGRAM_BINARY_LENGTH 0x8741 2429 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE 2430 #define GL_PROGRAM_BINARY_FORMATS 0x87FF 2433 #ifndef GL_ARB_separate_shader_objects 2434 #define GL_VERTEX_SHADER_BIT 0x00000001 2435 #define GL_FRAGMENT_SHADER_BIT 0x00000002 2436 #define GL_GEOMETRY_SHADER_BIT 0x00000004 2437 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 2438 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 2439 #define GL_ALL_SHADER_BITS 0xFFFFFFFF 2440 #define GL_PROGRAM_SEPARABLE 0x8258 2441 #define GL_ACTIVE_PROGRAM 0x8259 2442 #define GL_PROGRAM_PIPELINE_BINDING 0x825A 2445 #ifndef GL_ARB_shader_precision 2448 #ifndef GL_ARB_vertex_attrib_64bit 2464 #ifndef GL_ARB_viewport_array 2469 #define GL_MAX_VIEWPORTS 0x825B 2470 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C 2471 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D 2472 #define GL_LAYER_PROVOKING_VERTEX 0x825E 2473 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F 2474 #define GL_UNDEFINED_VERTEX 0x8260 2480 #ifndef GL_ARB_cl_event 2481 #define GL_SYNC_CL_EVENT_ARB 0x8240 2482 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 2485 #ifndef GL_ARB_debug_output 2486 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 2487 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 2488 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 2489 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 2490 #define GL_DEBUG_SOURCE_API_ARB 0x8246 2491 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 2492 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 2493 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 2494 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A 2495 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B 2496 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C 2497 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D 2498 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E 2499 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F 2500 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 2501 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 2502 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 2503 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 2504 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 2505 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 2506 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 2507 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 2510 #ifndef GL_ARB_robustness 2512 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 2513 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 2514 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 2515 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 2516 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 2517 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 2518 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 2521 #ifndef GL_ARB_shader_stencil_export 2524 #ifndef GL_ARB_base_instance 2527 #ifndef GL_ARB_shading_language_420pack 2530 #ifndef GL_ARB_transform_feedback_instanced 2533 #ifndef GL_ARB_compressed_texture_pixel_storage 2534 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 2535 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 2536 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 2537 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A 2538 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B 2539 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C 2540 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D 2541 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E 2544 #ifndef GL_ARB_conservative_depth 2547 #ifndef GL_ARB_internalformat_query 2548 #define GL_NUM_SAMPLE_COUNTS 0x9380 2551 #ifndef GL_ARB_map_buffer_alignment 2552 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC 2555 #ifndef GL_ARB_shader_atomic_counters 2556 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 2557 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 2558 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 2559 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 2560 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 2561 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 2562 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 2563 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 2564 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 2565 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 2566 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA 2567 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB 2568 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC 2569 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD 2570 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE 2571 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF 2572 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 2573 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 2574 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 2575 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 2576 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 2577 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 2578 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 2579 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 2580 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 2581 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC 2582 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 2583 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA 2584 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB 2587 #ifndef GL_ARB_shader_image_load_store 2588 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 2589 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 2590 #define GL_UNIFORM_BARRIER_BIT 0x00000004 2591 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 2592 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 2593 #define GL_COMMAND_BARRIER_BIT 0x00000040 2594 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 2595 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 2596 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 2597 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 2598 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 2599 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 2600 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF 2601 #define GL_MAX_IMAGE_UNITS 0x8F38 2602 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 2603 #define GL_IMAGE_BINDING_NAME 0x8F3A 2604 #define GL_IMAGE_BINDING_LEVEL 0x8F3B 2605 #define GL_IMAGE_BINDING_LAYERED 0x8F3C 2606 #define GL_IMAGE_BINDING_LAYER 0x8F3D 2607 #define GL_IMAGE_BINDING_ACCESS 0x8F3E 2608 #define GL_IMAGE_1D 0x904C 2609 #define GL_IMAGE_2D 0x904D 2610 #define GL_IMAGE_3D 0x904E 2611 #define GL_IMAGE_2D_RECT 0x904F 2612 #define GL_IMAGE_CUBE 0x9050 2613 #define GL_IMAGE_BUFFER 0x9051 2614 #define GL_IMAGE_1D_ARRAY 0x9052 2615 #define GL_IMAGE_2D_ARRAY 0x9053 2616 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 2617 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 2618 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 2619 #define GL_INT_IMAGE_1D 0x9057 2620 #define GL_INT_IMAGE_2D 0x9058 2621 #define GL_INT_IMAGE_3D 0x9059 2622 #define GL_INT_IMAGE_2D_RECT 0x905A 2623 #define GL_INT_IMAGE_CUBE 0x905B 2624 #define GL_INT_IMAGE_BUFFER 0x905C 2625 #define GL_INT_IMAGE_1D_ARRAY 0x905D 2626 #define GL_INT_IMAGE_2D_ARRAY 0x905E 2627 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F 2628 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 2629 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 2630 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 2631 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 2632 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 2633 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 2634 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 2635 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 2636 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 2637 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 2638 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A 2639 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B 2640 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C 2641 #define GL_MAX_IMAGE_SAMPLES 0x906D 2642 #define GL_IMAGE_BINDING_FORMAT 0x906E 2643 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 2644 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 2645 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 2646 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA 2647 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB 2648 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC 2649 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD 2650 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE 2651 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF 2654 #ifndef GL_ARB_shading_language_packing 2657 #ifndef GL_ARB_texture_storage 2658 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F 2661 #ifndef GL_KHR_texture_compression_astc_ldr 2662 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 2663 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 2664 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 2665 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 2666 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 2667 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 2668 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 2669 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 2670 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 2671 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 2672 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 2673 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 2674 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 2675 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 2676 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 2677 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 2678 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 2679 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 2680 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 2681 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 2682 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 2683 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 2684 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 2685 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 2686 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 2687 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 2688 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 2689 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 2692 #ifndef GL_KHR_debug 2693 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 2694 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 2695 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 2696 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 2697 #define GL_DEBUG_SOURCE_API 0x8246 2698 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 2699 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 2700 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 2701 #define GL_DEBUG_SOURCE_APPLICATION 0x824A 2702 #define GL_DEBUG_SOURCE_OTHER 0x824B 2703 #define GL_DEBUG_TYPE_ERROR 0x824C 2704 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D 2705 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E 2706 #define GL_DEBUG_TYPE_PORTABILITY 0x824F 2707 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 2708 #define GL_DEBUG_TYPE_OTHER 0x8251 2709 #define GL_DEBUG_TYPE_MARKER 0x8268 2710 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 2711 #define GL_DEBUG_TYPE_POP_GROUP 0x826A 2712 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B 2713 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C 2714 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D 2715 #define GL_BUFFER 0x82E0 2716 #define GL_SHADER 0x82E1 2717 #define GL_PROGRAM 0x82E2 2718 #define GL_QUERY 0x82E3 2719 #define GL_PROGRAM_PIPELINE 0x82E4 2720 #define GL_SAMPLER 0x82E6 2721 #define GL_DISPLAY_LIST 0x82E7 2723 #define GL_MAX_LABEL_LENGTH 0x82E8 2724 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 2725 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 2726 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 2727 #define GL_DEBUG_SEVERITY_HIGH 0x9146 2728 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 2729 #define GL_DEBUG_SEVERITY_LOW 0x9148 2730 #define GL_DEBUG_OUTPUT 0x92E0 2731 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 2736 #ifndef GL_ARB_arrays_of_arrays 2739 #ifndef GL_ARB_clear_buffer_object 2742 #ifndef GL_ARB_compute_shader 2743 #define GL_COMPUTE_SHADER 0x91B9 2744 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB 2745 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC 2746 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD 2747 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 2748 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 2749 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 2750 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 2751 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 2752 #define GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB 2753 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE 2754 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF 2755 #define GL_COMPUTE_LOCAL_WORK_SIZE 0x8267 2756 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC 2757 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED 2758 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE 2759 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF 2760 #define GL_COMPUTE_SHADER_BIT 0x00000020 2763 #ifndef GL_ARB_copy_image 2766 #ifndef GL_ARB_texture_view 2767 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB 2768 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC 2769 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD 2770 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE 2771 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF 2774 #ifndef GL_ARB_vertex_attrib_binding 2775 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 2776 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 2777 #define GL_VERTEX_BINDING_DIVISOR 0x82D6 2778 #define GL_VERTEX_BINDING_OFFSET 0x82D7 2779 #define GL_VERTEX_BINDING_STRIDE 0x82D8 2780 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 2781 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA 2784 #ifndef GL_ARB_robustness_isolation 2787 #ifndef GL_ARB_ES3_compatibility 2788 #define GL_COMPRESSED_RGB8_ETC2 0x9274 2789 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 2790 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 2791 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 2792 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 2793 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 2794 #define GL_COMPRESSED_R11_EAC 0x9270 2795 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 2796 #define GL_COMPRESSED_RG11_EAC 0x9272 2797 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 2798 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 2799 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A 2800 #define GL_MAX_ELEMENT_INDEX 0x8D6B 2803 #ifndef GL_ARB_explicit_uniform_location 2804 #define GL_MAX_UNIFORM_LOCATIONS 0x826E 2807 #ifndef GL_ARB_fragment_layer_viewport 2810 #ifndef GL_ARB_framebuffer_no_attachments 2811 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 2812 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 2813 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 2814 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 2815 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 2816 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 2817 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 2818 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 2819 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 2822 #ifndef GL_ARB_internalformat_query2 2839 #define GL_INTERNALFORMAT_SUPPORTED 0x826F 2840 #define GL_INTERNALFORMAT_PREFERRED 0x8270 2841 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 2842 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 2843 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 2844 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 2845 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 2846 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 2847 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 2848 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 2849 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 2850 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A 2851 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B 2852 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C 2853 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D 2854 #define GL_MAX_WIDTH 0x827E 2855 #define GL_MAX_HEIGHT 0x827F 2856 #define GL_MAX_DEPTH 0x8280 2857 #define GL_MAX_LAYERS 0x8281 2858 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 2859 #define GL_COLOR_COMPONENTS 0x8283 2860 #define GL_DEPTH_COMPONENTS 0x8284 2861 #define GL_STENCIL_COMPONENTS 0x8285 2862 #define GL_COLOR_RENDERABLE 0x8286 2863 #define GL_DEPTH_RENDERABLE 0x8287 2864 #define GL_STENCIL_RENDERABLE 0x8288 2865 #define GL_FRAMEBUFFER_RENDERABLE 0x8289 2866 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A 2867 #define GL_FRAMEBUFFER_BLEND 0x828B 2868 #define GL_READ_PIXELS 0x828C 2869 #define GL_READ_PIXELS_FORMAT 0x828D 2870 #define GL_READ_PIXELS_TYPE 0x828E 2871 #define GL_TEXTURE_IMAGE_FORMAT 0x828F 2872 #define GL_TEXTURE_IMAGE_TYPE 0x8290 2873 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 2874 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 2875 #define GL_MIPMAP 0x8293 2876 #define GL_MANUAL_GENERATE_MIPMAP 0x8294 2877 #define GL_AUTO_GENERATE_MIPMAP 0x8295 2878 #define GL_COLOR_ENCODING 0x8296 2879 #define GL_SRGB_READ 0x8297 2880 #define GL_SRGB_WRITE 0x8298 2881 #define GL_SRGB_DECODE_ARB 0x8299 2882 #define GL_FILTER 0x829A 2883 #define GL_VERTEX_TEXTURE 0x829B 2884 #define GL_TESS_CONTROL_TEXTURE 0x829C 2885 #define GL_TESS_EVALUATION_TEXTURE 0x829D 2886 #define GL_GEOMETRY_TEXTURE 0x829E 2887 #define GL_FRAGMENT_TEXTURE 0x829F 2888 #define GL_COMPUTE_TEXTURE 0x82A0 2889 #define GL_TEXTURE_SHADOW 0x82A1 2890 #define GL_TEXTURE_GATHER 0x82A2 2891 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 2892 #define GL_SHADER_IMAGE_LOAD 0x82A4 2893 #define GL_SHADER_IMAGE_STORE 0x82A5 2894 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 2895 #define GL_IMAGE_TEXEL_SIZE 0x82A7 2896 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 2897 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 2898 #define GL_IMAGE_PIXEL_TYPE 0x82AA 2899 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 2900 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 2901 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE 2902 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF 2903 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 2904 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 2905 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 2906 #define GL_CLEAR_BUFFER 0x82B4 2907 #define GL_TEXTURE_VIEW 0x82B5 2908 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 2909 #define GL_FULL_SUPPORT 0x82B7 2910 #define GL_CAVEAT_SUPPORT 0x82B8 2911 #define GL_IMAGE_CLASS_4_X_32 0x82B9 2912 #define GL_IMAGE_CLASS_2_X_32 0x82BA 2913 #define GL_IMAGE_CLASS_1_X_32 0x82BB 2914 #define GL_IMAGE_CLASS_4_X_16 0x82BC 2915 #define GL_IMAGE_CLASS_2_X_16 0x82BD 2916 #define GL_IMAGE_CLASS_1_X_16 0x82BE 2917 #define GL_IMAGE_CLASS_4_X_8 0x82BF 2918 #define GL_IMAGE_CLASS_2_X_8 0x82C0 2919 #define GL_IMAGE_CLASS_1_X_8 0x82C1 2920 #define GL_IMAGE_CLASS_11_11_10 0x82C2 2921 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 2922 #define GL_VIEW_CLASS_128_BITS 0x82C4 2923 #define GL_VIEW_CLASS_96_BITS 0x82C5 2924 #define GL_VIEW_CLASS_64_BITS 0x82C6 2925 #define GL_VIEW_CLASS_48_BITS 0x82C7 2926 #define GL_VIEW_CLASS_32_BITS 0x82C8 2927 #define GL_VIEW_CLASS_24_BITS 0x82C9 2928 #define GL_VIEW_CLASS_16_BITS 0x82CA 2929 #define GL_VIEW_CLASS_8_BITS 0x82CB 2930 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC 2931 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD 2932 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE 2933 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF 2934 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 2935 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 2936 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 2937 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 2940 #ifndef GL_ARB_invalidate_subdata 2943 #ifndef GL_ARB_multi_draw_indirect 2946 #ifndef GL_ARB_program_interface_query 2947 #define GL_UNIFORM 0x92E1 2948 #define GL_UNIFORM_BLOCK 0x92E2 2949 #define GL_PROGRAM_INPUT 0x92E3 2950 #define GL_PROGRAM_OUTPUT 0x92E4 2951 #define GL_BUFFER_VARIABLE 0x92E5 2952 #define GL_SHADER_STORAGE_BLOCK 0x92E6 2954 #define GL_VERTEX_SUBROUTINE 0x92E8 2955 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 2956 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA 2957 #define GL_GEOMETRY_SUBROUTINE 0x92EB 2958 #define GL_FRAGMENT_SUBROUTINE 0x92EC 2959 #define GL_COMPUTE_SUBROUTINE 0x92ED 2960 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE 2961 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF 2962 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 2963 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 2964 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 2965 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 2966 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 2967 #define GL_ACTIVE_RESOURCES 0x92F5 2968 #define GL_MAX_NAME_LENGTH 0x92F6 2969 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 2970 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 2971 #define GL_NAME_LENGTH 0x92F9 2972 #define GL_TYPE 0x92FA 2973 #define GL_ARRAY_SIZE 0x92FB 2974 #define GL_OFFSET 0x92FC 2975 #define GL_BLOCK_INDEX 0x92FD 2976 #define GL_ARRAY_STRIDE 0x92FE 2977 #define GL_MATRIX_STRIDE 0x92FF 2978 #define GL_IS_ROW_MAJOR 0x9300 2979 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 2980 #define GL_BUFFER_BINDING 0x9302 2981 #define GL_BUFFER_DATA_SIZE 0x9303 2982 #define GL_NUM_ACTIVE_VARIABLES 0x9304 2983 #define GL_ACTIVE_VARIABLES 0x9305 2984 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 2985 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 2986 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 2987 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 2988 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A 2989 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B 2990 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C 2991 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D 2992 #define GL_LOCATION 0x930E 2993 #define GL_LOCATION_INDEX 0x930F 2994 #define GL_IS_PER_PATCH 0x92E7 2999 #ifndef GL_ARB_robust_buffer_access_behavior 3002 #ifndef GL_ARB_shader_image_size 3005 #ifndef GL_ARB_shader_storage_buffer_object 3006 #define GL_SHADER_STORAGE_BUFFER 0x90D2 3007 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 3008 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 3009 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 3010 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 3011 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 3012 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 3013 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 3014 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA 3015 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB 3016 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC 3017 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD 3018 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE 3019 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF 3020 #define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 3021 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 3025 #ifndef GL_ARB_stencil_texturing 3026 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA 3029 #ifndef GL_ARB_texture_buffer_range 3030 #define GL_TEXTURE_BUFFER_OFFSET 0x919D 3031 #define GL_TEXTURE_BUFFER_SIZE 0x919E 3032 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F 3035 #ifndef GL_ARB_texture_query_levels 3038 #ifndef GL_ARB_texture_storage_multisample 3042 #define GL_ABGR_EXT 0x8000 3045 #ifndef GL_EXT_blend_color 3046 #define GL_CONSTANT_COLOR_EXT 0x8001 3047 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 3048 #define GL_CONSTANT_ALPHA_EXT 0x8003 3049 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 3050 #define GL_BLEND_COLOR_EXT 0x8005 3053 #ifndef GL_EXT_polygon_offset 3054 #define GL_POLYGON_OFFSET_EXT 0x8037 3055 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 3056 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 3059 #ifndef GL_EXT_texture 3060 #define GL_ALPHA4_EXT 0x803B 3061 #define GL_ALPHA8_EXT 0x803C 3062 #define GL_ALPHA12_EXT 0x803D 3063 #define GL_ALPHA16_EXT 0x803E 3064 #define GL_LUMINANCE4_EXT 0x803F 3065 #define GL_LUMINANCE8_EXT 0x8040 3066 #define GL_LUMINANCE12_EXT 0x8041 3067 #define GL_LUMINANCE16_EXT 0x8042 3068 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043 3069 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044 3070 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 3071 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046 3072 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047 3073 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048 3074 #define GL_INTENSITY_EXT 0x8049 3075 #define GL_INTENSITY4_EXT 0x804A 3076 #define GL_INTENSITY8_EXT 0x804B 3077 #define GL_INTENSITY12_EXT 0x804C 3078 #define GL_INTENSITY16_EXT 0x804D 3079 #define GL_RGB2_EXT 0x804E 3080 #define GL_RGB4_EXT 0x804F 3081 #define GL_RGB5_EXT 0x8050 3082 #define GL_RGB8_EXT 0x8051 3083 #define GL_RGB10_EXT 0x8052 3084 #define GL_RGB12_EXT 0x8053 3085 #define GL_RGB16_EXT 0x8054 3086 #define GL_RGBA2_EXT 0x8055 3087 #define GL_RGBA4_EXT 0x8056 3088 #define GL_RGB5_A1_EXT 0x8057 3089 #define GL_RGBA8_EXT 0x8058 3090 #define GL_RGB10_A2_EXT 0x8059 3091 #define GL_RGBA12_EXT 0x805A 3092 #define GL_RGBA16_EXT 0x805B 3093 #define GL_TEXTURE_RED_SIZE_EXT 0x805C 3094 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D 3095 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E 3096 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F 3097 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 3098 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 3099 #define GL_REPLACE_EXT 0x8062 3100 #define GL_PROXY_TEXTURE_1D_EXT 0x8063 3101 #define GL_PROXY_TEXTURE_2D_EXT 0x8064 3102 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065 3105 #ifndef GL_EXT_texture3D 3106 #define GL_PACK_SKIP_IMAGES_EXT 0x806B 3107 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C 3108 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D 3109 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E 3110 #define GL_TEXTURE_3D_EXT 0x806F 3111 #define GL_PROXY_TEXTURE_3D_EXT 0x8070 3112 #define GL_TEXTURE_DEPTH_EXT 0x8071 3113 #define GL_TEXTURE_WRAP_R_EXT 0x8072 3114 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 3117 #ifndef GL_SGIS_texture_filter4 3118 #define GL_FILTER4_SGIS 0x8146 3119 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 3122 #ifndef GL_EXT_subtexture 3125 #ifndef GL_EXT_copy_texture 3128 #ifndef GL_EXT_histogram 3129 #define GL_HISTOGRAM_EXT 0x8024 3130 #define GL_PROXY_HISTOGRAM_EXT 0x8025 3131 #define GL_HISTOGRAM_WIDTH_EXT 0x8026 3132 #define GL_HISTOGRAM_FORMAT_EXT 0x8027 3133 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 3134 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 3135 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A 3136 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B 3137 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C 3138 #define GL_HISTOGRAM_SINK_EXT 0x802D 3139 #define GL_MINMAX_EXT 0x802E 3140 #define GL_MINMAX_FORMAT_EXT 0x802F 3141 #define GL_MINMAX_SINK_EXT 0x8030 3142 #define GL_TABLE_TOO_LARGE_EXT 0x8031 3145 #ifndef GL_EXT_convolution 3146 #define GL_CONVOLUTION_1D_EXT 0x8010 3147 #define GL_CONVOLUTION_2D_EXT 0x8011 3148 #define GL_SEPARABLE_2D_EXT 0x8012 3149 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 3150 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 3151 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 3152 #define GL_REDUCE_EXT 0x8016 3153 #define GL_CONVOLUTION_FORMAT_EXT 0x8017 3154 #define GL_CONVOLUTION_WIDTH_EXT 0x8018 3155 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019 3156 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A 3157 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B 3158 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C 3159 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D 3160 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E 3161 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F 3162 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 3163 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 3164 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 3165 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 3168 #ifndef GL_SGI_color_matrix 3169 #define GL_COLOR_MATRIX_SGI 0x80B1 3170 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 3171 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 3172 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 3173 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 3174 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 3175 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 3176 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 3177 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 3178 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA 3179 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB 3182 #ifndef GL_SGI_color_table 3183 #define GL_COLOR_TABLE_SGI 0x80D0 3184 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 3185 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 3186 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3 3187 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 3188 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 3189 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6 3190 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7 3191 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 3192 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 3193 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA 3194 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB 3195 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC 3196 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD 3197 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE 3198 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF 3201 #ifndef GL_SGIS_pixel_texture 3202 #define GL_PIXEL_TEXTURE_SGIS 0x8353 3203 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 3204 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 3205 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 3208 #ifndef GL_SGIX_pixel_texture 3209 #define GL_PIXEL_TEX_GEN_SGIX 0x8139 3210 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B 3213 #ifndef GL_SGIS_texture4D 3214 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 3215 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 3216 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 3217 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 3218 #define GL_TEXTURE_4D_SGIS 0x8134 3219 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135 3220 #define GL_TEXTURE_4DSIZE_SGIS 0x8136 3221 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137 3222 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 3223 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F 3226 #ifndef GL_SGI_texture_color_table 3227 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC 3228 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD 3231 #ifndef GL_EXT_cmyka 3232 #define GL_CMYK_EXT 0x800C 3233 #define GL_CMYKA_EXT 0x800D 3234 #define GL_PACK_CMYK_HINT_EXT 0x800E 3235 #define GL_UNPACK_CMYK_HINT_EXT 0x800F 3238 #ifndef GL_EXT_texture_object 3239 #define GL_TEXTURE_PRIORITY_EXT 0x8066 3240 #define GL_TEXTURE_RESIDENT_EXT 0x8067 3241 #define GL_TEXTURE_1D_BINDING_EXT 0x8068 3242 #define GL_TEXTURE_2D_BINDING_EXT 0x8069 3243 #define GL_TEXTURE_3D_BINDING_EXT 0x806A 3246 #ifndef GL_SGIS_detail_texture 3247 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 3248 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 3249 #define GL_LINEAR_DETAIL_SGIS 0x8097 3250 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 3251 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 3252 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A 3253 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B 3254 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C 3257 #ifndef GL_SGIS_sharpen_texture 3258 #define GL_LINEAR_SHARPEN_SGIS 0x80AD 3259 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE 3260 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF 3261 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 3264 #ifndef GL_EXT_packed_pixels 3265 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 3266 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 3267 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 3268 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 3269 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 3272 #ifndef GL_SGIS_texture_lod 3273 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 3274 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 3275 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 3276 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 3279 #ifndef GL_SGIS_multisample 3280 #define GL_MULTISAMPLE_SGIS 0x809D 3281 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E 3282 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F 3283 #define GL_SAMPLE_MASK_SGIS 0x80A0 3284 #define GL_1PASS_SGIS 0x80A1 3285 #define GL_2PASS_0_SGIS 0x80A2 3286 #define GL_2PASS_1_SGIS 0x80A3 3287 #define GL_4PASS_0_SGIS 0x80A4 3288 #define GL_4PASS_1_SGIS 0x80A5 3289 #define GL_4PASS_2_SGIS 0x80A6 3290 #define GL_4PASS_3_SGIS 0x80A7 3291 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8 3292 #define GL_SAMPLES_SGIS 0x80A9 3293 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA 3294 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB 3295 #define GL_SAMPLE_PATTERN_SGIS 0x80AC 3298 #ifndef GL_EXT_rescale_normal 3299 #define GL_RESCALE_NORMAL_EXT 0x803A 3302 #ifndef GL_EXT_vertex_array 3303 #define GL_VERTEX_ARRAY_EXT 0x8074 3304 #define GL_NORMAL_ARRAY_EXT 0x8075 3305 #define GL_COLOR_ARRAY_EXT 0x8076 3306 #define GL_INDEX_ARRAY_EXT 0x8077 3307 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 3308 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 3309 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 3310 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 3311 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 3312 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 3313 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 3314 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 3315 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 3316 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 3317 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 3318 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 3319 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 3320 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 3321 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 3322 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 3323 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 3324 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 3325 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 3326 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 3327 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 3328 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 3329 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 3330 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 3331 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 3332 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 3333 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 3334 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 3337 #ifndef GL_EXT_misc_attribute 3340 #ifndef GL_SGIS_generate_mipmap 3341 #define GL_GENERATE_MIPMAP_SGIS 0x8191 3342 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 3345 #ifndef GL_SGIX_clipmap 3346 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 3347 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 3348 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 3349 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 3350 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 3351 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 3352 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 3353 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 3354 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 3355 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D 3356 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E 3357 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F 3360 #ifndef GL_SGIX_shadow 3361 #define GL_TEXTURE_COMPARE_SGIX 0x819A 3362 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 3363 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 3364 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 3367 #ifndef GL_SGIS_texture_edge_clamp 3368 #define GL_CLAMP_TO_EDGE_SGIS 0x812F 3371 #ifndef GL_SGIS_texture_border_clamp 3372 #define GL_CLAMP_TO_BORDER_SGIS 0x812D 3375 #ifndef GL_EXT_blend_minmax 3376 #define GL_FUNC_ADD_EXT 0x8006 3377 #define GL_MIN_EXT 0x8007 3378 #define GL_MAX_EXT 0x8008 3379 #define GL_BLEND_EQUATION_EXT 0x8009 3382 #ifndef GL_EXT_blend_subtract 3383 #define GL_FUNC_SUBTRACT_EXT 0x800A 3384 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 3387 #ifndef GL_EXT_blend_logic_op 3390 #ifndef GL_SGIX_interlace 3391 #define GL_INTERLACE_SGIX 0x8094 3394 #ifndef GL_SGIX_pixel_tiles 3395 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E 3396 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F 3397 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 3398 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 3399 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 3400 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 3401 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 3402 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 3405 #ifndef GL_SGIS_texture_select 3406 #define GL_DUAL_ALPHA4_SGIS 0x8110 3407 #define GL_DUAL_ALPHA8_SGIS 0x8111 3408 #define GL_DUAL_ALPHA12_SGIS 0x8112 3409 #define GL_DUAL_ALPHA16_SGIS 0x8113 3410 #define GL_DUAL_LUMINANCE4_SGIS 0x8114 3411 #define GL_DUAL_LUMINANCE8_SGIS 0x8115 3412 #define GL_DUAL_LUMINANCE12_SGIS 0x8116 3413 #define GL_DUAL_LUMINANCE16_SGIS 0x8117 3414 #define GL_DUAL_INTENSITY4_SGIS 0x8118 3415 #define GL_DUAL_INTENSITY8_SGIS 0x8119 3416 #define GL_DUAL_INTENSITY12_SGIS 0x811A 3417 #define GL_DUAL_INTENSITY16_SGIS 0x811B 3418 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C 3419 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D 3420 #define GL_QUAD_ALPHA4_SGIS 0x811E 3421 #define GL_QUAD_ALPHA8_SGIS 0x811F 3422 #define GL_QUAD_LUMINANCE4_SGIS 0x8120 3423 #define GL_QUAD_LUMINANCE8_SGIS 0x8121 3424 #define GL_QUAD_INTENSITY4_SGIS 0x8122 3425 #define GL_QUAD_INTENSITY8_SGIS 0x8123 3426 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 3427 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 3430 #ifndef GL_SGIX_sprite 3431 #define GL_SPRITE_SGIX 0x8148 3432 #define GL_SPRITE_MODE_SGIX 0x8149 3433 #define GL_SPRITE_AXIS_SGIX 0x814A 3434 #define GL_SPRITE_TRANSLATION_SGIX 0x814B 3435 #define GL_SPRITE_AXIAL_SGIX 0x814C 3436 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D 3437 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E 3440 #ifndef GL_SGIX_texture_multi_buffer 3441 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E 3444 #ifndef GL_EXT_point_parameters 3445 #define GL_POINT_SIZE_MIN_EXT 0x8126 3446 #define GL_POINT_SIZE_MAX_EXT 0x8127 3447 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 3448 #define GL_DISTANCE_ATTENUATION_EXT 0x8129 3451 #ifndef GL_SGIS_point_parameters 3452 #define GL_POINT_SIZE_MIN_SGIS 0x8126 3453 #define GL_POINT_SIZE_MAX_SGIS 0x8127 3454 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 3455 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129 3458 #ifndef GL_SGIX_instruments 3459 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 3460 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 3463 #ifndef GL_SGIX_texture_scale_bias 3464 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 3465 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A 3466 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B 3467 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C 3470 #ifndef GL_SGIX_framezoom 3471 #define GL_FRAMEZOOM_SGIX 0x818B 3472 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C 3473 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D 3476 #ifndef GL_SGIX_tag_sample_buffer 3479 #ifndef GL_FfdMaskSGIX 3480 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 3481 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 3484 #ifndef GL_SGIX_polynomial_ffd 3485 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 3486 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195 3487 #define GL_DEFORMATIONS_MASK_SGIX 0x8196 3488 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 3491 #ifndef GL_SGIX_reference_plane 3492 #define GL_REFERENCE_PLANE_SGIX 0x817D 3493 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E 3496 #ifndef GL_SGIX_flush_raster 3499 #ifndef GL_SGIX_depth_texture 3500 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 3501 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 3502 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 3505 #ifndef GL_SGIS_fog_function 3506 #define GL_FOG_FUNC_SGIS 0x812A 3507 #define GL_FOG_FUNC_POINTS_SGIS 0x812B 3508 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C 3511 #ifndef GL_SGIX_fog_offset 3512 #define GL_FOG_OFFSET_SGIX 0x8198 3513 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199 3516 #ifndef GL_HP_image_transform 3517 #define GL_IMAGE_SCALE_X_HP 0x8155 3518 #define GL_IMAGE_SCALE_Y_HP 0x8156 3519 #define GL_IMAGE_TRANSLATE_X_HP 0x8157 3520 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158 3521 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 3522 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A 3523 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B 3524 #define GL_IMAGE_MAG_FILTER_HP 0x815C 3525 #define GL_IMAGE_MIN_FILTER_HP 0x815D 3526 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E 3527 #define GL_CUBIC_HP 0x815F 3528 #define GL_AVERAGE_HP 0x8160 3529 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161 3530 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 3531 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 3534 #ifndef GL_HP_convolution_border_modes 3535 #define GL_IGNORE_BORDER_HP 0x8150 3536 #define GL_CONSTANT_BORDER_HP 0x8151 3537 #define GL_REPLICATE_BORDER_HP 0x8153 3538 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 3541 #ifndef GL_INGR_palette_buffer 3544 #ifndef GL_SGIX_texture_add_env 3545 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE 3548 #ifndef GL_EXT_color_subtable 3551 #ifndef GL_PGI_vertex_hints 3552 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A 3553 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B 3554 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C 3555 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D 3556 #define GL_COLOR3_BIT_PGI 0x00010000 3557 #define GL_COLOR4_BIT_PGI 0x00020000 3558 #define GL_EDGEFLAG_BIT_PGI 0x00040000 3559 #define GL_INDEX_BIT_PGI 0x00080000 3560 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000 3561 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 3562 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 3563 #define GL_MAT_EMISSION_BIT_PGI 0x00800000 3564 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 3565 #define GL_MAT_SHININESS_BIT_PGI 0x02000000 3566 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000 3567 #define GL_NORMAL_BIT_PGI 0x08000000 3568 #define GL_TEXCOORD1_BIT_PGI 0x10000000 3569 #define GL_TEXCOORD2_BIT_PGI 0x20000000 3570 #define GL_TEXCOORD3_BIT_PGI 0x40000000 3571 #define GL_TEXCOORD4_BIT_PGI 0x80000000 3572 #define GL_VERTEX23_BIT_PGI 0x00000004 3573 #define GL_VERTEX4_BIT_PGI 0x00000008 3576 #ifndef GL_PGI_misc_hints 3577 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 3578 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD 3579 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE 3580 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 3581 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 3582 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 3583 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C 3584 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D 3585 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E 3586 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F 3587 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 3588 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 3589 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 3590 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 3591 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 3592 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219 3593 #define GL_CLIP_NEAR_HINT_PGI 0x1A220 3594 #define GL_CLIP_FAR_HINT_PGI 0x1A221 3595 #define GL_WIDE_LINE_HINT_PGI 0x1A222 3596 #define GL_BACK_NORMALS_HINT_PGI 0x1A223 3599 #ifndef GL_EXT_paletted_texture 3600 #define GL_COLOR_INDEX1_EXT 0x80E2 3601 #define GL_COLOR_INDEX2_EXT 0x80E3 3602 #define GL_COLOR_INDEX4_EXT 0x80E4 3603 #define GL_COLOR_INDEX8_EXT 0x80E5 3604 #define GL_COLOR_INDEX12_EXT 0x80E6 3605 #define GL_COLOR_INDEX16_EXT 0x80E7 3606 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED 3609 #ifndef GL_EXT_clip_volume_hint 3610 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 3613 #ifndef GL_SGIX_list_priority 3614 #define GL_LIST_PRIORITY_SGIX 0x8182 3617 #ifndef GL_SGIX_ir_instrument1 3618 #define GL_IR_INSTRUMENT1_SGIX 0x817F 3621 #ifndef GL_SGIX_calligraphic_fragment 3622 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 3625 #ifndef GL_SGIX_texture_lod_bias 3626 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E 3627 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F 3628 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 3631 #ifndef GL_SGIX_shadow_ambient 3632 #define GL_SHADOW_AMBIENT_SGIX 0x80BF 3635 #ifndef GL_EXT_index_texture 3638 #ifndef GL_EXT_index_material 3639 #define GL_INDEX_MATERIAL_EXT 0x81B8 3640 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 3641 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA 3644 #ifndef GL_EXT_index_func 3645 #define GL_INDEX_TEST_EXT 0x81B5 3646 #define GL_INDEX_TEST_FUNC_EXT 0x81B6 3647 #define GL_INDEX_TEST_REF_EXT 0x81B7 3650 #ifndef GL_EXT_index_array_formats 3651 #define GL_IUI_V2F_EXT 0x81AD 3652 #define GL_IUI_V3F_EXT 0x81AE 3653 #define GL_IUI_N3F_V2F_EXT 0x81AF 3654 #define GL_IUI_N3F_V3F_EXT 0x81B0 3655 #define GL_T2F_IUI_V2F_EXT 0x81B1 3656 #define GL_T2F_IUI_V3F_EXT 0x81B2 3657 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 3658 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 3661 #ifndef GL_EXT_compiled_vertex_array 3662 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 3663 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 3666 #ifndef GL_EXT_cull_vertex 3667 #define GL_CULL_VERTEX_EXT 0x81AA 3668 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB 3669 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC 3672 #ifndef GL_SGIX_ycrcb 3673 #define GL_YCRCB_422_SGIX 0x81BB 3674 #define GL_YCRCB_444_SGIX 0x81BC 3677 #ifndef GL_SGIX_fragment_lighting 3678 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400 3679 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 3680 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 3681 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 3682 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 3683 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 3684 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 3685 #define GL_LIGHT_ENV_MODE_SGIX 0x8407 3686 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 3687 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 3688 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A 3689 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B 3690 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C 3691 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D 3692 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E 3693 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F 3694 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410 3695 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411 3696 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412 3697 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413 3700 #ifndef GL_IBM_rasterpos_clip 3701 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 3704 #ifndef GL_HP_texture_lighting 3705 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 3706 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168 3707 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 3710 #ifndef GL_EXT_draw_range_elements 3711 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 3712 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 3715 #ifndef GL_WIN_phong_shading 3716 #define GL_PHONG_WIN 0x80EA 3717 #define GL_PHONG_HINT_WIN 0x80EB 3720 #ifndef GL_WIN_specular_fog 3721 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC 3724 #ifndef GL_EXT_light_texture 3725 #define GL_FRAGMENT_MATERIAL_EXT 0x8349 3726 #define GL_FRAGMENT_NORMAL_EXT 0x834A 3727 #define GL_FRAGMENT_COLOR_EXT 0x834C 3728 #define GL_ATTENUATION_EXT 0x834D 3729 #define GL_SHADOW_ATTENUATION_EXT 0x834E 3730 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F 3731 #define GL_TEXTURE_LIGHT_EXT 0x8350 3732 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 3733 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 3737 #ifndef GL_SGIX_blend_alpha_minmax 3738 #define GL_ALPHA_MIN_SGIX 0x8320 3739 #define GL_ALPHA_MAX_SGIX 0x8321 3742 #ifndef GL_SGIX_impact_pixel_texture 3743 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 3744 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 3745 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 3746 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 3747 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 3748 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 3749 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A 3753 #define GL_BGR_EXT 0x80E0 3754 #define GL_BGRA_EXT 0x80E1 3757 #ifndef GL_SGIX_async 3758 #define GL_ASYNC_MARKER_SGIX 0x8329 3761 #ifndef GL_SGIX_async_pixel 3762 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C 3763 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D 3764 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E 3765 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F 3766 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 3767 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 3770 #ifndef GL_SGIX_async_histogram 3771 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C 3772 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D 3775 #ifndef GL_INTEL_texture_scissor 3778 #ifndef GL_INTEL_parallel_arrays 3779 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4 3780 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 3781 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 3782 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 3783 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 3786 #ifndef GL_HP_occlusion_test 3787 #define GL_OCCLUSION_TEST_HP 0x8165 3788 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166 3791 #ifndef GL_EXT_pixel_transform 3792 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 3793 #define GL_PIXEL_MAG_FILTER_EXT 0x8331 3794 #define GL_PIXEL_MIN_FILTER_EXT 0x8332 3795 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 3796 #define GL_CUBIC_EXT 0x8334 3797 #define GL_AVERAGE_EXT 0x8335 3798 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 3799 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 3800 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 3803 #ifndef GL_EXT_pixel_transform_color_table 3806 #ifndef GL_EXT_shared_texture_palette 3807 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 3810 #ifndef GL_EXT_separate_specular_color 3811 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 3812 #define GL_SINGLE_COLOR_EXT 0x81F9 3813 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA 3816 #ifndef GL_EXT_secondary_color 3817 #define GL_COLOR_SUM_EXT 0x8458 3818 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 3819 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A 3820 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B 3821 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C 3822 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D 3823 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E 3826 #ifndef GL_EXT_texture_perturb_normal 3827 #define GL_PERTURB_EXT 0x85AE 3828 #define GL_TEXTURE_NORMAL_EXT 0x85AF 3831 #ifndef GL_EXT_multi_draw_arrays 3834 #ifndef GL_EXT_fog_coord 3835 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 3836 #define GL_FOG_COORDINATE_EXT 0x8451 3837 #define GL_FRAGMENT_DEPTH_EXT 0x8452 3838 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 3839 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 3840 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 3841 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 3842 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 3845 #ifndef GL_REND_screen_coordinates 3846 #define GL_SCREEN_COORDINATES_REND 0x8490 3847 #define GL_INVERTED_SCREEN_W_REND 0x8491 3850 #ifndef GL_EXT_coordinate_frame 3851 #define GL_TANGENT_ARRAY_EXT 0x8439 3852 #define GL_BINORMAL_ARRAY_EXT 0x843A 3853 #define GL_CURRENT_TANGENT_EXT 0x843B 3854 #define GL_CURRENT_BINORMAL_EXT 0x843C 3855 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E 3856 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F 3857 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 3858 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 3859 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 3860 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 3861 #define GL_MAP1_TANGENT_EXT 0x8444 3862 #define GL_MAP2_TANGENT_EXT 0x8445 3863 #define GL_MAP1_BINORMAL_EXT 0x8446 3864 #define GL_MAP2_BINORMAL_EXT 0x8447 3867 #ifndef GL_EXT_texture_env_combine 3868 #define GL_COMBINE_EXT 0x8570 3869 #define GL_COMBINE_RGB_EXT 0x8571 3870 #define GL_COMBINE_ALPHA_EXT 0x8572 3871 #define GL_RGB_SCALE_EXT 0x8573 3872 #define GL_ADD_SIGNED_EXT 0x8574 3873 #define GL_INTERPOLATE_EXT 0x8575 3874 #define GL_CONSTANT_EXT 0x8576 3875 #define GL_PRIMARY_COLOR_EXT 0x8577 3876 #define GL_PREVIOUS_EXT 0x8578 3877 #define GL_SOURCE0_RGB_EXT 0x8580 3878 #define GL_SOURCE1_RGB_EXT 0x8581 3879 #define GL_SOURCE2_RGB_EXT 0x8582 3880 #define GL_SOURCE0_ALPHA_EXT 0x8588 3881 #define GL_SOURCE1_ALPHA_EXT 0x8589 3882 #define GL_SOURCE2_ALPHA_EXT 0x858A 3883 #define GL_OPERAND0_RGB_EXT 0x8590 3884 #define GL_OPERAND1_RGB_EXT 0x8591 3885 #define GL_OPERAND2_RGB_EXT 0x8592 3886 #define GL_OPERAND0_ALPHA_EXT 0x8598 3887 #define GL_OPERAND1_ALPHA_EXT 0x8599 3888 #define GL_OPERAND2_ALPHA_EXT 0x859A 3891 #ifndef GL_APPLE_specular_vector 3892 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 3895 #ifndef GL_APPLE_transform_hint 3896 #define GL_TRANSFORM_HINT_APPLE 0x85B1 3899 #ifndef GL_SGIX_fog_scale 3900 #define GL_FOG_SCALE_SGIX 0x81FC 3901 #define GL_FOG_SCALE_VALUE_SGIX 0x81FD 3904 #ifndef GL_SUNX_constant_data 3905 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 3906 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 3909 #ifndef GL_SUN_global_alpha 3910 #define GL_GLOBAL_ALPHA_SUN 0x81D9 3911 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA 3914 #ifndef GL_SUN_triangle_list 3915 #define GL_RESTART_SUN 0x0001 3916 #define GL_REPLACE_MIDDLE_SUN 0x0002 3917 #define GL_REPLACE_OLDEST_SUN 0x0003 3918 #define GL_TRIANGLE_LIST_SUN 0x81D7 3919 #define GL_REPLACEMENT_CODE_SUN 0x81D8 3920 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 3921 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 3922 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 3923 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 3924 #define GL_R1UI_V3F_SUN 0x85C4 3925 #define GL_R1UI_C4UB_V3F_SUN 0x85C5 3926 #define GL_R1UI_C3F_V3F_SUN 0x85C6 3927 #define GL_R1UI_N3F_V3F_SUN 0x85C7 3928 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 3929 #define GL_R1UI_T2F_V3F_SUN 0x85C9 3930 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA 3931 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB 3934 #ifndef GL_SUN_vertex 3937 #ifndef GL_EXT_blend_func_separate 3938 #define GL_BLEND_DST_RGB_EXT 0x80C8 3939 #define GL_BLEND_SRC_RGB_EXT 0x80C9 3940 #define GL_BLEND_DST_ALPHA_EXT 0x80CA 3941 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB 3944 #ifndef GL_INGR_color_clamp 3945 #define GL_RED_MIN_CLAMP_INGR 0x8560 3946 #define GL_GREEN_MIN_CLAMP_INGR 0x8561 3947 #define GL_BLUE_MIN_CLAMP_INGR 0x8562 3948 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563 3949 #define GL_RED_MAX_CLAMP_INGR 0x8564 3950 #define GL_GREEN_MAX_CLAMP_INGR 0x8565 3951 #define GL_BLUE_MAX_CLAMP_INGR 0x8566 3952 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567 3955 #ifndef GL_INGR_interlace_read 3956 #define GL_INTERLACE_READ_INGR 0x8568 3959 #ifndef GL_EXT_stencil_wrap 3960 #define GL_INCR_WRAP_EXT 0x8507 3961 #define GL_DECR_WRAP_EXT 0x8508 3964 #ifndef GL_EXT_422_pixels 3965 #define GL_422_EXT 0x80CC 3966 #define GL_422_REV_EXT 0x80CD 3967 #define GL_422_AVERAGE_EXT 0x80CE 3968 #define GL_422_REV_AVERAGE_EXT 0x80CF 3971 #ifndef GL_NV_texgen_reflection 3972 #define GL_NORMAL_MAP_NV 0x8511 3973 #define GL_REFLECTION_MAP_NV 0x8512 3976 #ifndef GL_EXT_texture_cube_map 3977 #define GL_NORMAL_MAP_EXT 0x8511 3978 #define GL_REFLECTION_MAP_EXT 0x8512 3979 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513 3980 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 3981 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 3982 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 3983 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 3984 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 3985 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 3986 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A 3987 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B 3988 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C 3991 #ifndef GL_SUN_convolution_border_modes 3992 #define GL_WRAP_BORDER_SUN 0x81D4 3995 #ifndef GL_EXT_texture_env_add 3998 #ifndef GL_EXT_texture_lod_bias 3999 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD 4000 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 4001 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 4004 #ifndef GL_EXT_texture_filter_anisotropic 4005 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE 4006 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF 4009 #ifndef GL_EXT_vertex_weighting 4010 #define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH 4011 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 4012 #define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX 4013 #define GL_MODELVIEW1_MATRIX_EXT 0x8506 4014 #define GL_VERTEX_WEIGHTING_EXT 0x8509 4015 #define GL_MODELVIEW0_EXT GL_MODELVIEW 4016 #define GL_MODELVIEW1_EXT 0x850A 4017 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B 4018 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C 4019 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D 4020 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E 4021 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F 4022 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 4025 #ifndef GL_NV_light_max_exponent 4026 #define GL_MAX_SHININESS_NV 0x8504 4027 #define GL_MAX_SPOT_EXPONENT_NV 0x8505 4030 #ifndef GL_NV_vertex_array_range 4031 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D 4032 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E 4033 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F 4034 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 4035 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 4038 #ifndef GL_NV_register_combiners 4039 #define GL_REGISTER_COMBINERS_NV 0x8522 4040 #define GL_VARIABLE_A_NV 0x8523 4041 #define GL_VARIABLE_B_NV 0x8524 4042 #define GL_VARIABLE_C_NV 0x8525 4043 #define GL_VARIABLE_D_NV 0x8526 4044 #define GL_VARIABLE_E_NV 0x8527 4045 #define GL_VARIABLE_F_NV 0x8528 4046 #define GL_VARIABLE_G_NV 0x8529 4047 #define GL_CONSTANT_COLOR0_NV 0x852A 4048 #define GL_CONSTANT_COLOR1_NV 0x852B 4049 #define GL_PRIMARY_COLOR_NV 0x852C 4050 #define GL_SECONDARY_COLOR_NV 0x852D 4051 #define GL_SPARE0_NV 0x852E 4052 #define GL_SPARE1_NV 0x852F 4053 #define GL_DISCARD_NV 0x8530 4054 #define GL_E_TIMES_F_NV 0x8531 4055 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 4056 #define GL_UNSIGNED_IDENTITY_NV 0x8536 4057 #define GL_UNSIGNED_INVERT_NV 0x8537 4058 #define GL_EXPAND_NORMAL_NV 0x8538 4059 #define GL_EXPAND_NEGATE_NV 0x8539 4060 #define GL_HALF_BIAS_NORMAL_NV 0x853A 4061 #define GL_HALF_BIAS_NEGATE_NV 0x853B 4062 #define GL_SIGNED_IDENTITY_NV 0x853C 4063 #define GL_SIGNED_NEGATE_NV 0x853D 4064 #define GL_SCALE_BY_TWO_NV 0x853E 4065 #define GL_SCALE_BY_FOUR_NV 0x853F 4066 #define GL_SCALE_BY_ONE_HALF_NV 0x8540 4067 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 4068 #define GL_COMBINER_INPUT_NV 0x8542 4069 #define GL_COMBINER_MAPPING_NV 0x8543 4070 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 4071 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 4072 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 4073 #define GL_COMBINER_MUX_SUM_NV 0x8547 4074 #define GL_COMBINER_SCALE_NV 0x8548 4075 #define GL_COMBINER_BIAS_NV 0x8549 4076 #define GL_COMBINER_AB_OUTPUT_NV 0x854A 4077 #define GL_COMBINER_CD_OUTPUT_NV 0x854B 4078 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C 4079 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D 4080 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E 4081 #define GL_COLOR_SUM_CLAMP_NV 0x854F 4082 #define GL_COMBINER0_NV 0x8550 4083 #define GL_COMBINER1_NV 0x8551 4084 #define GL_COMBINER2_NV 0x8552 4085 #define GL_COMBINER3_NV 0x8553 4086 #define GL_COMBINER4_NV 0x8554 4087 #define GL_COMBINER5_NV 0x8555 4088 #define GL_COMBINER6_NV 0x8556 4089 #define GL_COMBINER7_NV 0x8557 4097 #ifndef GL_NV_fog_distance 4098 #define GL_FOG_DISTANCE_MODE_NV 0x855A 4099 #define GL_EYE_RADIAL_NV 0x855B 4100 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C 4104 #ifndef GL_NV_texgen_emboss 4105 #define GL_EMBOSS_LIGHT_NV 0x855D 4106 #define GL_EMBOSS_CONSTANT_NV 0x855E 4107 #define GL_EMBOSS_MAP_NV 0x855F 4110 #ifndef GL_NV_blend_square 4113 #ifndef GL_NV_texture_env_combine4 4114 #define GL_COMBINE4_NV 0x8503 4115 #define GL_SOURCE3_RGB_NV 0x8583 4116 #define GL_SOURCE3_ALPHA_NV 0x858B 4117 #define GL_OPERAND3_RGB_NV 0x8593 4118 #define GL_OPERAND3_ALPHA_NV 0x859B 4121 #ifndef GL_MESA_resize_buffers 4124 #ifndef GL_MESA_window_pos 4127 #ifndef GL_EXT_texture_compression_s3tc 4128 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 4129 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 4130 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 4131 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 4134 #ifndef GL_IBM_cull_vertex 4135 #define GL_CULL_VERTEX_IBM 103050 4138 #ifndef GL_IBM_multimode_draw_arrays 4141 #ifndef GL_IBM_vertex_array_lists 4142 #define GL_VERTEX_ARRAY_LIST_IBM 103070 4143 #define GL_NORMAL_ARRAY_LIST_IBM 103071 4144 #define GL_COLOR_ARRAY_LIST_IBM 103072 4145 #define GL_INDEX_ARRAY_LIST_IBM 103073 4146 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 4147 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 4148 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 4149 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 4150 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 4151 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 4152 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 4153 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 4154 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 4155 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 4156 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 4157 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 4160 #ifndef GL_SGIX_subsample 4161 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 4162 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 4163 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 4164 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 4165 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 4168 #ifndef GL_SGIX_ycrcb_subsample 4171 #ifndef GL_SGIX_ycrcba 4172 #define GL_YCRCB_SGIX 0x8318 4173 #define GL_YCRCBA_SGIX 0x8319 4176 #ifndef GL_SGI_depth_pass_instrument 4177 #define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 4178 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 4179 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 4182 #ifndef GL_3DFX_texture_compression_FXT1 4183 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 4184 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 4187 #ifndef GL_3DFX_multisample 4188 #define GL_MULTISAMPLE_3DFX 0x86B2 4189 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3 4190 #define GL_SAMPLES_3DFX 0x86B4 4191 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000 4194 #ifndef GL_3DFX_tbuffer 4197 #ifndef GL_EXT_multisample 4198 #define GL_MULTISAMPLE_EXT 0x809D 4199 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E 4200 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F 4201 #define GL_SAMPLE_MASK_EXT 0x80A0 4202 #define GL_1PASS_EXT 0x80A1 4203 #define GL_2PASS_0_EXT 0x80A2 4204 #define GL_2PASS_1_EXT 0x80A3 4205 #define GL_4PASS_0_EXT 0x80A4 4206 #define GL_4PASS_1_EXT 0x80A5 4207 #define GL_4PASS_2_EXT 0x80A6 4208 #define GL_4PASS_3_EXT 0x80A7 4209 #define GL_SAMPLE_BUFFERS_EXT 0x80A8 4210 #define GL_SAMPLES_EXT 0x80A9 4211 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA 4212 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB 4213 #define GL_SAMPLE_PATTERN_EXT 0x80AC 4214 #define GL_MULTISAMPLE_BIT_EXT 0x20000000 4217 #ifndef GL_SGIX_vertex_preclip 4218 #define GL_VERTEX_PRECLIP_SGIX 0x83EE 4219 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF 4222 #ifndef GL_SGIX_convolution_accuracy 4223 #define GL_CONVOLUTION_HINT_SGIX 0x8316 4226 #ifndef GL_SGIX_resample 4227 #define GL_PACK_RESAMPLE_SGIX 0x842C 4228 #define GL_UNPACK_RESAMPLE_SGIX 0x842D 4229 #define GL_RESAMPLE_REPLICATE_SGIX 0x842E 4230 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F 4231 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430 4234 #ifndef GL_SGIS_point_line_texgen 4235 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 4236 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 4237 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 4238 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 4239 #define GL_EYE_POINT_SGIS 0x81F4 4240 #define GL_OBJECT_POINT_SGIS 0x81F5 4241 #define GL_EYE_LINE_SGIS 0x81F6 4242 #define GL_OBJECT_LINE_SGIS 0x81F7 4245 #ifndef GL_SGIS_texture_color_mask 4246 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF 4249 #ifndef GL_EXT_texture_env_dot3 4250 #define GL_DOT3_RGB_EXT 0x8740 4251 #define GL_DOT3_RGBA_EXT 0x8741 4254 #ifndef GL_ATI_texture_mirror_once 4255 #define GL_MIRROR_CLAMP_ATI 0x8742 4256 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 4260 #define GL_ALL_COMPLETED_NV 0x84F2 4261 #define GL_FENCE_STATUS_NV 0x84F3 4262 #define GL_FENCE_CONDITION_NV 0x84F4 4265 #ifndef GL_IBM_texture_mirrored_repeat 4266 #define GL_MIRRORED_REPEAT_IBM 0x8370 4269 #ifndef GL_NV_evaluators 4270 #define GL_EVAL_2D_NV 0x86C0 4271 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 4272 #define GL_MAP_TESSELLATION_NV 0x86C2 4273 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 4274 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 4275 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 4276 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 4277 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 4278 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 4279 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 4280 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA 4281 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB 4282 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC 4283 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD 4284 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE 4285 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF 4286 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 4287 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 4288 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 4289 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 4290 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 4291 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 4292 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6 4293 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 4296 #ifndef GL_NV_packed_depth_stencil 4297 #define GL_DEPTH_STENCIL_NV 0x84F9 4298 #define GL_UNSIGNED_INT_24_8_NV 0x84FA 4301 #ifndef GL_NV_register_combiners2 4302 #define GL_PER_STAGE_CONSTANTS_NV 0x8535 4305 #ifndef GL_NV_texture_compression_vtc 4308 #ifndef GL_NV_texture_rectangle 4309 #define GL_TEXTURE_RECTANGLE_NV 0x84F5 4310 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 4311 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 4312 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 4315 #ifndef GL_NV_texture_shader 4316 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C 4317 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D 4318 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E 4319 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 4320 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA 4321 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB 4322 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC 4323 #define GL_SHADER_CONSISTENT_NV 0x86DD 4324 #define GL_TEXTURE_SHADER_NV 0x86DE 4325 #define GL_SHADER_OPERATION_NV 0x86DF 4326 #define GL_CULL_MODES_NV 0x86E0 4327 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 4328 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 4329 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 4330 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV 4331 #define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV 4332 #define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV 4333 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 4334 #define GL_CONST_EYE_NV 0x86E5 4335 #define GL_PASS_THROUGH_NV 0x86E6 4336 #define GL_CULL_FRAGMENT_NV 0x86E7 4337 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8 4338 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 4339 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA 4340 #define GL_DOT_PRODUCT_NV 0x86EC 4341 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED 4342 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE 4343 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 4344 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 4345 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 4346 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 4347 #define GL_HILO_NV 0x86F4 4348 #define GL_DSDT_NV 0x86F5 4349 #define GL_DSDT_MAG_NV 0x86F6 4350 #define GL_DSDT_MAG_VIB_NV 0x86F7 4351 #define GL_HILO16_NV 0x86F8 4352 #define GL_SIGNED_HILO_NV 0x86F9 4353 #define GL_SIGNED_HILO16_NV 0x86FA 4354 #define GL_SIGNED_RGBA_NV 0x86FB 4355 #define GL_SIGNED_RGBA8_NV 0x86FC 4356 #define GL_SIGNED_RGB_NV 0x86FE 4357 #define GL_SIGNED_RGB8_NV 0x86FF 4358 #define GL_SIGNED_LUMINANCE_NV 0x8701 4359 #define GL_SIGNED_LUMINANCE8_NV 0x8702 4360 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 4361 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 4362 #define GL_SIGNED_ALPHA_NV 0x8705 4363 #define GL_SIGNED_ALPHA8_NV 0x8706 4364 #define GL_SIGNED_INTENSITY_NV 0x8707 4365 #define GL_SIGNED_INTENSITY8_NV 0x8708 4366 #define GL_DSDT8_NV 0x8709 4367 #define GL_DSDT8_MAG8_NV 0x870A 4368 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B 4369 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C 4370 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D 4371 #define GL_HI_SCALE_NV 0x870E 4372 #define GL_LO_SCALE_NV 0x870F 4373 #define GL_DS_SCALE_NV 0x8710 4374 #define GL_DT_SCALE_NV 0x8711 4375 #define GL_MAGNITUDE_SCALE_NV 0x8712 4376 #define GL_VIBRANCE_SCALE_NV 0x8713 4377 #define GL_HI_BIAS_NV 0x8714 4378 #define GL_LO_BIAS_NV 0x8715 4379 #define GL_DS_BIAS_NV 0x8716 4380 #define GL_DT_BIAS_NV 0x8717 4381 #define GL_MAGNITUDE_BIAS_NV 0x8718 4382 #define GL_VIBRANCE_BIAS_NV 0x8719 4383 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A 4384 #define GL_TEXTURE_HI_SIZE_NV 0x871B 4385 #define GL_TEXTURE_LO_SIZE_NV 0x871C 4386 #define GL_TEXTURE_DS_SIZE_NV 0x871D 4387 #define GL_TEXTURE_DT_SIZE_NV 0x871E 4388 #define GL_TEXTURE_MAG_SIZE_NV 0x871F 4391 #ifndef GL_NV_texture_shader2 4392 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF 4395 #ifndef GL_NV_vertex_array_range2 4396 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 4399 #ifndef GL_NV_vertex_program 4400 #define GL_VERTEX_PROGRAM_NV 0x8620 4401 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621 4402 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 4403 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 4404 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 4405 #define GL_CURRENT_ATTRIB_NV 0x8626 4406 #define GL_PROGRAM_LENGTH_NV 0x8627 4407 #define GL_PROGRAM_STRING_NV 0x8628 4408 #define GL_MODELVIEW_PROJECTION_NV 0x8629 4409 #define GL_IDENTITY_NV 0x862A 4410 #define GL_INVERSE_NV 0x862B 4411 #define GL_TRANSPOSE_NV 0x862C 4412 #define GL_INVERSE_TRANSPOSE_NV 0x862D 4413 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E 4414 #define GL_MAX_TRACK_MATRICES_NV 0x862F 4415 #define GL_MATRIX0_NV 0x8630 4416 #define GL_MATRIX1_NV 0x8631 4417 #define GL_MATRIX2_NV 0x8632 4418 #define GL_MATRIX3_NV 0x8633 4419 #define GL_MATRIX4_NV 0x8634 4420 #define GL_MATRIX5_NV 0x8635 4421 #define GL_MATRIX6_NV 0x8636 4422 #define GL_MATRIX7_NV 0x8637 4423 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 4424 #define GL_CURRENT_MATRIX_NV 0x8641 4425 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 4426 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 4427 #define GL_PROGRAM_PARAMETER_NV 0x8644 4428 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 4429 #define GL_PROGRAM_TARGET_NV 0x8646 4430 #define GL_PROGRAM_RESIDENT_NV 0x8647 4431 #define GL_TRACK_MATRIX_NV 0x8648 4432 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 4433 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A 4434 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B 4435 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 4436 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 4437 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 4438 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 4439 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 4440 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 4441 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 4442 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 4443 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 4444 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 4445 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A 4446 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B 4447 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C 4448 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D 4449 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E 4450 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F 4451 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 4452 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 4453 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 4454 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 4455 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 4456 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 4457 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 4458 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 4459 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 4460 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 4461 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A 4462 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B 4463 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C 4464 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D 4465 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E 4466 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F 4467 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 4468 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 4469 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 4470 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 4471 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 4472 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 4473 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 4474 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 4475 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 4476 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 4477 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A 4478 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B 4479 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C 4480 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D 4481 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E 4482 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F 4485 #ifndef GL_SGIX_texture_coordinate_clamp 4486 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 4487 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A 4488 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B 4491 #ifndef GL_SGIX_scalebias_hint 4492 #define GL_SCALEBIAS_HINT_SGIX 0x8322 4495 #ifndef GL_OML_interlace 4496 #define GL_INTERLACE_OML 0x8980 4497 #define GL_INTERLACE_READ_OML 0x8981 4500 #ifndef GL_OML_subsample 4501 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 4502 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 4505 #ifndef GL_OML_resample 4506 #define GL_PACK_RESAMPLE_OML 0x8984 4507 #define GL_UNPACK_RESAMPLE_OML 0x8985 4508 #define GL_RESAMPLE_REPLICATE_OML 0x8986 4509 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987 4510 #define GL_RESAMPLE_AVERAGE_OML 0x8988 4511 #define GL_RESAMPLE_DECIMATE_OML 0x8989 4514 #ifndef GL_NV_copy_depth_to_color 4515 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E 4516 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F 4519 #ifndef GL_ATI_envmap_bumpmap 4520 #define GL_BUMP_ROT_MATRIX_ATI 0x8775 4521 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 4522 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 4523 #define GL_BUMP_TEX_UNITS_ATI 0x8778 4524 #define GL_DUDV_ATI 0x8779 4525 #define GL_DU8DV8_ATI 0x877A 4526 #define GL_BUMP_ENVMAP_ATI 0x877B 4527 #define GL_BUMP_TARGET_ATI 0x877C 4530 #ifndef GL_ATI_fragment_shader 4531 #define GL_FRAGMENT_SHADER_ATI 0x8920 4532 #define GL_REG_0_ATI 0x8921 4533 #define GL_REG_1_ATI 0x8922 4534 #define GL_REG_2_ATI 0x8923 4535 #define GL_REG_3_ATI 0x8924 4536 #define GL_REG_4_ATI 0x8925 4537 #define GL_REG_5_ATI 0x8926 4538 #define GL_REG_6_ATI 0x8927 4539 #define GL_REG_7_ATI 0x8928 4540 #define GL_REG_8_ATI 0x8929 4541 #define GL_REG_9_ATI 0x892A 4542 #define GL_REG_10_ATI 0x892B 4543 #define GL_REG_11_ATI 0x892C 4544 #define GL_REG_12_ATI 0x892D 4545 #define GL_REG_13_ATI 0x892E 4546 #define GL_REG_14_ATI 0x892F 4547 #define GL_REG_15_ATI 0x8930 4548 #define GL_REG_16_ATI 0x8931 4549 #define GL_REG_17_ATI 0x8932 4550 #define GL_REG_18_ATI 0x8933 4551 #define GL_REG_19_ATI 0x8934 4552 #define GL_REG_20_ATI 0x8935 4553 #define GL_REG_21_ATI 0x8936 4554 #define GL_REG_22_ATI 0x8937 4555 #define GL_REG_23_ATI 0x8938 4556 #define GL_REG_24_ATI 0x8939 4557 #define GL_REG_25_ATI 0x893A 4558 #define GL_REG_26_ATI 0x893B 4559 #define GL_REG_27_ATI 0x893C 4560 #define GL_REG_28_ATI 0x893D 4561 #define GL_REG_29_ATI 0x893E 4562 #define GL_REG_30_ATI 0x893F 4563 #define GL_REG_31_ATI 0x8940 4564 #define GL_CON_0_ATI 0x8941 4565 #define GL_CON_1_ATI 0x8942 4566 #define GL_CON_2_ATI 0x8943 4567 #define GL_CON_3_ATI 0x8944 4568 #define GL_CON_4_ATI 0x8945 4569 #define GL_CON_5_ATI 0x8946 4570 #define GL_CON_6_ATI 0x8947 4571 #define GL_CON_7_ATI 0x8948 4572 #define GL_CON_8_ATI 0x8949 4573 #define GL_CON_9_ATI 0x894A 4574 #define GL_CON_10_ATI 0x894B 4575 #define GL_CON_11_ATI 0x894C 4576 #define GL_CON_12_ATI 0x894D 4577 #define GL_CON_13_ATI 0x894E 4578 #define GL_CON_14_ATI 0x894F 4579 #define GL_CON_15_ATI 0x8950 4580 #define GL_CON_16_ATI 0x8951 4581 #define GL_CON_17_ATI 0x8952 4582 #define GL_CON_18_ATI 0x8953 4583 #define GL_CON_19_ATI 0x8954 4584 #define GL_CON_20_ATI 0x8955 4585 #define GL_CON_21_ATI 0x8956 4586 #define GL_CON_22_ATI 0x8957 4587 #define GL_CON_23_ATI 0x8958 4588 #define GL_CON_24_ATI 0x8959 4589 #define GL_CON_25_ATI 0x895A 4590 #define GL_CON_26_ATI 0x895B 4591 #define GL_CON_27_ATI 0x895C 4592 #define GL_CON_28_ATI 0x895D 4593 #define GL_CON_29_ATI 0x895E 4594 #define GL_CON_30_ATI 0x895F 4595 #define GL_CON_31_ATI 0x8960 4596 #define GL_MOV_ATI 0x8961 4597 #define GL_ADD_ATI 0x8963 4598 #define GL_MUL_ATI 0x8964 4599 #define GL_SUB_ATI 0x8965 4600 #define GL_DOT3_ATI 0x8966 4601 #define GL_DOT4_ATI 0x8967 4602 #define GL_MAD_ATI 0x8968 4603 #define GL_LERP_ATI 0x8969 4604 #define GL_CND_ATI 0x896A 4605 #define GL_CND0_ATI 0x896B 4606 #define GL_DOT2_ADD_ATI 0x896C 4607 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D 4608 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E 4609 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F 4610 #define GL_NUM_PASSES_ATI 0x8970 4611 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 4612 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 4613 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 4614 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 4615 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 4616 #define GL_SWIZZLE_STR_ATI 0x8976 4617 #define GL_SWIZZLE_STQ_ATI 0x8977 4618 #define GL_SWIZZLE_STR_DR_ATI 0x8978 4619 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979 4620 #define GL_SWIZZLE_STRQ_ATI 0x897A 4621 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B 4622 #define GL_RED_BIT_ATI 0x00000001 4623 #define GL_GREEN_BIT_ATI 0x00000002 4624 #define GL_BLUE_BIT_ATI 0x00000004 4625 #define GL_2X_BIT_ATI 0x00000001 4626 #define GL_4X_BIT_ATI 0x00000002 4627 #define GL_8X_BIT_ATI 0x00000004 4628 #define GL_HALF_BIT_ATI 0x00000008 4629 #define GL_QUARTER_BIT_ATI 0x00000010 4630 #define GL_EIGHTH_BIT_ATI 0x00000020 4631 #define GL_SATURATE_BIT_ATI 0x00000040 4632 #define GL_COMP_BIT_ATI 0x00000002 4633 #define GL_NEGATE_BIT_ATI 0x00000004 4634 #define GL_BIAS_BIT_ATI 0x00000008 4637 #ifndef GL_ATI_pn_triangles 4638 #define GL_PN_TRIANGLES_ATI 0x87F0 4639 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 4640 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 4641 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 4642 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 4643 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 4644 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 4645 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 4646 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 4649 #ifndef GL_ATI_vertex_array_object 4650 #define GL_STATIC_ATI 0x8760 4651 #define GL_DYNAMIC_ATI 0x8761 4652 #define GL_PRESERVE_ATI 0x8762 4653 #define GL_DISCARD_ATI 0x8763 4654 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 4655 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 4656 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 4657 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 4660 #ifndef GL_EXT_vertex_shader 4661 #define GL_VERTEX_SHADER_EXT 0x8780 4662 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781 4663 #define GL_OP_INDEX_EXT 0x8782 4664 #define GL_OP_NEGATE_EXT 0x8783 4665 #define GL_OP_DOT3_EXT 0x8784 4666 #define GL_OP_DOT4_EXT 0x8785 4667 #define GL_OP_MUL_EXT 0x8786 4668 #define GL_OP_ADD_EXT 0x8787 4669 #define GL_OP_MADD_EXT 0x8788 4670 #define GL_OP_FRAC_EXT 0x8789 4671 #define GL_OP_MAX_EXT 0x878A 4672 #define GL_OP_MIN_EXT 0x878B 4673 #define GL_OP_SET_GE_EXT 0x878C 4674 #define GL_OP_SET_LT_EXT 0x878D 4675 #define GL_OP_CLAMP_EXT 0x878E 4676 #define GL_OP_FLOOR_EXT 0x878F 4677 #define GL_OP_ROUND_EXT 0x8790 4678 #define GL_OP_EXP_BASE_2_EXT 0x8791 4679 #define GL_OP_LOG_BASE_2_EXT 0x8792 4680 #define GL_OP_POWER_EXT 0x8793 4681 #define GL_OP_RECIP_EXT 0x8794 4682 #define GL_OP_RECIP_SQRT_EXT 0x8795 4683 #define GL_OP_SUB_EXT 0x8796 4684 #define GL_OP_CROSS_PRODUCT_EXT 0x8797 4685 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 4686 #define GL_OP_MOV_EXT 0x8799 4687 #define GL_OUTPUT_VERTEX_EXT 0x879A 4688 #define GL_OUTPUT_COLOR0_EXT 0x879B 4689 #define GL_OUTPUT_COLOR1_EXT 0x879C 4690 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D 4691 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E 4692 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F 4693 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 4694 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 4695 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 4696 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 4697 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 4698 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 4699 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 4700 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 4701 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 4702 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 4703 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA 4704 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB 4705 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC 4706 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD 4707 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE 4708 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF 4709 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 4710 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 4711 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 4712 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 4713 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 4714 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 4715 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 4716 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 4717 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 4718 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 4719 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA 4720 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB 4721 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC 4722 #define GL_OUTPUT_FOG_EXT 0x87BD 4723 #define GL_SCALAR_EXT 0x87BE 4724 #define GL_VECTOR_EXT 0x87BF 4725 #define GL_MATRIX_EXT 0x87C0 4726 #define GL_VARIANT_EXT 0x87C1 4727 #define GL_INVARIANT_EXT 0x87C2 4728 #define GL_LOCAL_CONSTANT_EXT 0x87C3 4729 #define GL_LOCAL_EXT 0x87C4 4730 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 4731 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 4732 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 4733 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 4734 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 4735 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA 4736 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB 4737 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC 4738 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD 4739 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE 4740 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF 4741 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 4742 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 4743 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 4744 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 4745 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 4746 #define GL_X_EXT 0x87D5 4747 #define GL_Y_EXT 0x87D6 4748 #define GL_Z_EXT 0x87D7 4749 #define GL_W_EXT 0x87D8 4750 #define GL_NEGATIVE_X_EXT 0x87D9 4751 #define GL_NEGATIVE_Y_EXT 0x87DA 4752 #define GL_NEGATIVE_Z_EXT 0x87DB 4753 #define GL_NEGATIVE_W_EXT 0x87DC 4754 #define GL_ZERO_EXT 0x87DD 4755 #define GL_ONE_EXT 0x87DE 4756 #define GL_NEGATIVE_ONE_EXT 0x87DF 4757 #define GL_NORMALIZED_RANGE_EXT 0x87E0 4758 #define GL_FULL_RANGE_EXT 0x87E1 4759 #define GL_CURRENT_VERTEX_EXT 0x87E2 4760 #define GL_MVP_MATRIX_EXT 0x87E3 4761 #define GL_VARIANT_VALUE_EXT 0x87E4 4762 #define GL_VARIANT_DATATYPE_EXT 0x87E5 4763 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 4764 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 4765 #define GL_VARIANT_ARRAY_EXT 0x87E8 4766 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 4767 #define GL_INVARIANT_VALUE_EXT 0x87EA 4768 #define GL_INVARIANT_DATATYPE_EXT 0x87EB 4769 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC 4770 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED 4773 #ifndef GL_ATI_vertex_streams 4774 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B 4775 #define GL_VERTEX_STREAM0_ATI 0x876C 4776 #define GL_VERTEX_STREAM1_ATI 0x876D 4777 #define GL_VERTEX_STREAM2_ATI 0x876E 4778 #define GL_VERTEX_STREAM3_ATI 0x876F 4779 #define GL_VERTEX_STREAM4_ATI 0x8770 4780 #define GL_VERTEX_STREAM5_ATI 0x8771 4781 #define GL_VERTEX_STREAM6_ATI 0x8772 4782 #define GL_VERTEX_STREAM7_ATI 0x8773 4783 #define GL_VERTEX_SOURCE_ATI 0x8774 4786 #ifndef GL_ATI_element_array 4787 #define GL_ELEMENT_ARRAY_ATI 0x8768 4788 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 4789 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A 4792 #ifndef GL_SUN_mesh_array 4793 #define GL_QUAD_MESH_SUN 0x8614 4794 #define GL_TRIANGLE_MESH_SUN 0x8615 4797 #ifndef GL_SUN_slice_accum 4798 #define GL_SLICE_ACCUM_SUN 0x85CC 4801 #ifndef GL_NV_multisample_filter_hint 4802 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 4805 #ifndef GL_NV_depth_clamp 4806 #define GL_DEPTH_CLAMP_NV 0x864F 4809 #ifndef GL_NV_occlusion_query 4810 #define GL_PIXEL_COUNTER_BITS_NV 0x8864 4811 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 4812 #define GL_PIXEL_COUNT_NV 0x8866 4813 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 4816 #ifndef GL_NV_point_sprite 4817 #define GL_POINT_SPRITE_NV 0x8861 4818 #define GL_COORD_REPLACE_NV 0x8862 4819 #define GL_POINT_SPRITE_R_MODE_NV 0x8863 4822 #ifndef GL_NV_texture_shader3 4823 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 4824 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 4825 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 4826 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 4827 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 4828 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 4829 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 4830 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 4831 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 4832 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 4833 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A 4834 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B 4835 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C 4836 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D 4837 #define GL_HILO8_NV 0x885E 4838 #define GL_SIGNED_HILO8_NV 0x885F 4839 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860 4842 #ifndef GL_NV_vertex_program1_1 4845 #ifndef GL_EXT_shadow_funcs 4848 #ifndef GL_EXT_stencil_two_side 4849 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 4850 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 4853 #ifndef GL_ATI_text_fragment_shader 4854 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 4857 #ifndef GL_APPLE_client_storage 4858 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 4861 #ifndef GL_APPLE_element_array 4862 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C 4863 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D 4864 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E 4867 #ifndef GL_APPLE_fence 4868 #define GL_DRAW_PIXELS_APPLE 0x8A0A 4869 #define GL_FENCE_APPLE 0x8A0B 4872 #ifndef GL_APPLE_vertex_array_object 4873 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 4876 #ifndef GL_APPLE_vertex_array_range 4877 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D 4878 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E 4879 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F 4880 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 4881 #define GL_STORAGE_CLIENT_APPLE 0x85B4 4882 #define GL_STORAGE_CACHED_APPLE 0x85BE 4883 #define GL_STORAGE_SHARED_APPLE 0x85BF 4886 #ifndef GL_APPLE_ycbcr_422 4887 #define GL_YCBCR_422_APPLE 0x85B9 4888 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA 4889 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB 4893 #define GL_RGB_S3TC 0x83A0 4894 #define GL_RGB4_S3TC 0x83A1 4895 #define GL_RGBA_S3TC 0x83A2 4896 #define GL_RGBA4_S3TC 0x83A3 4897 #define GL_RGBA_DXT5_S3TC 0x83A4 4898 #define GL_RGBA4_DXT5_S3TC 0x83A5 4901 #ifndef GL_ATI_draw_buffers 4902 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824 4903 #define GL_DRAW_BUFFER0_ATI 0x8825 4904 #define GL_DRAW_BUFFER1_ATI 0x8826 4905 #define GL_DRAW_BUFFER2_ATI 0x8827 4906 #define GL_DRAW_BUFFER3_ATI 0x8828 4907 #define GL_DRAW_BUFFER4_ATI 0x8829 4908 #define GL_DRAW_BUFFER5_ATI 0x882A 4909 #define GL_DRAW_BUFFER6_ATI 0x882B 4910 #define GL_DRAW_BUFFER7_ATI 0x882C 4911 #define GL_DRAW_BUFFER8_ATI 0x882D 4912 #define GL_DRAW_BUFFER9_ATI 0x882E 4913 #define GL_DRAW_BUFFER10_ATI 0x882F 4914 #define GL_DRAW_BUFFER11_ATI 0x8830 4915 #define GL_DRAW_BUFFER12_ATI 0x8831 4916 #define GL_DRAW_BUFFER13_ATI 0x8832 4917 #define GL_DRAW_BUFFER14_ATI 0x8833 4918 #define GL_DRAW_BUFFER15_ATI 0x8834 4921 #ifndef GL_ATI_pixel_format_float 4922 #define GL_RGBA_FLOAT_MODE_ATI 0x8820 4923 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 4926 #ifndef GL_ATI_texture_env_combine3 4927 #define GL_MODULATE_ADD_ATI 0x8744 4928 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745 4929 #define GL_MODULATE_SUBTRACT_ATI 0x8746 4932 #ifndef GL_ATI_texture_float 4933 #define GL_RGBA_FLOAT32_ATI 0x8814 4934 #define GL_RGB_FLOAT32_ATI 0x8815 4935 #define GL_ALPHA_FLOAT32_ATI 0x8816 4936 #define GL_INTENSITY_FLOAT32_ATI 0x8817 4937 #define GL_LUMINANCE_FLOAT32_ATI 0x8818 4938 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 4939 #define GL_RGBA_FLOAT16_ATI 0x881A 4940 #define GL_RGB_FLOAT16_ATI 0x881B 4941 #define GL_ALPHA_FLOAT16_ATI 0x881C 4942 #define GL_INTENSITY_FLOAT16_ATI 0x881D 4943 #define GL_LUMINANCE_FLOAT16_ATI 0x881E 4944 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F 4947 #ifndef GL_NV_float_buffer 4948 #define GL_FLOAT_R_NV 0x8880 4949 #define GL_FLOAT_RG_NV 0x8881 4950 #define GL_FLOAT_RGB_NV 0x8882 4951 #define GL_FLOAT_RGBA_NV 0x8883 4952 #define GL_FLOAT_R16_NV 0x8884 4953 #define GL_FLOAT_R32_NV 0x8885 4954 #define GL_FLOAT_RG16_NV 0x8886 4955 #define GL_FLOAT_RG32_NV 0x8887 4956 #define GL_FLOAT_RGB16_NV 0x8888 4957 #define GL_FLOAT_RGB32_NV 0x8889 4958 #define GL_FLOAT_RGBA16_NV 0x888A 4959 #define GL_FLOAT_RGBA32_NV 0x888B 4960 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C 4961 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D 4962 #define GL_FLOAT_RGBA_MODE_NV 0x888E 4965 #ifndef GL_NV_fragment_program 4966 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 4967 #define GL_FRAGMENT_PROGRAM_NV 0x8870 4968 #define GL_MAX_TEXTURE_COORDS_NV 0x8871 4969 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 4970 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 4971 #define GL_PROGRAM_ERROR_STRING_NV 0x8874 4974 #ifndef GL_NV_half_float 4975 #define GL_HALF_FLOAT_NV 0x140B 4978 #ifndef GL_NV_pixel_data_range 4979 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 4980 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 4981 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A 4982 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B 4983 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C 4984 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D 4987 #ifndef GL_NV_primitive_restart 4988 #define GL_PRIMITIVE_RESTART_NV 0x8558 4989 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 4992 #ifndef GL_NV_texture_expand_normal 4993 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F 4996 #ifndef GL_NV_vertex_program2 4999 #ifndef GL_ATI_map_object_buffer 5002 #ifndef GL_ATI_separate_stencil 5003 #define GL_STENCIL_BACK_FUNC_ATI 0x8800 5004 #define GL_STENCIL_BACK_FAIL_ATI 0x8801 5005 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 5006 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 5009 #ifndef GL_ATI_vertex_attrib_array_object 5012 #ifndef GL_OES_read_format 5013 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 5014 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 5017 #ifndef GL_EXT_depth_bounds_test 5018 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 5019 #define GL_DEPTH_BOUNDS_EXT 0x8891 5022 #ifndef GL_EXT_texture_mirror_clamp 5023 #define GL_MIRROR_CLAMP_EXT 0x8742 5024 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 5025 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 5028 #ifndef GL_EXT_blend_equation_separate 5029 #define GL_BLEND_EQUATION_RGB_EXT 0x8009 5030 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D 5033 #ifndef GL_MESA_pack_invert 5034 #define GL_PACK_INVERT_MESA 0x8758 5037 #ifndef GL_MESA_ycbcr_texture 5038 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA 5039 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB 5040 #define GL_YCBCR_MESA 0x8757 5043 #ifndef GL_EXT_pixel_buffer_object 5044 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB 5045 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC 5046 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED 5047 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF 5050 #ifndef GL_NV_fragment_program_option 5053 #ifndef GL_NV_fragment_program2 5054 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 5055 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 5056 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 5057 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 5058 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 5061 #ifndef GL_NV_vertex_program2_option 5066 #ifndef GL_NV_vertex_program3 5070 #ifndef GL_EXT_framebuffer_object 5071 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 5072 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 5073 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 5074 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 5075 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 5076 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 5077 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 5078 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 5079 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 5080 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 5081 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 5082 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 5083 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 5084 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA 5085 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB 5086 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC 5087 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD 5088 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF 5089 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 5090 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 5091 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 5092 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 5093 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 5094 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 5095 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 5096 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 5097 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 5098 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 5099 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA 5100 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB 5101 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC 5102 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED 5103 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE 5104 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF 5105 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 5106 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20 5107 #define GL_FRAMEBUFFER_EXT 0x8D40 5108 #define GL_RENDERBUFFER_EXT 0x8D41 5109 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 5110 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 5111 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 5112 #define GL_STENCIL_INDEX1_EXT 0x8D46 5113 #define GL_STENCIL_INDEX4_EXT 0x8D47 5114 #define GL_STENCIL_INDEX8_EXT 0x8D48 5115 #define GL_STENCIL_INDEX16_EXT 0x8D49 5116 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 5117 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 5118 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 5119 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 5120 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 5121 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 5124 #ifndef GL_GREMEDY_string_marker 5127 #ifndef GL_EXT_packed_depth_stencil 5128 #define GL_DEPTH_STENCIL_EXT 0x84F9 5129 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA 5130 #define GL_DEPTH24_STENCIL8_EXT 0x88F0 5131 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 5134 #ifndef GL_EXT_stencil_clear_tag 5135 #define GL_STENCIL_TAG_BITS_EXT 0x88F2 5136 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 5139 #ifndef GL_EXT_texture_sRGB 5140 #define GL_SRGB_EXT 0x8C40 5141 #define GL_SRGB8_EXT 0x8C41 5142 #define GL_SRGB_ALPHA_EXT 0x8C42 5143 #define GL_SRGB8_ALPHA8_EXT 0x8C43 5144 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44 5145 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 5146 #define GL_SLUMINANCE_EXT 0x8C46 5147 #define GL_SLUMINANCE8_EXT 0x8C47 5148 #define GL_COMPRESSED_SRGB_EXT 0x8C48 5149 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 5150 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A 5151 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B 5152 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C 5153 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D 5154 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E 5155 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F 5158 #ifndef GL_EXT_framebuffer_blit 5159 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8 5160 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 5161 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT 5162 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA 5165 #ifndef GL_EXT_framebuffer_multisample 5166 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB 5167 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 5168 #define GL_MAX_SAMPLES_EXT 0x8D57 5171 #ifndef GL_MESAX_texture_stack 5172 #define GL_TEXTURE_1D_STACK_MESAX 0x8759 5173 #define GL_TEXTURE_2D_STACK_MESAX 0x875A 5174 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B 5175 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C 5176 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D 5177 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E 5180 #ifndef GL_EXT_timer_query 5181 #define GL_TIME_ELAPSED_EXT 0x88BF 5184 #ifndef GL_EXT_gpu_program_parameters 5187 #ifndef GL_APPLE_flush_buffer_range 5188 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 5189 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 5192 #ifndef GL_NV_gpu_program4 5193 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 5194 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 5195 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 5196 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 5197 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 5198 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 5199 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 5200 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 5203 #ifndef GL_NV_geometry_program4 5204 #define GL_LINES_ADJACENCY_EXT 0x000A 5205 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B 5206 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C 5207 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D 5208 #define GL_GEOMETRY_PROGRAM_NV 0x8C26 5209 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 5210 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 5211 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA 5212 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB 5213 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC 5214 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 5215 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 5216 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 5217 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 5218 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 5219 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642 5222 #ifndef GL_EXT_geometry_shader4 5223 #define GL_GEOMETRY_SHADER_EXT 0x8DD9 5228 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD 5229 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE 5230 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B 5231 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF 5232 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 5233 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 5245 #ifndef GL_NV_vertex_program4 5246 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD 5249 #ifndef GL_EXT_gpu_shader4 5250 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 5251 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 5252 #define GL_SAMPLER_BUFFER_EXT 0x8DC2 5253 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 5254 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 5255 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 5256 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 5257 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 5258 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 5259 #define GL_INT_SAMPLER_1D_EXT 0x8DC9 5260 #define GL_INT_SAMPLER_2D_EXT 0x8DCA 5261 #define GL_INT_SAMPLER_3D_EXT 0x8DCB 5262 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC 5263 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD 5264 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE 5265 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF 5266 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 5267 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 5268 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 5269 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 5270 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 5271 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 5272 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 5273 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 5274 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 5277 #ifndef GL_EXT_draw_instanced 5280 #ifndef GL_EXT_packed_float 5281 #define GL_R11F_G11F_B10F_EXT 0x8C3A 5282 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B 5283 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C 5286 #ifndef GL_EXT_texture_array 5287 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 5288 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 5289 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 5290 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 5291 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 5292 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 5293 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 5294 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E 5298 #ifndef GL_EXT_texture_buffer_object 5299 #define GL_TEXTURE_BUFFER_EXT 0x8C2A 5300 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B 5301 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C 5302 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D 5303 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E 5306 #ifndef GL_EXT_texture_compression_latc 5307 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 5308 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 5309 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 5310 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 5313 #ifndef GL_EXT_texture_compression_rgtc 5314 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB 5315 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC 5316 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD 5317 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE 5320 #ifndef GL_EXT_texture_shared_exponent 5321 #define GL_RGB9_E5_EXT 0x8C3D 5322 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E 5323 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F 5326 #ifndef GL_NV_depth_buffer_float 5327 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB 5328 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC 5329 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD 5330 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF 5333 #ifndef GL_NV_fragment_program4 5336 #ifndef GL_NV_framebuffer_multisample_coverage 5337 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB 5338 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 5339 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 5340 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 5343 #ifndef GL_EXT_framebuffer_sRGB 5344 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 5345 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA 5348 #ifndef GL_NV_geometry_shader4 5351 #ifndef GL_NV_parameter_buffer_object 5352 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 5353 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 5354 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 5355 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 5356 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 5359 #ifndef GL_EXT_draw_buffers2 5362 #ifndef GL_NV_transform_feedback 5363 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77 5364 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78 5365 #define GL_TEXTURE_COORD_NV 0x8C79 5366 #define GL_CLIP_DISTANCE_NV 0x8C7A 5367 #define GL_VERTEX_ID_NV 0x8C7B 5368 #define GL_PRIMITIVE_ID_NV 0x8C7C 5369 #define GL_GENERIC_ATTRIB_NV 0x8C7D 5370 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E 5371 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F 5372 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 5373 #define GL_ACTIVE_VARYINGS_NV 0x8C81 5374 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 5375 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 5376 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 5377 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 5378 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 5379 #define GL_PRIMITIVES_GENERATED_NV 0x8C87 5380 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 5381 #define GL_RASTERIZER_DISCARD_NV 0x8C89 5382 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A 5383 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B 5384 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C 5385 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D 5386 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E 5387 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F 5388 #define GL_LAYER_NV 0x8DAA 5389 #define GL_NEXT_BUFFER_NV -2 5390 #define GL_SKIP_COMPONENTS4_NV -3 5391 #define GL_SKIP_COMPONENTS3_NV -4 5392 #define GL_SKIP_COMPONENTS2_NV -5 5393 #define GL_SKIP_COMPONENTS1_NV -6 5396 #ifndef GL_EXT_bindable_uniform 5397 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 5398 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 5399 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 5400 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED 5401 #define GL_UNIFORM_BUFFER_EXT 0x8DEE 5402 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF 5405 #ifndef GL_EXT_texture_integer 5406 #define GL_RGBA32UI_EXT 0x8D70 5407 #define GL_RGB32UI_EXT 0x8D71 5408 #define GL_ALPHA32UI_EXT 0x8D72 5409 #define GL_INTENSITY32UI_EXT 0x8D73 5410 #define GL_LUMINANCE32UI_EXT 0x8D74 5411 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 5412 #define GL_RGBA16UI_EXT 0x8D76 5413 #define GL_RGB16UI_EXT 0x8D77 5414 #define GL_ALPHA16UI_EXT 0x8D78 5415 #define GL_INTENSITY16UI_EXT 0x8D79 5416 #define GL_LUMINANCE16UI_EXT 0x8D7A 5417 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B 5418 #define GL_RGBA8UI_EXT 0x8D7C 5419 #define GL_RGB8UI_EXT 0x8D7D 5420 #define GL_ALPHA8UI_EXT 0x8D7E 5421 #define GL_INTENSITY8UI_EXT 0x8D7F 5422 #define GL_LUMINANCE8UI_EXT 0x8D80 5423 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 5424 #define GL_RGBA32I_EXT 0x8D82 5425 #define GL_RGB32I_EXT 0x8D83 5426 #define GL_ALPHA32I_EXT 0x8D84 5427 #define GL_INTENSITY32I_EXT 0x8D85 5428 #define GL_LUMINANCE32I_EXT 0x8D86 5429 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 5430 #define GL_RGBA16I_EXT 0x8D88 5431 #define GL_RGB16I_EXT 0x8D89 5432 #define GL_ALPHA16I_EXT 0x8D8A 5433 #define GL_INTENSITY16I_EXT 0x8D8B 5434 #define GL_LUMINANCE16I_EXT 0x8D8C 5435 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D 5436 #define GL_RGBA8I_EXT 0x8D8E 5437 #define GL_RGB8I_EXT 0x8D8F 5438 #define GL_ALPHA8I_EXT 0x8D90 5439 #define GL_INTENSITY8I_EXT 0x8D91 5440 #define GL_LUMINANCE8I_EXT 0x8D92 5441 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 5442 #define GL_RED_INTEGER_EXT 0x8D94 5443 #define GL_GREEN_INTEGER_EXT 0x8D95 5444 #define GL_BLUE_INTEGER_EXT 0x8D96 5445 #define GL_ALPHA_INTEGER_EXT 0x8D97 5446 #define GL_RGB_INTEGER_EXT 0x8D98 5447 #define GL_RGBA_INTEGER_EXT 0x8D99 5448 #define GL_BGR_INTEGER_EXT 0x8D9A 5449 #define GL_BGRA_INTEGER_EXT 0x8D9B 5450 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C 5451 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D 5452 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E 5455 #ifndef GL_GREMEDY_frame_terminator 5458 #ifndef GL_NV_conditional_render 5459 #define GL_QUERY_WAIT_NV 0x8E13 5460 #define GL_QUERY_NO_WAIT_NV 0x8E14 5461 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 5462 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 5465 #ifndef GL_NV_present_video 5466 #define GL_FRAME_NV 0x8E26 5467 #define GL_FIELDS_NV 0x8E27 5468 #define GL_CURRENT_TIME_NV 0x8E28 5469 #define GL_NUM_FILL_STREAMS_NV 0x8E29 5470 #define GL_PRESENT_TIME_NV 0x8E2A 5471 #define GL_PRESENT_DURATION_NV 0x8E2B 5474 #ifndef GL_EXT_transform_feedback 5475 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E 5476 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 5477 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 5478 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F 5479 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C 5480 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D 5481 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87 5482 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 5483 #define GL_RASTERIZER_DISCARD_EXT 0x8C89 5484 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A 5485 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B 5486 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 5487 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 5488 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F 5489 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 5492 #ifndef GL_EXT_direct_state_access 5493 #define GL_PROGRAM_MATRIX_EXT 0x8E2D 5494 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E 5495 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F 5498 #ifndef GL_EXT_vertex_array_bgra 5502 #ifndef GL_EXT_texture_swizzle 5503 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 5504 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 5505 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 5506 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 5507 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 5510 #ifndef GL_NV_explicit_multisample 5511 #define GL_SAMPLE_POSITION_NV 0x8E50 5512 #define GL_SAMPLE_MASK_NV 0x8E51 5513 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52 5514 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 5515 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 5516 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 5517 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 5518 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 5519 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 5520 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 5523 #ifndef GL_NV_transform_feedback2 5524 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22 5525 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 5526 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 5527 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 5530 #ifndef GL_ATI_meminfo 5531 #define GL_VBO_FREE_MEMORY_ATI 0x87FB 5532 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC 5533 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD 5536 #ifndef GL_AMD_performance_monitor 5537 #define GL_COUNTER_TYPE_AMD 0x8BC0 5538 #define GL_COUNTER_RANGE_AMD 0x8BC1 5539 #define GL_UNSIGNED_INT64_AMD 0x8BC2 5540 #define GL_PERCENTAGE_AMD 0x8BC3 5541 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 5542 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 5543 #define GL_PERFMON_RESULT_AMD 0x8BC6 5546 #ifndef GL_AMD_texture_texture4 5549 #ifndef GL_AMD_vertex_shader_tesselator 5550 #define GL_SAMPLER_BUFFER_AMD 0x9001 5551 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002 5552 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 5553 #define GL_TESSELLATION_MODE_AMD 0x9004 5554 #define GL_TESSELLATION_FACTOR_AMD 0x9005 5555 #define GL_DISCRETE_AMD 0x9006 5556 #define GL_CONTINUOUS_AMD 0x9007 5559 #ifndef GL_EXT_provoking_vertex 5560 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C 5561 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D 5562 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E 5563 #define GL_PROVOKING_VERTEX_EXT 0x8E4F 5566 #ifndef GL_EXT_texture_snorm 5567 #define GL_ALPHA_SNORM 0x9010 5568 #define GL_LUMINANCE_SNORM 0x9011 5569 #define GL_LUMINANCE_ALPHA_SNORM 0x9012 5570 #define GL_INTENSITY_SNORM 0x9013 5571 #define GL_ALPHA8_SNORM 0x9014 5572 #define GL_LUMINANCE8_SNORM 0x9015 5573 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 5574 #define GL_INTENSITY8_SNORM 0x9017 5575 #define GL_ALPHA16_SNORM 0x9018 5576 #define GL_LUMINANCE16_SNORM 0x9019 5577 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A 5578 #define GL_INTENSITY16_SNORM 0x901B 5594 #ifndef GL_AMD_draw_buffers_blend 5597 #ifndef GL_APPLE_texture_range 5598 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 5599 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 5600 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC 5601 #define GL_STORAGE_PRIVATE_APPLE 0x85BD 5606 #ifndef GL_APPLE_float_pixels 5607 #define GL_HALF_APPLE 0x140B 5608 #define GL_RGBA_FLOAT32_APPLE 0x8814 5609 #define GL_RGB_FLOAT32_APPLE 0x8815 5610 #define GL_ALPHA_FLOAT32_APPLE 0x8816 5611 #define GL_INTENSITY_FLOAT32_APPLE 0x8817 5612 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818 5613 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 5614 #define GL_RGBA_FLOAT16_APPLE 0x881A 5615 #define GL_RGB_FLOAT16_APPLE 0x881B 5616 #define GL_ALPHA_FLOAT16_APPLE 0x881C 5617 #define GL_INTENSITY_FLOAT16_APPLE 0x881D 5618 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E 5619 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F 5620 #define GL_COLOR_FLOAT_APPLE 0x8A0F 5623 #ifndef GL_APPLE_vertex_program_evaluators 5624 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 5625 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 5626 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 5627 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 5628 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 5629 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 5630 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 5631 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 5632 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 5633 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 5636 #ifndef GL_APPLE_aux_depth_stencil 5637 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 5640 #ifndef GL_APPLE_object_purgeable 5641 #define GL_BUFFER_OBJECT_APPLE 0x85B3 5642 #define GL_RELEASED_APPLE 0x8A19 5643 #define GL_VOLATILE_APPLE 0x8A1A 5644 #define GL_RETAINED_APPLE 0x8A1B 5645 #define GL_UNDEFINED_APPLE 0x8A1C 5646 #define GL_PURGEABLE_APPLE 0x8A1D 5649 #ifndef GL_APPLE_row_bytes 5650 #define GL_PACK_ROW_BYTES_APPLE 0x8A15 5651 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 5654 #ifndef GL_APPLE_rgb_422 5655 #define GL_RGB_422_APPLE 0x8A1F 5660 #ifndef GL_NV_video_capture 5661 #define GL_VIDEO_BUFFER_NV 0x9020 5662 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021 5663 #define GL_FIELD_UPPER_NV 0x9022 5664 #define GL_FIELD_LOWER_NV 0x9023 5665 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 5666 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 5667 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 5668 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 5669 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028 5670 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 5671 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A 5672 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B 5673 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C 5674 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D 5675 #define GL_PARTIAL_SUCCESS_NV 0x902E 5676 #define GL_SUCCESS_NV 0x902F 5677 #define GL_FAILURE_NV 0x9030 5678 #define GL_YCBYCR8_422_NV 0x9031 5679 #define GL_YCBAYCR8A_4224_NV 0x9032 5680 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 5681 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 5682 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 5683 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 5684 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 5685 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 5686 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 5687 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A 5688 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B 5689 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C 5692 #ifndef GL_NV_copy_image 5695 #ifndef GL_EXT_separate_shader_objects 5696 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D 5699 #ifndef GL_NV_parameter_buffer_object2 5702 #ifndef GL_NV_shader_buffer_load 5703 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 5704 #define GL_GPU_ADDRESS_NV 0x8F34 5705 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 5708 #ifndef GL_NV_vertex_buffer_unified_memory 5709 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E 5710 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F 5711 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 5712 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 5713 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 5714 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 5715 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 5716 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 5717 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 5718 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 5719 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 5720 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 5721 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A 5722 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B 5723 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C 5724 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D 5725 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E 5726 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F 5727 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 5728 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 5729 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 5730 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 5731 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 5732 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 5733 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 5736 #ifndef GL_NV_texture_barrier 5739 #ifndef GL_AMD_shader_stencil_export 5742 #ifndef GL_AMD_seamless_cubemap_per_texture 5746 #ifndef GL_AMD_conservative_depth 5749 #ifndef GL_EXT_shader_image_load_store 5750 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38 5751 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 5752 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A 5753 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B 5754 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C 5755 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D 5756 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E 5757 #define GL_IMAGE_1D_EXT 0x904C 5758 #define GL_IMAGE_2D_EXT 0x904D 5759 #define GL_IMAGE_3D_EXT 0x904E 5760 #define GL_IMAGE_2D_RECT_EXT 0x904F 5761 #define GL_IMAGE_CUBE_EXT 0x9050 5762 #define GL_IMAGE_BUFFER_EXT 0x9051 5763 #define GL_IMAGE_1D_ARRAY_EXT 0x9052 5764 #define GL_IMAGE_2D_ARRAY_EXT 0x9053 5765 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 5766 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 5767 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 5768 #define GL_INT_IMAGE_1D_EXT 0x9057 5769 #define GL_INT_IMAGE_2D_EXT 0x9058 5770 #define GL_INT_IMAGE_3D_EXT 0x9059 5771 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A 5772 #define GL_INT_IMAGE_CUBE_EXT 0x905B 5773 #define GL_INT_IMAGE_BUFFER_EXT 0x905C 5774 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D 5775 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E 5776 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F 5777 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 5778 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 5779 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 5780 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 5781 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 5782 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 5783 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 5784 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 5785 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 5786 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 5787 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A 5788 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B 5789 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C 5790 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D 5791 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E 5792 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 5793 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 5794 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 5795 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 5796 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 5797 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 5798 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 5799 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 5800 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 5801 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 5802 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 5803 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 5804 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF 5807 #ifndef GL_EXT_vertex_attrib_64bit 5809 #define GL_DOUBLE_VEC2_EXT 0x8FFC 5810 #define GL_DOUBLE_VEC3_EXT 0x8FFD 5811 #define GL_DOUBLE_VEC4_EXT 0x8FFE 5812 #define GL_DOUBLE_MAT2_EXT 0x8F46 5813 #define GL_DOUBLE_MAT3_EXT 0x8F47 5814 #define GL_DOUBLE_MAT4_EXT 0x8F48 5815 #define GL_DOUBLE_MAT2x3_EXT 0x8F49 5816 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A 5817 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B 5818 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C 5819 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D 5820 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E 5823 #ifndef GL_NV_gpu_program5 5824 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A 5825 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B 5826 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C 5827 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D 5828 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E 5829 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F 5830 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 5831 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 5834 #ifndef GL_NV_gpu_shader5 5835 #define GL_INT64_NV 0x140E 5836 #define GL_UNSIGNED_INT64_NV 0x140F 5837 #define GL_INT8_NV 0x8FE0 5838 #define GL_INT8_VEC2_NV 0x8FE1 5839 #define GL_INT8_VEC3_NV 0x8FE2 5840 #define GL_INT8_VEC4_NV 0x8FE3 5841 #define GL_INT16_NV 0x8FE4 5842 #define GL_INT16_VEC2_NV 0x8FE5 5843 #define GL_INT16_VEC3_NV 0x8FE6 5844 #define GL_INT16_VEC4_NV 0x8FE7 5845 #define GL_INT64_VEC2_NV 0x8FE9 5846 #define GL_INT64_VEC3_NV 0x8FEA 5847 #define GL_INT64_VEC4_NV 0x8FEB 5848 #define GL_UNSIGNED_INT8_NV 0x8FEC 5849 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED 5850 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE 5851 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF 5852 #define GL_UNSIGNED_INT16_NV 0x8FF0 5853 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 5854 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 5855 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 5856 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 5857 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 5858 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 5859 #define GL_FLOAT16_NV 0x8FF8 5860 #define GL_FLOAT16_VEC2_NV 0x8FF9 5861 #define GL_FLOAT16_VEC3_NV 0x8FFA 5862 #define GL_FLOAT16_VEC4_NV 0x8FFB 5866 #ifndef GL_NV_shader_buffer_store 5867 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 5872 #ifndef GL_NV_tessellation_program5 5873 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 5874 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E 5875 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 5876 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 5877 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 5880 #ifndef GL_NV_vertex_attrib_integer_64bit 5885 #ifndef GL_NV_multisample_coverage 5886 #define GL_COVERAGE_SAMPLES_NV 0x80A9 5887 #define GL_COLOR_SAMPLES_NV 0x8E20 5890 #ifndef GL_AMD_name_gen_delete 5891 #define GL_DATA_BUFFER_AMD 0x9151 5892 #define GL_PERFORMANCE_MONITOR_AMD 0x9152 5893 #define GL_QUERY_OBJECT_AMD 0x9153 5894 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 5895 #define GL_SAMPLER_OBJECT_AMD 0x9155 5898 #ifndef GL_AMD_debug_output 5899 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 5900 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 5901 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 5902 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 5903 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 5904 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 5905 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 5906 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A 5907 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B 5908 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C 5909 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D 5910 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E 5911 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F 5912 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 5915 #ifndef GL_NV_vdpau_interop 5916 #define GL_SURFACE_STATE_NV 0x86EB 5917 #define GL_SURFACE_REGISTERED_NV 0x86FD 5918 #define GL_SURFACE_MAPPED_NV 0x8700 5919 #define GL_WRITE_DISCARD_NV 0x88BE 5922 #ifndef GL_AMD_transform_feedback3_lines_triangles 5925 #ifndef GL_AMD_depth_clamp_separate 5926 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E 5927 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F 5930 #ifndef GL_EXT_texture_sRGB_decode 5931 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 5932 #define GL_DECODE_EXT 0x8A49 5933 #define GL_SKIP_DECODE_EXT 0x8A4A 5936 #ifndef GL_NV_texture_multisample 5937 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 5938 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 5941 #ifndef GL_AMD_blend_minmax_factor 5942 #define GL_FACTOR_MIN_AMD 0x901C 5943 #define GL_FACTOR_MAX_AMD 0x901D 5946 #ifndef GL_AMD_sample_positions 5947 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F 5950 #ifndef GL_EXT_x11_sync_object 5951 #define GL_SYNC_X11_FENCE_EXT 0x90E1 5954 #ifndef GL_AMD_multi_draw_indirect 5957 #ifndef GL_EXT_framebuffer_multisample_blit_scaled 5958 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA 5959 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB 5962 #ifndef GL_NV_path_rendering 5963 #define GL_PATH_FORMAT_SVG_NV 0x9070 5964 #define GL_PATH_FORMAT_PS_NV 0x9071 5965 #define GL_STANDARD_FONT_NAME_NV 0x9072 5966 #define GL_SYSTEM_FONT_NAME_NV 0x9073 5967 #define GL_FILE_NAME_NV 0x9074 5968 #define GL_PATH_STROKE_WIDTH_NV 0x9075 5969 #define GL_PATH_END_CAPS_NV 0x9076 5970 #define GL_PATH_INITIAL_END_CAP_NV 0x9077 5971 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078 5972 #define GL_PATH_JOIN_STYLE_NV 0x9079 5973 #define GL_PATH_MITER_LIMIT_NV 0x907A 5974 #define GL_PATH_DASH_CAPS_NV 0x907B 5975 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C 5976 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D 5977 #define GL_PATH_DASH_OFFSET_NV 0x907E 5978 #define GL_PATH_CLIENT_LENGTH_NV 0x907F 5979 #define GL_PATH_FILL_MODE_NV 0x9080 5980 #define GL_PATH_FILL_MASK_NV 0x9081 5981 #define GL_PATH_FILL_COVER_MODE_NV 0x9082 5982 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083 5983 #define GL_PATH_STROKE_MASK_NV 0x9084 5984 #define GL_PATH_SAMPLE_QUALITY_NV 0x9085 5985 #define GL_PATH_STROKE_BOUND_NV 0x9086 5986 #define GL_PATH_STROKE_OVERSAMPLE_COUNT_NV 0x9087 5987 #define GL_COUNT_UP_NV 0x9088 5988 #define GL_COUNT_DOWN_NV 0x9089 5989 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A 5990 #define GL_CONVEX_HULL_NV 0x908B 5991 #define GL_MULTI_HULLS_NV 0x908C 5992 #define GL_BOUNDING_BOX_NV 0x908D 5993 #define GL_TRANSLATE_X_NV 0x908E 5994 #define GL_TRANSLATE_Y_NV 0x908F 5995 #define GL_TRANSLATE_2D_NV 0x9090 5996 #define GL_TRANSLATE_3D_NV 0x9091 5997 #define GL_AFFINE_2D_NV 0x9092 5998 #define GL_PROJECTIVE_2D_NV 0x9093 5999 #define GL_AFFINE_3D_NV 0x9094 6000 #define GL_PROJECTIVE_3D_NV 0x9095 6001 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 6002 #define GL_TRANSPOSE_PROJECTIVE_2D_NV 0x9097 6003 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 6004 #define GL_TRANSPOSE_PROJECTIVE_3D_NV 0x9099 6005 #define GL_UTF8_NV 0x909A 6006 #define GL_UTF16_NV 0x909B 6007 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C 6008 #define GL_PATH_COMMAND_COUNT_NV 0x909D 6009 #define GL_PATH_COORD_COUNT_NV 0x909E 6010 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F 6011 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 6012 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 6013 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 6014 #define GL_SQUARE_NV 0x90A3 6015 #define GL_ROUND_NV 0x90A4 6016 #define GL_TRIANGULAR_NV 0x90A5 6017 #define GL_BEVEL_NV 0x90A6 6018 #define GL_MITER_REVERT_NV 0x90A7 6019 #define GL_MITER_TRUNCATE_NV 0x90A8 6020 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9 6021 #define GL_USE_MISSING_GLYPH_NV 0x90AA 6022 #define GL_PATH_ERROR_POSITION_NV 0x90AB 6023 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC 6024 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD 6025 #define GL_ADJACENT_PAIRS_NV 0x90AE 6026 #define GL_FIRST_TO_REST_NV 0x90AF 6027 #define GL_PATH_GEN_MODE_NV 0x90B0 6028 #define GL_PATH_GEN_COEFF_NV 0x90B1 6029 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 6030 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3 6031 #define GL_PATH_STENCIL_FUNC_NV 0x90B7 6032 #define GL_PATH_STENCIL_REF_NV 0x90B8 6033 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 6034 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD 6035 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE 6036 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF 6037 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 6038 #define GL_MOVE_TO_RESETS_NV 0x90B5 6039 #define GL_MOVE_TO_CONTINUES_NV 0x90B6 6040 #define GL_CLOSE_PATH_NV 0x00 6041 #define GL_MOVE_TO_NV 0x02 6042 #define GL_RELATIVE_MOVE_TO_NV 0x03 6043 #define GL_LINE_TO_NV 0x04 6044 #define GL_RELATIVE_LINE_TO_NV 0x05 6045 #define GL_HORIZONTAL_LINE_TO_NV 0x06 6046 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 6047 #define GL_VERTICAL_LINE_TO_NV 0x08 6048 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 6049 #define GL_QUADRATIC_CURVE_TO_NV 0x0A 6050 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B 6051 #define GL_CUBIC_CURVE_TO_NV 0x0C 6052 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D 6053 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E 6054 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F 6055 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 6056 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 6057 #define GL_SMALL_CCW_ARC_TO_NV 0x12 6058 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 6059 #define GL_SMALL_CW_ARC_TO_NV 0x14 6060 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 6061 #define GL_LARGE_CCW_ARC_TO_NV 0x16 6062 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 6063 #define GL_LARGE_CW_ARC_TO_NV 0x18 6064 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 6065 #define GL_RESTART_PATH_NV 0xF0 6066 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 6067 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 6068 #define GL_RECT_NV 0xF6 6069 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 6070 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA 6071 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC 6072 #define GL_ARC_TO_NV 0xFE 6073 #define GL_RELATIVE_ARC_TO_NV 0xFF 6074 #define GL_BOLD_BIT_NV 0x01 6075 #define GL_ITALIC_BIT_NV 0x02 6076 #define GL_GLYPH_WIDTH_BIT_NV 0x01 6077 #define GL_GLYPH_HEIGHT_BIT_NV 0x02 6078 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 6079 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 6080 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 6081 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 6082 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 6083 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 6084 #define GL_GLYPH_HAS_KERNING_NV 0x100 6085 #define GL_FONT_X_MIN_BOUNDS_NV 0x00010000 6086 #define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000 6087 #define GL_FONT_X_MAX_BOUNDS_NV 0x00040000 6088 #define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000 6089 #define GL_FONT_UNITS_PER_EM_NV 0x00100000 6090 #define GL_FONT_ASCENDER_NV 0x00200000 6091 #define GL_FONT_DESCENDER_NV 0x00400000 6092 #define GL_FONT_HEIGHT_NV 0x00800000 6093 #define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000 6094 #define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000 6095 #define GL_FONT_UNDERLINE_POSITION_NV 0x04000000 6096 #define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000 6097 #define GL_FONT_HAS_KERNING_NV 0x10000000 6100 #ifndef GL_AMD_pinned_memory 6101 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 6104 #ifndef GL_AMD_stencil_operation_extended 6105 #define GL_SET_AMD 0x874A 6106 #define GL_REPLACE_VALUE_AMD 0x874B 6107 #define GL_STENCIL_OP_VALUE_AMD 0x874C 6108 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D 6111 #ifndef GL_AMD_vertex_shader_viewport_index 6114 #ifndef GL_AMD_vertex_shader_layer 6117 #ifndef GL_NV_bindless_texture 6120 #ifndef GL_NV_shader_atomic_float 6123 #ifndef GL_AMD_query_buffer_object 6124 #define GL_QUERY_BUFFER_AMD 0x9192 6125 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193 6126 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 6129 #ifndef GL_AMD_sparse_texture 6130 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 6131 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 6132 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 6133 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 6134 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 6135 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A 6136 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B 6137 #define GL_MIN_LOD_WARNING_AMD 0x919C 6138 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 6145 #ifndef GL_VERSION_2_0 6150 #ifndef GL_VERSION_1_5 6156 #ifndef GL_ARB_vertex_buffer_object 6162 #ifndef GL_ARB_shader_objects 6169 #ifndef GL_ARB_half_float_pixel 6173 #ifndef GL_NV_half_float 6177 #ifndef GLEXT_64_TYPES_DEFINED 6179 #define GLEXT_64_TYPES_DEFINED 6182 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L 6183 #include <inttypes.h> 6184 #elif defined(__sun__) || defined(__digital__) 6185 #include <inttypes.h> 6186 #if defined(__STDC__) 6187 #if defined(__arch64__) || defined(_LP64) 6189 typedef unsigned long int uint64_t;
6191 typedef long long int int64_t;
6192 typedef unsigned long long int uint64_t;
6195 #elif defined( __VMS ) || defined(__sgi) 6196 #include <inttypes.h> 6197 #elif defined(__SCO__) || defined(__USLC__) 6199 #elif defined(__UNIXOS2__) || defined(__SOL64__) 6201 typedef long long int int64_t;
6202 typedef unsigned long long int uint64_t;
6203 #elif defined(_WIN32) && defined(__GNUC__) 6205 #elif defined(_WIN32) 6211 #include <inttypes.h> 6215 #ifndef GL_EXT_timer_query 6226 #ifndef GL_ARB_cl_event 6232 #ifndef GL_ARB_debug_output 6236 #ifndef GL_AMD_debug_output 6240 #ifndef GL_KHR_debug 6244 #ifndef GL_NV_vdpau_interop 6248 #ifndef GL_VERSION_1_2 6249 #define GL_VERSION_1_2 1 6250 #ifdef GL_GLEXT_PROTOTYPES 6255 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
6294 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
6330 #ifndef GL_VERSION_1_3 6331 #define GL_VERSION_1_3 1 6332 #ifdef GL_GLEXT_PROTOTYPES 6338 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
6385 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
6428 #ifndef GL_VERSION_1_4 6429 #define GL_VERSION_1_4 1 6430 #ifdef GL_GLEXT_PROTOTYPES 6524 #ifndef GL_VERSION_1_5 6525 #define GL_VERSION_1_5 1 6526 #ifdef GL_GLEXT_PROTOTYPES 6568 #ifndef GL_VERSION_2_0 6569 #define GL_VERSION_2_0 1 6570 #ifdef GL_GLEXT_PROTOTYPES 6760 #ifndef GL_VERSION_2_1 6761 #define GL_VERSION_2_1 1 6762 #ifdef GL_GLEXT_PROTOTYPES 6778 #ifndef GL_VERSION_3_0 6779 #define GL_VERSION_3_0 1 6784 #ifdef GL_GLEXT_PROTOTYPES 6904 #ifndef GL_VERSION_3_1 6905 #define GL_VERSION_3_1 1 6909 #ifdef GL_GLEXT_PROTOTYPES 6921 #ifndef GL_VERSION_3_2 6922 #define GL_VERSION_3_2 1 6928 #ifdef GL_GLEXT_PROTOTYPES 6938 #ifndef GL_VERSION_3_3 6939 #define GL_VERSION_3_3 1 6950 #ifdef GL_GLEXT_PROTOTYPES 6956 #ifndef GL_VERSION_4_0 6957 #define GL_VERSION_4_0 1 6970 #ifdef GL_GLEXT_PROTOTYPES 6984 #ifndef GL_VERSION_4_1 6985 #define GL_VERSION_4_1 1 6995 #ifndef GL_VERSION_4_2 6996 #define GL_VERSION_4_2 1 7011 #ifndef GL_VERSION_4_3 7012 #define GL_VERSION_4_3 1 7038 #ifndef GL_ARB_multitexture 7039 #define GL_ARB_multitexture 1 7040 #ifdef GL_GLEXT_PROTOTYPES 7112 #ifndef GL_ARB_transpose_matrix 7113 #define GL_ARB_transpose_matrix 1 7114 #ifdef GL_GLEXT_PROTOTYPES 7126 #ifndef GL_ARB_multisample 7127 #define GL_ARB_multisample 1 7128 #ifdef GL_GLEXT_PROTOTYPES 7134 #ifndef GL_ARB_texture_env_add 7135 #define GL_ARB_texture_env_add 1 7138 #ifndef GL_ARB_texture_cube_map 7139 #define GL_ARB_texture_cube_map 1 7142 #ifndef GL_ARB_texture_compression 7143 #define GL_ARB_texture_compression 1 7144 #ifdef GL_GLEXT_PROTOTYPES 7148 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
7156 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
data);
7162 #ifndef GL_ARB_texture_border_clamp 7163 #define GL_ARB_texture_border_clamp 1 7166 #ifndef GL_ARB_point_parameters 7167 #define GL_ARB_point_parameters 1 7168 #ifdef GL_GLEXT_PROTOTYPES 7176 #ifndef GL_ARB_vertex_blend 7177 #define GL_ARB_vertex_blend 1 7178 #ifdef GL_GLEXT_PROTOTYPES 7202 #ifndef GL_ARB_matrix_palette 7203 #define GL_ARB_matrix_palette 1 7204 #ifdef GL_GLEXT_PROTOTYPES 7218 #ifndef GL_ARB_texture_env_combine 7219 #define GL_ARB_texture_env_combine 1 7222 #ifndef GL_ARB_texture_env_crossbar 7223 #define GL_ARB_texture_env_crossbar 1 7226 #ifndef GL_ARB_texture_env_dot3 7227 #define GL_ARB_texture_env_dot3 1 7230 #ifndef GL_ARB_texture_mirrored_repeat 7231 #define GL_ARB_texture_mirrored_repeat 1 7234 #ifndef GL_ARB_depth_texture 7235 #define GL_ARB_depth_texture 1 7238 #ifndef GL_ARB_shadow 7239 #define GL_ARB_shadow 1 7242 #ifndef GL_ARB_shadow_ambient 7243 #define GL_ARB_shadow_ambient 1 7246 #ifndef GL_ARB_window_pos 7247 #define GL_ARB_window_pos 1 7248 #ifdef GL_GLEXT_PROTOTYPES 7284 #ifndef GL_ARB_vertex_program 7285 #define GL_ARB_vertex_program 1 7286 #ifdef GL_GLEXT_PROTOTYPES 7414 #ifndef GL_ARB_fragment_program 7415 #define GL_ARB_fragment_program 1 7419 #ifndef GL_ARB_vertex_buffer_object 7420 #define GL_ARB_vertex_buffer_object 1 7421 #ifdef GL_GLEXT_PROTOTYPES 7447 #ifndef GL_ARB_occlusion_query 7448 #define GL_ARB_occlusion_query 1 7449 #ifdef GL_GLEXT_PROTOTYPES 7469 #ifndef GL_ARB_shader_objects 7470 #define GL_ARB_shader_objects 1 7471 #ifdef GL_GLEXT_PROTOTYPES 7553 #ifndef GL_ARB_vertex_shader 7554 #define GL_ARB_vertex_shader 1 7555 #ifdef GL_GLEXT_PROTOTYPES 7565 #ifndef GL_ARB_fragment_shader 7566 #define GL_ARB_fragment_shader 1 7569 #ifndef GL_ARB_shading_language_100 7570 #define GL_ARB_shading_language_100 1 7573 #ifndef GL_ARB_texture_non_power_of_two 7574 #define GL_ARB_texture_non_power_of_two 1 7577 #ifndef GL_ARB_point_sprite 7578 #define GL_ARB_point_sprite 1 7581 #ifndef GL_ARB_fragment_program_shadow 7582 #define GL_ARB_fragment_program_shadow 1 7585 #ifndef GL_ARB_draw_buffers 7586 #define GL_ARB_draw_buffers 1 7587 #ifdef GL_GLEXT_PROTOTYPES 7593 #ifndef GL_ARB_texture_rectangle 7594 #define GL_ARB_texture_rectangle 1 7597 #ifndef GL_ARB_color_buffer_float 7598 #define GL_ARB_color_buffer_float 1 7599 #ifdef GL_GLEXT_PROTOTYPES 7605 #ifndef GL_ARB_half_float_pixel 7606 #define GL_ARB_half_float_pixel 1 7609 #ifndef GL_ARB_texture_float 7610 #define GL_ARB_texture_float 1 7613 #ifndef GL_ARB_pixel_buffer_object 7614 #define GL_ARB_pixel_buffer_object 1 7617 #ifndef GL_ARB_depth_buffer_float 7618 #define GL_ARB_depth_buffer_float 1 7621 #ifndef GL_ARB_draw_instanced 7622 #define GL_ARB_draw_instanced 1 7623 #ifdef GL_GLEXT_PROTOTYPES 7631 #ifndef GL_ARB_framebuffer_object 7632 #define GL_ARB_framebuffer_object 1 7633 #ifdef GL_GLEXT_PROTOTYPES 7677 #ifndef GL_ARB_framebuffer_sRGB 7678 #define GL_ARB_framebuffer_sRGB 1 7681 #ifndef GL_ARB_geometry_shader4 7682 #define GL_ARB_geometry_shader4 1 7683 #ifdef GL_GLEXT_PROTOTYPES 7695 #ifndef GL_ARB_half_float_vertex 7696 #define GL_ARB_half_float_vertex 1 7699 #ifndef GL_ARB_instanced_arrays 7700 #define GL_ARB_instanced_arrays 1 7701 #ifdef GL_GLEXT_PROTOTYPES 7707 #ifndef GL_ARB_map_buffer_range 7708 #define GL_ARB_map_buffer_range 1 7709 #ifdef GL_GLEXT_PROTOTYPES 7717 #ifndef GL_ARB_texture_buffer_object 7718 #define GL_ARB_texture_buffer_object 1 7719 #ifdef GL_GLEXT_PROTOTYPES 7725 #ifndef GL_ARB_texture_compression_rgtc 7726 #define GL_ARB_texture_compression_rgtc 1 7729 #ifndef GL_ARB_texture_rg 7730 #define GL_ARB_texture_rg 1 7733 #ifndef GL_ARB_vertex_array_object 7734 #define GL_ARB_vertex_array_object 1 7735 #ifdef GL_GLEXT_PROTOTYPES 7747 #ifndef GL_ARB_uniform_buffer_object 7748 #define GL_ARB_uniform_buffer_object 1 7749 #ifdef GL_GLEXT_PROTOTYPES 7767 #ifndef GL_ARB_compatibility 7768 #define GL_ARB_compatibility 1 7771 #ifndef GL_ARB_copy_buffer 7772 #define GL_ARB_copy_buffer 1 7773 #ifdef GL_GLEXT_PROTOTYPES 7779 #ifndef GL_ARB_shader_texture_lod 7780 #define GL_ARB_shader_texture_lod 1 7783 #ifndef GL_ARB_depth_clamp 7784 #define GL_ARB_depth_clamp 1 7787 #ifndef GL_ARB_draw_elements_base_vertex 7788 #define GL_ARB_draw_elements_base_vertex 1 7789 #ifdef GL_GLEXT_PROTOTYPES 7801 #ifndef GL_ARB_fragment_coord_conventions 7802 #define GL_ARB_fragment_coord_conventions 1 7805 #ifndef GL_ARB_provoking_vertex 7806 #define GL_ARB_provoking_vertex 1 7807 #ifdef GL_GLEXT_PROTOTYPES 7813 #ifndef GL_ARB_seamless_cube_map 7814 #define GL_ARB_seamless_cube_map 1 7818 #define GL_ARB_sync 1 7819 #ifdef GL_GLEXT_PROTOTYPES 7837 #ifndef GL_ARB_texture_multisample 7838 #define GL_ARB_texture_multisample 1 7839 #ifdef GL_GLEXT_PROTOTYPES 7851 #ifndef GL_ARB_vertex_array_bgra 7852 #define GL_ARB_vertex_array_bgra 1 7855 #ifndef GL_ARB_draw_buffers_blend 7856 #define GL_ARB_draw_buffers_blend 1 7857 #ifdef GL_GLEXT_PROTOTYPES 7869 #ifndef GL_ARB_sample_shading 7870 #define GL_ARB_sample_shading 1 7871 #ifdef GL_GLEXT_PROTOTYPES 7877 #ifndef GL_ARB_texture_cube_map_array 7878 #define GL_ARB_texture_cube_map_array 1 7881 #ifndef GL_ARB_texture_gather 7882 #define GL_ARB_texture_gather 1 7885 #ifndef GL_ARB_texture_query_lod 7886 #define GL_ARB_texture_query_lod 1 7889 #ifndef GL_ARB_shading_language_include 7890 #define GL_ARB_shading_language_include 1 7891 #ifdef GL_GLEXT_PROTOTYPES 7907 #ifndef GL_ARB_texture_compression_bptc 7908 #define GL_ARB_texture_compression_bptc 1 7911 #ifndef GL_ARB_blend_func_extended 7912 #define GL_ARB_blend_func_extended 1 7913 #ifdef GL_GLEXT_PROTOTYPES 7921 #ifndef GL_ARB_explicit_attrib_location 7922 #define GL_ARB_explicit_attrib_location 1 7925 #ifndef GL_ARB_occlusion_query2 7926 #define GL_ARB_occlusion_query2 1 7929 #ifndef GL_ARB_sampler_objects 7930 #define GL_ARB_sampler_objects 1 7931 #ifdef GL_GLEXT_PROTOTYPES 7963 #ifndef GL_ARB_shader_bit_encoding 7964 #define GL_ARB_shader_bit_encoding 1 7967 #ifndef GL_ARB_texture_rgb10_a2ui 7968 #define GL_ARB_texture_rgb10_a2ui 1 7971 #ifndef GL_ARB_texture_swizzle 7972 #define GL_ARB_texture_swizzle 1 7975 #ifndef GL_ARB_timer_query 7976 #define GL_ARB_timer_query 1 7977 #ifdef GL_GLEXT_PROTOTYPES 7987 #ifndef GL_ARB_vertex_type_2_10_10_10_rev 7988 #define GL_ARB_vertex_type_2_10_10_10_rev 1 7989 #ifdef GL_GLEXT_PROTOTYPES 8069 #ifndef GL_ARB_draw_indirect 8070 #define GL_ARB_draw_indirect 1 8071 #ifdef GL_GLEXT_PROTOTYPES 8079 #ifndef GL_ARB_gpu_shader5 8080 #define GL_ARB_gpu_shader5 1 8083 #ifndef GL_ARB_gpu_shader_fp64 8084 #define GL_ARB_gpu_shader_fp64 1 8085 #ifdef GL_GLEXT_PROTOTYPES 8125 #ifndef GL_ARB_shader_subroutine 8126 #define GL_ARB_shader_subroutine 1 8127 #ifdef GL_GLEXT_PROTOTYPES 8147 #ifndef GL_ARB_tessellation_shader 8148 #define GL_ARB_tessellation_shader 1 8149 #ifdef GL_GLEXT_PROTOTYPES 8157 #ifndef GL_ARB_texture_buffer_object_rgb32 8158 #define GL_ARB_texture_buffer_object_rgb32 1 8161 #ifndef GL_ARB_transform_feedback2 8162 #define GL_ARB_transform_feedback2 1 8163 #ifdef GL_GLEXT_PROTOTYPES 8181 #ifndef GL_ARB_transform_feedback3 8182 #define GL_ARB_transform_feedback3 1 8183 #ifdef GL_GLEXT_PROTOTYPES 8195 #ifndef GL_ARB_ES2_compatibility 8196 #define GL_ARB_ES2_compatibility 1 8197 #ifdef GL_GLEXT_PROTOTYPES 8211 #ifndef GL_ARB_get_program_binary 8212 #define GL_ARB_get_program_binary 1 8213 #ifdef GL_GLEXT_PROTOTYPES 8223 #ifndef GL_ARB_separate_shader_objects 8224 #define GL_ARB_separate_shader_objects 1 8225 #ifdef GL_GLEXT_PROTOTYPES 8349 #ifndef GL_ARB_vertex_attrib_64bit 8350 #define GL_ARB_vertex_attrib_64bit 1 8351 #ifdef GL_GLEXT_PROTOTYPES 8375 #ifndef GL_ARB_viewport_array 8376 #define GL_ARB_viewport_array 1 8377 #ifdef GL_GLEXT_PROTOTYPES 8401 #ifndef GL_ARB_cl_event 8402 #define GL_ARB_cl_event 1 8403 #ifdef GL_GLEXT_PROTOTYPES 8409 #ifndef GL_ARB_debug_output 8410 #define GL_ARB_debug_output 1 8411 #ifdef GL_GLEXT_PROTOTYPES 8423 #ifndef GL_ARB_robustness 8424 #define GL_ARB_robustness 1 8425 #ifdef GL_GLEXT_PROTOTYPES 8469 #ifndef GL_ARB_shader_stencil_export 8470 #define GL_ARB_shader_stencil_export 1 8473 #ifndef GL_ARB_base_instance 8474 #define GL_ARB_base_instance 1 8475 #ifdef GL_GLEXT_PROTOTYPES 8485 #ifndef GL_ARB_shading_language_420pack 8486 #define GL_ARB_shading_language_420pack 1 8489 #ifndef GL_ARB_transform_feedback_instanced 8490 #define GL_ARB_transform_feedback_instanced 1 8491 #ifdef GL_GLEXT_PROTOTYPES 8499 #ifndef GL_ARB_compressed_texture_pixel_storage 8500 #define GL_ARB_compressed_texture_pixel_storage 1 8503 #ifndef GL_ARB_conservative_depth 8504 #define GL_ARB_conservative_depth 1 8507 #ifndef GL_ARB_internalformat_query 8508 #define GL_ARB_internalformat_query 1 8509 #ifdef GL_GLEXT_PROTOTYPES 8515 #ifndef GL_ARB_map_buffer_alignment 8516 #define GL_ARB_map_buffer_alignment 1 8519 #ifndef GL_ARB_shader_atomic_counters 8520 #define GL_ARB_shader_atomic_counters 1 8521 #ifdef GL_GLEXT_PROTOTYPES 8527 #ifndef GL_ARB_shader_image_load_store 8528 #define GL_ARB_shader_image_load_store 1 8529 #ifdef GL_GLEXT_PROTOTYPES 8537 #ifndef GL_ARB_shading_language_packing 8538 #define GL_ARB_shading_language_packing 1 8541 #ifndef GL_ARB_texture_storage 8542 #define GL_ARB_texture_storage 1 8543 #ifdef GL_GLEXT_PROTOTYPES 8559 #ifndef GL_KHR_texture_compression_astc_ldr 8560 #define GL_KHR_texture_compression_astc_ldr 1 8563 #ifndef GL_KHR_debug 8564 #define GL_KHR_debug 1 8565 #ifdef GL_GLEXT_PROTOTYPES 8589 #ifndef GL_ARB_arrays_of_arrays 8590 #define GL_ARB_arrays_of_arrays 1 8593 #ifndef GL_ARB_clear_buffer_object 8594 #define GL_ARB_clear_buffer_object 1 8595 #ifdef GL_GLEXT_PROTOTYPES 8607 #ifndef GL_ARB_compute_shader 8608 #define GL_ARB_compute_shader 1 8609 #ifdef GL_GLEXT_PROTOTYPES 8617 #ifndef GL_ARB_copy_image 8618 #define GL_ARB_copy_image 1 8619 #ifdef GL_GLEXT_PROTOTYPES 8620 GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
8622 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth);
8625 #ifndef GL_ARB_texture_view 8626 #define GL_ARB_texture_view 1 8627 #ifdef GL_GLEXT_PROTOTYPES 8633 #ifndef GL_ARB_vertex_attrib_binding 8634 #define GL_ARB_vertex_attrib_binding 1 8635 #ifdef GL_GLEXT_PROTOTYPES 8663 #ifndef GL_ARB_robustness_isolation 8664 #define GL_ARB_robustness_isolation 1 8667 #ifndef GL_ARB_ES3_compatibility 8668 #define GL_ARB_ES3_compatibility 1 8671 #ifndef GL_ARB_explicit_uniform_location 8672 #define GL_ARB_explicit_uniform_location 1 8675 #ifndef GL_ARB_fragment_layer_viewport 8676 #define GL_ARB_fragment_layer_viewport 1 8679 #ifndef GL_ARB_framebuffer_no_attachments 8680 #define GL_ARB_framebuffer_no_attachments 1 8681 #ifdef GL_GLEXT_PROTOTYPES 8693 #ifndef GL_ARB_internalformat_query2 8694 #define GL_ARB_internalformat_query2 1 8695 #ifdef GL_GLEXT_PROTOTYPES 8701 #ifndef GL_ARB_invalidate_subdata 8702 #define GL_ARB_invalidate_subdata 1 8703 #ifdef GL_GLEXT_PROTOTYPES 8719 #ifndef GL_ARB_multi_draw_indirect 8720 #define GL_ARB_multi_draw_indirect 1 8721 #ifdef GL_GLEXT_PROTOTYPES 8729 #ifndef GL_ARB_program_interface_query 8730 #define GL_ARB_program_interface_query 1 8731 #ifdef GL_GLEXT_PROTOTYPES 8747 #ifndef GL_ARB_robust_buffer_access_behavior 8748 #define GL_ARB_robust_buffer_access_behavior 1 8751 #ifndef GL_ARB_shader_image_size 8752 #define GL_ARB_shader_image_size 1 8755 #ifndef GL_ARB_shader_storage_buffer_object 8756 #define GL_ARB_shader_storage_buffer_object 1 8757 #ifdef GL_GLEXT_PROTOTYPES 8763 #ifndef GL_ARB_stencil_texturing 8764 #define GL_ARB_stencil_texturing 1 8767 #ifndef GL_ARB_texture_buffer_range 8768 #define GL_ARB_texture_buffer_range 1 8769 #ifdef GL_GLEXT_PROTOTYPES 8777 #ifndef GL_ARB_texture_query_levels 8778 #define GL_ARB_texture_query_levels 1 8781 #ifndef GL_ARB_texture_storage_multisample 8782 #define GL_ARB_texture_storage_multisample 1 8783 #ifdef GL_GLEXT_PROTOTYPES 8796 #define GL_EXT_abgr 1 8799 #ifndef GL_EXT_blend_color 8800 #define GL_EXT_blend_color 1 8801 #ifdef GL_GLEXT_PROTOTYPES 8807 #ifndef GL_EXT_polygon_offset 8808 #define GL_EXT_polygon_offset 1 8809 #ifdef GL_GLEXT_PROTOTYPES 8815 #ifndef GL_EXT_texture 8816 #define GL_EXT_texture 1 8819 #ifndef GL_EXT_texture3D 8820 #define GL_EXT_texture3D 1 8821 #ifdef GL_GLEXT_PROTOTYPES 8823 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8826 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8829 #ifndef GL_SGIS_texture_filter4 8830 #define GL_SGIS_texture_filter4 1 8831 #ifdef GL_GLEXT_PROTOTYPES 8839 #ifndef GL_EXT_subtexture 8840 #define GL_EXT_subtexture 1 8841 #ifdef GL_GLEXT_PROTOTYPES 8849 #ifndef GL_EXT_copy_texture 8850 #define GL_EXT_copy_texture 1 8851 #ifdef GL_GLEXT_PROTOTYPES 8865 #ifndef GL_EXT_histogram 8866 #define GL_EXT_histogram 1 8867 #ifdef GL_GLEXT_PROTOTYPES 8891 #ifndef GL_EXT_convolution 8892 #define GL_EXT_convolution 1 8893 #ifdef GL_GLEXT_PROTOTYPES 8923 #ifndef GL_SGI_color_matrix 8924 #define GL_SGI_color_matrix 1 8927 #ifndef GL_SGI_color_table 8928 #define GL_SGI_color_table 1 8929 #ifdef GL_GLEXT_PROTOTYPES 8947 #ifndef GL_SGIX_pixel_texture 8948 #define GL_SGIX_pixel_texture 1 8949 #ifdef GL_GLEXT_PROTOTYPES 8955 #ifndef GL_SGIS_pixel_texture 8956 #define GL_SGIS_pixel_texture 1 8957 #ifdef GL_GLEXT_PROTOTYPES 8973 #ifndef GL_SGIS_texture4D 8974 #define GL_SGIS_texture4D 1 8975 #ifdef GL_GLEXT_PROTOTYPES 8976 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8977 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8979 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8980 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLsizei size4d,
GLenum format,
GLenum type,
const GLvoid *
pixels);
8983 #ifndef GL_SGI_texture_color_table 8984 #define GL_SGI_texture_color_table 1 8987 #ifndef GL_EXT_cmyka 8988 #define GL_EXT_cmyka 1 8991 #ifndef GL_EXT_texture_object 8992 #define GL_EXT_texture_object 1 8993 #ifdef GL_GLEXT_PROTOTYPES 9009 #ifndef GL_SGIS_detail_texture 9010 #define GL_SGIS_detail_texture 1 9011 #ifdef GL_GLEXT_PROTOTYPES 9019 #ifndef GL_SGIS_sharpen_texture 9020 #define GL_SGIS_sharpen_texture 1 9021 #ifdef GL_GLEXT_PROTOTYPES 9029 #ifndef GL_EXT_packed_pixels 9030 #define GL_EXT_packed_pixels 1 9033 #ifndef GL_SGIS_texture_lod 9034 #define GL_SGIS_texture_lod 1 9037 #ifndef GL_SGIS_multisample 9038 #define GL_SGIS_multisample 1 9039 #ifdef GL_GLEXT_PROTOTYPES 9047 #ifndef GL_EXT_rescale_normal 9048 #define GL_EXT_rescale_normal 1 9051 #ifndef GL_EXT_vertex_array 9052 #define GL_EXT_vertex_array 1 9053 #ifdef GL_GLEXT_PROTOTYPES 9075 #ifndef GL_EXT_misc_attribute 9076 #define GL_EXT_misc_attribute 1 9079 #ifndef GL_SGIS_generate_mipmap 9080 #define GL_SGIS_generate_mipmap 1 9083 #ifndef GL_SGIX_clipmap 9084 #define GL_SGIX_clipmap 1 9087 #ifndef GL_SGIX_shadow 9088 #define GL_SGIX_shadow 1 9091 #ifndef GL_SGIS_texture_edge_clamp 9092 #define GL_SGIS_texture_edge_clamp 1 9095 #ifndef GL_SGIS_texture_border_clamp 9096 #define GL_SGIS_texture_border_clamp 1 9099 #ifndef GL_EXT_blend_minmax 9100 #define GL_EXT_blend_minmax 1 9101 #ifdef GL_GLEXT_PROTOTYPES 9107 #ifndef GL_EXT_blend_subtract 9108 #define GL_EXT_blend_subtract 1 9111 #ifndef GL_EXT_blend_logic_op 9112 #define GL_EXT_blend_logic_op 1 9115 #ifndef GL_SGIX_interlace 9116 #define GL_SGIX_interlace 1 9119 #ifndef GL_SGIX_pixel_tiles 9120 #define GL_SGIX_pixel_tiles 1 9123 #ifndef GL_SGIX_texture_select 9124 #define GL_SGIX_texture_select 1 9127 #ifndef GL_SGIX_sprite 9128 #define GL_SGIX_sprite 1 9129 #ifdef GL_GLEXT_PROTOTYPES 9141 #ifndef GL_SGIX_texture_multi_buffer 9142 #define GL_SGIX_texture_multi_buffer 1 9145 #ifndef GL_EXT_point_parameters 9146 #define GL_EXT_point_parameters 1 9147 #ifdef GL_GLEXT_PROTOTYPES 9155 #ifndef GL_SGIS_point_parameters 9156 #define GL_SGIS_point_parameters 1 9157 #ifdef GL_GLEXT_PROTOTYPES 9165 #ifndef GL_SGIX_instruments 9166 #define GL_SGIX_instruments 1 9167 #ifdef GL_GLEXT_PROTOTYPES 9183 #ifndef GL_SGIX_texture_scale_bias 9184 #define GL_SGIX_texture_scale_bias 1 9187 #ifndef GL_SGIX_framezoom 9188 #define GL_SGIX_framezoom 1 9189 #ifdef GL_GLEXT_PROTOTYPES 9195 #ifndef GL_SGIX_tag_sample_buffer 9196 #define GL_SGIX_tag_sample_buffer 1 9197 #ifdef GL_GLEXT_PROTOTYPES 9203 #ifndef GL_SGIX_polynomial_ffd 9204 #define GL_SGIX_polynomial_ffd 1 9205 #ifdef GL_GLEXT_PROTOTYPES 9206 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
9207 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
9211 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
GLdouble w1,
GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
9212 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
9217 #ifndef GL_SGIX_reference_plane 9218 #define GL_SGIX_reference_plane 1 9219 #ifdef GL_GLEXT_PROTOTYPES 9225 #ifndef GL_SGIX_flush_raster 9226 #define GL_SGIX_flush_raster 1 9227 #ifdef GL_GLEXT_PROTOTYPES 9233 #ifndef GL_SGIX_depth_texture 9234 #define GL_SGIX_depth_texture 1 9237 #ifndef GL_SGIS_fog_function 9238 #define GL_SGIS_fog_function 1 9239 #ifdef GL_GLEXT_PROTOTYPES 9247 #ifndef GL_SGIX_fog_offset 9248 #define GL_SGIX_fog_offset 1 9251 #ifndef GL_HP_image_transform 9252 #define GL_HP_image_transform 1 9253 #ifdef GL_GLEXT_PROTOTYPES 9269 #ifndef GL_HP_convolution_border_modes 9270 #define GL_HP_convolution_border_modes 1 9273 #ifndef GL_SGIX_texture_add_env 9274 #define GL_SGIX_texture_add_env 1 9277 #ifndef GL_EXT_color_subtable 9278 #define GL_EXT_color_subtable 1 9279 #ifdef GL_GLEXT_PROTOTYPES 9287 #ifndef GL_PGI_vertex_hints 9288 #define GL_PGI_vertex_hints 1 9291 #ifndef GL_PGI_misc_hints 9292 #define GL_PGI_misc_hints 1 9293 #ifdef GL_GLEXT_PROTOTYPES 9299 #ifndef GL_EXT_paletted_texture 9300 #define GL_EXT_paletted_texture 1 9301 #ifdef GL_GLEXT_PROTOTYPES 9313 #ifndef GL_EXT_clip_volume_hint 9314 #define GL_EXT_clip_volume_hint 1 9317 #ifndef GL_SGIX_list_priority 9318 #define GL_SGIX_list_priority 1 9319 #ifdef GL_GLEXT_PROTOTYPES 9335 #ifndef GL_SGIX_ir_instrument1 9336 #define GL_SGIX_ir_instrument1 1 9339 #ifndef GL_SGIX_calligraphic_fragment 9340 #define GL_SGIX_calligraphic_fragment 1 9343 #ifndef GL_SGIX_texture_lod_bias 9344 #define GL_SGIX_texture_lod_bias 1 9347 #ifndef GL_SGIX_shadow_ambient 9348 #define GL_SGIX_shadow_ambient 1 9351 #ifndef GL_EXT_index_texture 9352 #define GL_EXT_index_texture 1 9355 #ifndef GL_EXT_index_material 9356 #define GL_EXT_index_material 1 9357 #ifdef GL_GLEXT_PROTOTYPES 9363 #ifndef GL_EXT_index_func 9364 #define GL_EXT_index_func 1 9365 #ifdef GL_GLEXT_PROTOTYPES 9371 #ifndef GL_EXT_index_array_formats 9372 #define GL_EXT_index_array_formats 1 9375 #ifndef GL_EXT_compiled_vertex_array 9376 #define GL_EXT_compiled_vertex_array 1 9377 #ifdef GL_GLEXT_PROTOTYPES 9385 #ifndef GL_EXT_cull_vertex 9386 #define GL_EXT_cull_vertex 1 9387 #ifdef GL_GLEXT_PROTOTYPES 9395 #ifndef GL_SGIX_ycrcb 9396 #define GL_SGIX_ycrcb 1 9399 #ifndef GL_SGIX_fragment_lighting 9400 #define GL_SGIX_fragment_lighting 1 9401 #ifdef GL_GLEXT_PROTOTYPES 9441 #ifndef GL_IBM_rasterpos_clip 9442 #define GL_IBM_rasterpos_clip 1 9445 #ifndef GL_HP_texture_lighting 9446 #define GL_HP_texture_lighting 1 9449 #ifndef GL_EXT_draw_range_elements 9450 #define GL_EXT_draw_range_elements 1 9451 #ifdef GL_GLEXT_PROTOTYPES 9457 #ifndef GL_WIN_phong_shading 9458 #define GL_WIN_phong_shading 1 9461 #ifndef GL_WIN_specular_fog 9462 #define GL_WIN_specular_fog 1 9465 #ifndef GL_EXT_light_texture 9466 #define GL_EXT_light_texture 1 9467 #ifdef GL_GLEXT_PROTOTYPES 9477 #ifndef GL_SGIX_blend_alpha_minmax 9478 #define GL_SGIX_blend_alpha_minmax 1 9482 #define GL_EXT_bgra 1 9485 #ifndef GL_SGIX_async 9486 #define GL_SGIX_async 1 9487 #ifdef GL_GLEXT_PROTOTYPES 9503 #ifndef GL_SGIX_async_pixel 9504 #define GL_SGIX_async_pixel 1 9507 #ifndef GL_SGIX_async_histogram 9508 #define GL_SGIX_async_histogram 1 9511 #ifndef GL_INTEL_parallel_arrays 9512 #define GL_INTEL_parallel_arrays 1 9513 #ifdef GL_GLEXT_PROTOTYPES 9525 #ifndef GL_HP_occlusion_test 9526 #define GL_HP_occlusion_test 1 9529 #ifndef GL_EXT_pixel_transform 9530 #define GL_EXT_pixel_transform 1 9531 #ifdef GL_GLEXT_PROTOTYPES 9547 #ifndef GL_EXT_pixel_transform_color_table 9548 #define GL_EXT_pixel_transform_color_table 1 9551 #ifndef GL_EXT_shared_texture_palette 9552 #define GL_EXT_shared_texture_palette 1 9555 #ifndef GL_EXT_separate_specular_color 9556 #define GL_EXT_separate_specular_color 1 9559 #ifndef GL_EXT_secondary_color 9560 #define GL_EXT_secondary_color 1 9561 #ifdef GL_GLEXT_PROTOTYPES 9599 #ifndef GL_EXT_texture_perturb_normal 9600 #define GL_EXT_texture_perturb_normal 1 9601 #ifdef GL_GLEXT_PROTOTYPES 9607 #ifndef GL_EXT_multi_draw_arrays 9608 #define GL_EXT_multi_draw_arrays 1 9609 #ifdef GL_GLEXT_PROTOTYPES 9617 #ifndef GL_EXT_fog_coord 9618 #define GL_EXT_fog_coord 1 9619 #ifdef GL_GLEXT_PROTOTYPES 9633 #ifndef GL_REND_screen_coordinates 9634 #define GL_REND_screen_coordinates 1 9637 #ifndef GL_EXT_coordinate_frame 9638 #define GL_EXT_coordinate_frame 1 9639 #ifdef GL_GLEXT_PROTOTYPES 9687 #ifndef GL_EXT_texture_env_combine 9688 #define GL_EXT_texture_env_combine 1 9691 #ifndef GL_APPLE_specular_vector 9692 #define GL_APPLE_specular_vector 1 9695 #ifndef GL_APPLE_transform_hint 9696 #define GL_APPLE_transform_hint 1 9699 #ifndef GL_SGIX_fog_scale 9700 #define GL_SGIX_fog_scale 1 9703 #ifndef GL_SUNX_constant_data 9704 #define GL_SUNX_constant_data 1 9705 #ifdef GL_GLEXT_PROTOTYPES 9711 #ifndef GL_SUN_global_alpha 9712 #define GL_SUN_global_alpha 1 9713 #ifdef GL_GLEXT_PROTOTYPES 9733 #ifndef GL_SUN_triangle_list 9734 #define GL_SUN_triangle_list 1 9735 #ifdef GL_GLEXT_PROTOTYPES 9753 #ifndef GL_SUN_vertex 9754 #define GL_SUN_vertex 1 9755 #ifdef GL_GLEXT_PROTOTYPES 9776 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
9778 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
9788 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
9794 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
9817 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
9819 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
9829 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
9835 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
9839 #ifndef GL_EXT_blend_func_separate 9840 #define GL_EXT_blend_func_separate 1 9841 #ifdef GL_GLEXT_PROTOTYPES 9847 #ifndef GL_INGR_blend_func_separate 9848 #define GL_INGR_blend_func_separate 1 9849 #ifdef GL_GLEXT_PROTOTYPES 9855 #ifndef GL_INGR_color_clamp 9856 #define GL_INGR_color_clamp 1 9859 #ifndef GL_INGR_interlace_read 9860 #define GL_INGR_interlace_read 1 9863 #ifndef GL_EXT_stencil_wrap 9864 #define GL_EXT_stencil_wrap 1 9867 #ifndef GL_EXT_422_pixels 9868 #define GL_EXT_422_pixels 1 9871 #ifndef GL_NV_texgen_reflection 9872 #define GL_NV_texgen_reflection 1 9875 #ifndef GL_SUN_convolution_border_modes 9876 #define GL_SUN_convolution_border_modes 1 9879 #ifndef GL_EXT_texture_env_add 9880 #define GL_EXT_texture_env_add 1 9883 #ifndef GL_EXT_texture_lod_bias 9884 #define GL_EXT_texture_lod_bias 1 9887 #ifndef GL_EXT_texture_filter_anisotropic 9888 #define GL_EXT_texture_filter_anisotropic 1 9891 #ifndef GL_EXT_vertex_weighting 9892 #define GL_EXT_vertex_weighting 1 9893 #ifdef GL_GLEXT_PROTOTYPES 9903 #ifndef GL_NV_light_max_exponent 9904 #define GL_NV_light_max_exponent 1 9907 #ifndef GL_NV_vertex_array_range 9908 #define GL_NV_vertex_array_range 1 9909 #ifdef GL_GLEXT_PROTOTYPES 9917 #ifndef GL_NV_register_combiners 9918 #define GL_NV_register_combiners 1 9919 #ifdef GL_GLEXT_PROTOTYPES 9949 #ifndef GL_NV_fog_distance 9950 #define GL_NV_fog_distance 1 9953 #ifndef GL_NV_texgen_emboss 9954 #define GL_NV_texgen_emboss 1 9957 #ifndef GL_NV_blend_square 9958 #define GL_NV_blend_square 1 9961 #ifndef GL_NV_texture_env_combine4 9962 #define GL_NV_texture_env_combine4 1 9965 #ifndef GL_MESA_resize_buffers 9966 #define GL_MESA_resize_buffers 1 9967 #ifdef GL_GLEXT_PROTOTYPES 9973 #ifndef GL_MESA_window_pos 9974 #define GL_MESA_window_pos 1 9975 #ifdef GL_GLEXT_PROTOTYPES 10027 #ifndef GL_IBM_cull_vertex 10028 #define GL_IBM_cull_vertex 1 10031 #ifndef GL_IBM_multimode_draw_arrays 10032 #define GL_IBM_multimode_draw_arrays 1 10033 #ifdef GL_GLEXT_PROTOTYPES 10041 #ifndef GL_IBM_vertex_array_lists 10042 #define GL_IBM_vertex_array_lists 1 10043 #ifdef GL_GLEXT_PROTOTYPES 10063 #ifndef GL_SGIX_subsample 10064 #define GL_SGIX_subsample 1 10067 #ifndef GL_SGIX_ycrcba 10068 #define GL_SGIX_ycrcba 1 10071 #ifndef GL_SGIX_ycrcb_subsample 10072 #define GL_SGIX_ycrcb_subsample 1 10075 #ifndef GL_SGIX_depth_pass_instrument 10076 #define GL_SGIX_depth_pass_instrument 1 10079 #ifndef GL_3DFX_texture_compression_FXT1 10080 #define GL_3DFX_texture_compression_FXT1 1 10083 #ifndef GL_3DFX_multisample 10084 #define GL_3DFX_multisample 1 10087 #ifndef GL_3DFX_tbuffer 10088 #define GL_3DFX_tbuffer 1 10089 #ifdef GL_GLEXT_PROTOTYPES 10095 #ifndef GL_EXT_multisample 10096 #define GL_EXT_multisample 1 10097 #ifdef GL_GLEXT_PROTOTYPES 10105 #ifndef GL_SGIX_vertex_preclip 10106 #define GL_SGIX_vertex_preclip 1 10109 #ifndef GL_SGIX_convolution_accuracy 10110 #define GL_SGIX_convolution_accuracy 1 10113 #ifndef GL_SGIX_resample 10114 #define GL_SGIX_resample 1 10117 #ifndef GL_SGIS_point_line_texgen 10118 #define GL_SGIS_point_line_texgen 1 10121 #ifndef GL_SGIS_texture_color_mask 10122 #define GL_SGIS_texture_color_mask 1 10123 #ifdef GL_GLEXT_PROTOTYPES 10129 #ifndef GL_SGIX_igloo_interface 10130 #define GL_SGIX_igloo_interface 1 10131 #ifdef GL_GLEXT_PROTOTYPES 10137 #ifndef GL_EXT_texture_env_dot3 10138 #define GL_EXT_texture_env_dot3 1 10141 #ifndef GL_ATI_texture_mirror_once 10142 #define GL_ATI_texture_mirror_once 1 10145 #ifndef GL_NV_fence 10146 #define GL_NV_fence 1 10147 #ifdef GL_GLEXT_PROTOTYPES 10165 #ifndef GL_NV_evaluators 10166 #define GL_NV_evaluators 1 10167 #ifdef GL_GLEXT_PROTOTYPES 10189 #ifndef GL_NV_packed_depth_stencil 10190 #define GL_NV_packed_depth_stencil 1 10193 #ifndef GL_NV_register_combiners2 10194 #define GL_NV_register_combiners2 1 10195 #ifdef GL_GLEXT_PROTOTYPES 10203 #ifndef GL_NV_texture_compression_vtc 10204 #define GL_NV_texture_compression_vtc 1 10207 #ifndef GL_NV_texture_rectangle 10208 #define GL_NV_texture_rectangle 1 10211 #ifndef GL_NV_texture_shader 10212 #define GL_NV_texture_shader 1 10215 #ifndef GL_NV_texture_shader2 10216 #define GL_NV_texture_shader2 1 10219 #ifndef GL_NV_vertex_array_range2 10220 #define GL_NV_vertex_array_range2 1 10223 #ifndef GL_NV_vertex_program 10224 #define GL_NV_vertex_program 1 10225 #ifdef GL_GLEXT_PROTOTYPES 10357 #ifndef GL_SGIX_texture_coordinate_clamp 10358 #define GL_SGIX_texture_coordinate_clamp 1 10361 #ifndef GL_SGIX_scalebias_hint 10362 #define GL_SGIX_scalebias_hint 1 10365 #ifndef GL_OML_interlace 10366 #define GL_OML_interlace 1 10369 #ifndef GL_OML_subsample 10370 #define GL_OML_subsample 1 10373 #ifndef GL_OML_resample 10374 #define GL_OML_resample 1 10377 #ifndef GL_NV_copy_depth_to_color 10378 #define GL_NV_copy_depth_to_color 1 10381 #ifndef GL_ATI_envmap_bumpmap 10382 #define GL_ATI_envmap_bumpmap 1 10383 #ifdef GL_GLEXT_PROTOTYPES 10395 #ifndef GL_ATI_fragment_shader 10396 #define GL_ATI_fragment_shader 1 10397 #ifdef GL_GLEXT_PROTOTYPES 10407 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
10410 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
10422 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
10425 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
10429 #ifndef GL_ATI_pn_triangles 10430 #define GL_ATI_pn_triangles 1 10431 #ifdef GL_GLEXT_PROTOTYPES 10439 #ifndef GL_ATI_vertex_array_object 10440 #define GL_ATI_vertex_array_object 1 10441 #ifdef GL_GLEXT_PROTOTYPES 10469 #ifndef GL_EXT_vertex_shader 10470 #define GL_EXT_vertex_shader 1 10471 #ifdef GL_GLEXT_PROTOTYPES 10559 #ifndef GL_ATI_vertex_streams 10560 #define GL_ATI_vertex_streams 1 10561 #ifdef GL_GLEXT_PROTOTYPES 10655 #ifndef GL_ATI_element_array 10656 #define GL_ATI_element_array 1 10657 #ifdef GL_GLEXT_PROTOTYPES 10667 #ifndef GL_SUN_mesh_array 10668 #define GL_SUN_mesh_array 1 10669 #ifdef GL_GLEXT_PROTOTYPES 10675 #ifndef GL_SUN_slice_accum 10676 #define GL_SUN_slice_accum 1 10679 #ifndef GL_NV_multisample_filter_hint 10680 #define GL_NV_multisample_filter_hint 1 10683 #ifndef GL_NV_depth_clamp 10684 #define GL_NV_depth_clamp 1 10687 #ifndef GL_NV_occlusion_query 10688 #define GL_NV_occlusion_query 1 10689 #ifdef GL_GLEXT_PROTOTYPES 10707 #ifndef GL_NV_point_sprite 10708 #define GL_NV_point_sprite 1 10709 #ifdef GL_GLEXT_PROTOTYPES 10717 #ifndef GL_NV_texture_shader3 10718 #define GL_NV_texture_shader3 1 10721 #ifndef GL_NV_vertex_program1_1 10722 #define GL_NV_vertex_program1_1 1 10725 #ifndef GL_EXT_shadow_funcs 10726 #define GL_EXT_shadow_funcs 1 10729 #ifndef GL_EXT_stencil_two_side 10730 #define GL_EXT_stencil_two_side 1 10731 #ifdef GL_GLEXT_PROTOTYPES 10737 #ifndef GL_ATI_text_fragment_shader 10738 #define GL_ATI_text_fragment_shader 1 10741 #ifndef GL_APPLE_client_storage 10742 #define GL_APPLE_client_storage 1 10745 #ifndef GL_APPLE_element_array 10746 #define GL_APPLE_element_array 1 10747 #ifdef GL_GLEXT_PROTOTYPES 10761 #ifndef GL_APPLE_fence 10762 #define GL_APPLE_fence 1 10763 #ifdef GL_GLEXT_PROTOTYPES 10783 #ifndef GL_APPLE_vertex_array_object 10784 #define GL_APPLE_vertex_array_object 1 10785 #ifdef GL_GLEXT_PROTOTYPES 10797 #ifndef GL_APPLE_vertex_array_range 10798 #define GL_APPLE_vertex_array_range 1 10799 #ifdef GL_GLEXT_PROTOTYPES 10809 #ifndef GL_APPLE_ycbcr_422 10810 #define GL_APPLE_ycbcr_422 1 10814 #define GL_S3_s3tc 1 10817 #ifndef GL_ATI_draw_buffers 10818 #define GL_ATI_draw_buffers 1 10819 #ifdef GL_GLEXT_PROTOTYPES 10825 #ifndef GL_ATI_pixel_format_float 10826 #define GL_ATI_pixel_format_float 1 10832 #ifndef GL_ATI_texture_env_combine3 10833 #define GL_ATI_texture_env_combine3 1 10836 #ifndef GL_ATI_texture_float 10837 #define GL_ATI_texture_float 1 10840 #ifndef GL_NV_float_buffer 10841 #define GL_NV_float_buffer 1 10844 #ifndef GL_NV_fragment_program 10845 #define GL_NV_fragment_program 1 10847 #ifdef GL_GLEXT_PROTOTYPES 10863 #ifndef GL_NV_half_float 10864 #define GL_NV_half_float 1 10865 #ifdef GL_GLEXT_PROTOTYPES 10961 #ifndef GL_NV_pixel_data_range 10962 #define GL_NV_pixel_data_range 1 10963 #ifdef GL_GLEXT_PROTOTYPES 10971 #ifndef GL_NV_primitive_restart 10972 #define GL_NV_primitive_restart 1 10973 #ifdef GL_GLEXT_PROTOTYPES 10981 #ifndef GL_NV_texture_expand_normal 10982 #define GL_NV_texture_expand_normal 1 10985 #ifndef GL_NV_vertex_program2 10986 #define GL_NV_vertex_program2 1 10989 #ifndef GL_ATI_map_object_buffer 10990 #define GL_ATI_map_object_buffer 1 10991 #ifdef GL_GLEXT_PROTOTYPES 10999 #ifndef GL_ATI_separate_stencil 11000 #define GL_ATI_separate_stencil 1 11001 #ifdef GL_GLEXT_PROTOTYPES 11009 #ifndef GL_ATI_vertex_attrib_array_object 11010 #define GL_ATI_vertex_attrib_array_object 1 11011 #ifdef GL_GLEXT_PROTOTYPES 11021 #ifndef GL_OES_read_format 11022 #define GL_OES_read_format 1 11025 #ifndef GL_EXT_depth_bounds_test 11026 #define GL_EXT_depth_bounds_test 1 11027 #ifdef GL_GLEXT_PROTOTYPES 11033 #ifndef GL_EXT_texture_mirror_clamp 11034 #define GL_EXT_texture_mirror_clamp 1 11037 #ifndef GL_EXT_blend_equation_separate 11038 #define GL_EXT_blend_equation_separate 1 11039 #ifdef GL_GLEXT_PROTOTYPES 11045 #ifndef GL_MESA_pack_invert 11046 #define GL_MESA_pack_invert 1 11049 #ifndef GL_MESA_ycbcr_texture 11050 #define GL_MESA_ycbcr_texture 1 11053 #ifndef GL_EXT_pixel_buffer_object 11054 #define GL_EXT_pixel_buffer_object 1 11057 #ifndef GL_NV_fragment_program_option 11058 #define GL_NV_fragment_program_option 1 11061 #ifndef GL_NV_fragment_program2 11062 #define GL_NV_fragment_program2 1 11065 #ifndef GL_NV_vertex_program2_option 11066 #define GL_NV_vertex_program2_option 1 11069 #ifndef GL_NV_vertex_program3 11070 #define GL_NV_vertex_program3 1 11073 #ifndef GL_EXT_framebuffer_object 11074 #define GL_EXT_framebuffer_object 1 11075 #ifdef GL_GLEXT_PROTOTYPES 11113 #ifndef GL_GREMEDY_string_marker 11114 #define GL_GREMEDY_string_marker 1 11115 #ifdef GL_GLEXT_PROTOTYPES 11121 #ifndef GL_EXT_packed_depth_stencil 11122 #define GL_EXT_packed_depth_stencil 1 11125 #ifndef GL_EXT_stencil_clear_tag 11126 #define GL_EXT_stencil_clear_tag 1 11127 #ifdef GL_GLEXT_PROTOTYPES 11133 #ifndef GL_EXT_texture_sRGB 11134 #define GL_EXT_texture_sRGB 1 11137 #ifndef GL_EXT_framebuffer_blit 11138 #define GL_EXT_framebuffer_blit 1 11139 #ifdef GL_GLEXT_PROTOTYPES 11145 #ifndef GL_EXT_framebuffer_multisample 11146 #define GL_EXT_framebuffer_multisample 1 11147 #ifdef GL_GLEXT_PROTOTYPES 11153 #ifndef GL_MESAX_texture_stack 11154 #define GL_MESAX_texture_stack 1 11157 #ifndef GL_EXT_timer_query 11158 #define GL_EXT_timer_query 1 11159 #ifdef GL_GLEXT_PROTOTYPES 11167 #ifndef GL_EXT_gpu_program_parameters 11168 #define GL_EXT_gpu_program_parameters 1 11169 #ifdef GL_GLEXT_PROTOTYPES 11177 #ifndef GL_APPLE_flush_buffer_range 11178 #define GL_APPLE_flush_buffer_range 1 11179 #ifdef GL_GLEXT_PROTOTYPES 11187 #ifndef GL_NV_gpu_program4 11188 #define GL_NV_gpu_program4 1 11189 #ifdef GL_GLEXT_PROTOTYPES 11225 #ifndef GL_NV_geometry_program4 11226 #define GL_NV_geometry_program4 1 11227 #ifdef GL_GLEXT_PROTOTYPES 11239 #ifndef GL_EXT_geometry_shader4 11240 #define GL_EXT_geometry_shader4 1 11241 #ifdef GL_GLEXT_PROTOTYPES 11247 #ifndef GL_NV_vertex_program4 11248 #define GL_NV_vertex_program4 1 11249 #ifdef GL_GLEXT_PROTOTYPES 11299 #ifndef GL_EXT_gpu_shader4 11300 #define GL_EXT_gpu_shader4 1 11301 #ifdef GL_GLEXT_PROTOTYPES 11327 #ifndef GL_EXT_draw_instanced 11328 #define GL_EXT_draw_instanced 1 11329 #ifdef GL_GLEXT_PROTOTYPES 11337 #ifndef GL_EXT_packed_float 11338 #define GL_EXT_packed_float 1 11341 #ifndef GL_EXT_texture_array 11342 #define GL_EXT_texture_array 1 11345 #ifndef GL_EXT_texture_buffer_object 11346 #define GL_EXT_texture_buffer_object 1 11347 #ifdef GL_GLEXT_PROTOTYPES 11353 #ifndef GL_EXT_texture_compression_latc 11354 #define GL_EXT_texture_compression_latc 1 11357 #ifndef GL_EXT_texture_compression_rgtc 11358 #define GL_EXT_texture_compression_rgtc 1 11361 #ifndef GL_EXT_texture_shared_exponent 11362 #define GL_EXT_texture_shared_exponent 1 11365 #ifndef GL_NV_depth_buffer_float 11366 #define GL_NV_depth_buffer_float 1 11367 #ifdef GL_GLEXT_PROTOTYPES 11377 #ifndef GL_NV_fragment_program4 11378 #define GL_NV_fragment_program4 1 11381 #ifndef GL_NV_framebuffer_multisample_coverage 11382 #define GL_NV_framebuffer_multisample_coverage 1 11383 #ifdef GL_GLEXT_PROTOTYPES 11389 #ifndef GL_EXT_framebuffer_sRGB 11390 #define GL_EXT_framebuffer_sRGB 1 11393 #ifndef GL_NV_geometry_shader4 11394 #define GL_NV_geometry_shader4 1 11397 #ifndef GL_NV_parameter_buffer_object 11398 #define GL_NV_parameter_buffer_object 1 11399 #ifdef GL_GLEXT_PROTOTYPES 11409 #ifndef GL_EXT_draw_buffers2 11410 #define GL_EXT_draw_buffers2 1 11411 #ifdef GL_GLEXT_PROTOTYPES 11427 #ifndef GL_NV_transform_feedback 11428 #define GL_NV_transform_feedback 1 11429 #ifdef GL_GLEXT_PROTOTYPES 11457 #ifndef GL_EXT_bindable_uniform 11458 #define GL_EXT_bindable_uniform 1 11459 #ifdef GL_GLEXT_PROTOTYPES 11469 #ifndef GL_EXT_texture_integer 11470 #define GL_EXT_texture_integer 1 11471 #ifdef GL_GLEXT_PROTOTYPES 11487 #ifndef GL_GREMEDY_frame_terminator 11488 #define GL_GREMEDY_frame_terminator 1 11489 #ifdef GL_GLEXT_PROTOTYPES 11495 #ifndef GL_NV_conditional_render 11496 #define GL_NV_conditional_render 1 11497 #ifdef GL_GLEXT_PROTOTYPES 11505 #ifndef GL_NV_present_video 11506 #define GL_NV_present_video 1 11507 #ifdef GL_GLEXT_PROTOTYPES 11508 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
11509 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
11515 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
11516 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot,
GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
11523 #ifndef GL_EXT_transform_feedback 11524 #define GL_EXT_transform_feedback 1 11525 #ifdef GL_GLEXT_PROTOTYPES 11543 #ifndef GL_EXT_direct_state_access 11544 #define GL_EXT_direct_state_access 1 11545 #ifdef GL_GLEXT_PROTOTYPES 11584 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
11585 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
11604 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
11605 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
11632 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
11639 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
11791 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
11792 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
11811 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const GLvoid *
pixels);
11812 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const GLvoid *
pixels);
11839 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
11846 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const GLvoid *
bits);
11961 #ifndef GL_EXT_vertex_array_bgra 11962 #define GL_EXT_vertex_array_bgra 1 11965 #ifndef GL_EXT_texture_swizzle 11966 #define GL_EXT_texture_swizzle 1 11969 #ifndef GL_NV_explicit_multisample 11970 #define GL_NV_explicit_multisample 1 11971 #ifdef GL_GLEXT_PROTOTYPES 11981 #ifndef GL_NV_transform_feedback2 11982 #define GL_NV_transform_feedback2 1 11983 #ifdef GL_GLEXT_PROTOTYPES 12001 #ifndef GL_ATI_meminfo 12002 #define GL_ATI_meminfo 1 12005 #ifndef GL_AMD_performance_monitor 12006 #define GL_AMD_performance_monitor 1 12007 #ifdef GL_GLEXT_PROTOTYPES 12033 #ifndef GL_AMD_texture_texture4 12034 #define GL_AMD_texture_texture4 1 12037 #ifndef GL_AMD_vertex_shader_tesselator 12038 #define GL_AMD_vertex_shader_tesselator 1 12039 #ifdef GL_GLEXT_PROTOTYPES 12047 #ifndef GL_EXT_provoking_vertex 12048 #define GL_EXT_provoking_vertex 1 12049 #ifdef GL_GLEXT_PROTOTYPES 12055 #ifndef GL_EXT_texture_snorm 12056 #define GL_EXT_texture_snorm 1 12059 #ifndef GL_AMD_draw_buffers_blend 12060 #define GL_AMD_draw_buffers_blend 1 12061 #ifdef GL_GLEXT_PROTOTYPES 12073 #ifndef GL_APPLE_texture_range 12074 #define GL_APPLE_texture_range 1 12075 #ifdef GL_GLEXT_PROTOTYPES 12083 #ifndef GL_APPLE_float_pixels 12084 #define GL_APPLE_float_pixels 1 12087 #ifndef GL_APPLE_vertex_program_evaluators 12088 #define GL_APPLE_vertex_program_evaluators 1 12089 #ifdef GL_GLEXT_PROTOTYPES 12095 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
12096 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
12103 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size,
GLdouble u1,
GLdouble u2,
GLint ustride,
GLint uorder,
GLdouble v1,
GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
12104 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
12107 #ifndef GL_APPLE_aux_depth_stencil 12108 #define GL_APPLE_aux_depth_stencil 1 12111 #ifndef GL_APPLE_object_purgeable 12112 #define GL_APPLE_object_purgeable 1 12113 #ifdef GL_GLEXT_PROTOTYPES 12123 #ifndef GL_APPLE_row_bytes 12124 #define GL_APPLE_row_bytes 1 12127 #ifndef GL_APPLE_rgb_422 12128 #define GL_APPLE_rgb_422 1 12131 #ifndef GL_NV_video_capture 12132 #define GL_NV_video_capture 1 12133 #ifdef GL_GLEXT_PROTOTYPES 12161 #ifndef GL_NV_copy_image 12162 #define GL_NV_copy_image 1 12163 #ifdef GL_GLEXT_PROTOTYPES 12164 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
12166 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei width,
GLsizei height,
GLsizei depth);
12169 #ifndef GL_EXT_separate_shader_objects 12170 #define GL_EXT_separate_shader_objects 1 12171 #ifdef GL_GLEXT_PROTOTYPES 12181 #ifndef GL_NV_parameter_buffer_object2 12182 #define GL_NV_parameter_buffer_object2 1 12185 #ifndef GL_NV_shader_buffer_load 12186 #define GL_NV_shader_buffer_load 1 12187 #ifdef GL_GLEXT_PROTOTYPES 12219 #ifndef GL_NV_vertex_buffer_unified_memory 12220 #define GL_NV_vertex_buffer_unified_memory 1 12221 #ifdef GL_GLEXT_PROTOTYPES 12249 #ifndef GL_NV_texture_barrier 12250 #define GL_NV_texture_barrier 1 12251 #ifdef GL_GLEXT_PROTOTYPES 12257 #ifndef GL_AMD_shader_stencil_export 12258 #define GL_AMD_shader_stencil_export 1 12261 #ifndef GL_AMD_seamless_cubemap_per_texture 12262 #define GL_AMD_seamless_cubemap_per_texture 1 12265 #ifndef GL_AMD_conservative_depth 12266 #define GL_AMD_conservative_depth 1 12269 #ifndef GL_EXT_shader_image_load_store 12270 #define GL_EXT_shader_image_load_store 1 12271 #ifdef GL_GLEXT_PROTOTYPES 12279 #ifndef GL_EXT_vertex_attrib_64bit 12280 #define GL_EXT_vertex_attrib_64bit 1 12281 #ifdef GL_GLEXT_PROTOTYPES 12307 #ifndef GL_NV_gpu_program5 12308 #define GL_NV_gpu_program5 1 12309 #ifdef GL_GLEXT_PROTOTYPES 12317 #ifndef GL_NV_gpu_shader5 12318 #define GL_NV_gpu_shader5 1 12319 #ifdef GL_GLEXT_PROTOTYPES 12389 #ifndef GL_NV_shader_buffer_store 12390 #define GL_NV_shader_buffer_store 1 12393 #ifndef GL_NV_tessellation_program5 12394 #define GL_NV_tessellation_program5 1 12397 #ifndef GL_NV_vertex_attrib_integer_64bit 12398 #define GL_NV_vertex_attrib_integer_64bit 1 12399 #ifdef GL_GLEXT_PROTOTYPES 12441 #ifndef GL_NV_multisample_coverage 12442 #define GL_NV_multisample_coverage 1 12445 #ifndef GL_AMD_name_gen_delete 12446 #define GL_AMD_name_gen_delete 1 12447 #ifdef GL_GLEXT_PROTOTYPES 12457 #ifndef GL_AMD_debug_output 12458 #define GL_AMD_debug_output 1 12459 #ifdef GL_GLEXT_PROTOTYPES 12471 #ifndef GL_NV_vdpau_interop 12472 #define GL_NV_vdpau_interop 1 12473 #ifdef GL_GLEXT_PROTOTYPES 12497 #ifndef GL_AMD_transform_feedback3_lines_triangles 12498 #define GL_AMD_transform_feedback3_lines_triangles 1 12501 #ifndef GL_AMD_depth_clamp_separate 12502 #define GL_AMD_depth_clamp_separate 1 12505 #ifndef GL_EXT_texture_sRGB_decode 12506 #define GL_EXT_texture_sRGB_decode 1 12509 #ifndef GL_NV_texture_multisample 12510 #define GL_NV_texture_multisample 1 12511 #ifdef GL_GLEXT_PROTOTYPES 12527 #ifndef GL_AMD_blend_minmax_factor 12528 #define GL_AMD_blend_minmax_factor 1 12531 #ifndef GL_AMD_sample_positions 12532 #define GL_AMD_sample_positions 1 12533 #ifdef GL_GLEXT_PROTOTYPES 12539 #ifndef GL_EXT_x11_sync_object 12540 #define GL_EXT_x11_sync_object 1 12541 #ifdef GL_GLEXT_PROTOTYPES 12547 #ifndef GL_AMD_multi_draw_indirect 12548 #define GL_AMD_multi_draw_indirect 1 12549 #ifdef GL_GLEXT_PROTOTYPES 12557 #ifndef GL_EXT_framebuffer_multisample_blit_scaled 12558 #define GL_EXT_framebuffer_multisample_blit_scaled 1 12561 #ifndef GL_NV_path_rendering 12562 #define GL_NV_path_rendering 1 12563 #ifdef GL_GLEXT_PROTOTYPES 12665 #ifndef GL_AMD_pinned_memory 12666 #define GL_AMD_pinned_memory 1 12669 #ifndef GL_AMD_stencil_operation_extended 12670 #define GL_AMD_stencil_operation_extended 1 12671 #ifdef GL_GLEXT_PROTOTYPES 12677 #ifndef GL_AMD_vertex_shader_viewport_index 12678 #define GL_AMD_vertex_shader_viewport_index 1 12681 #ifndef GL_AMD_vertex_shader_layer 12682 #define GL_AMD_vertex_shader_layer 1 12685 #ifndef GL_NV_bindless_texture 12686 #define GL_NV_bindless_texture 1 12687 #ifdef GL_GLEXT_PROTOTYPES 12717 #ifndef GL_NV_shader_atomic_float 12718 #define GL_NV_shader_atomic_float 1 12721 #ifndef GL_AMD_query_buffer_object 12722 #define GL_AMD_query_buffer_object 1 12725 #ifndef GL_AMD_sparse_texture 12726 #define GL_AMD_sparse_texture 1 12727 #ifdef GL_GLEXT_PROTOTYPES GLsizeiptr const GLvoid GLenum usage
Definition: glext.h:6559
#define glUniform3ivARB
Definition: glsym_gl.h:1853
GLenum GLenum variable
Definition: glext.h:9938
#define glVertexAttrib4ubv
Definition: glsym_gl.h:1288
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
Definition: glext.h:8420
#define glVertexAttrib2sv
Definition: glsym_gl.h:1266
GLenum GLsizei GLuint GLint * bytesWritten
Definition: glext.h:12030
#define glIsFramebuffer
Definition: glsym_gl.h:1362
#define glProgramUniformMatrix4x2fvEXT
Definition: glsym_es2.h:403
#define glVertexAttribI4ubv
Definition: glsym_gl.h:1334
#define glVertexAttrib4d
Definition: glsym_gl.h:1281
#define glColorSubTable
Definition: glsym_gl.h:1729
#define glGetHistogramParameterfv
Definition: glsym_gl.h:1745
#define glVertexAttribIFormat
Definition: glsym_gl.h:1646
#define glProgramLocalParameter4fARB
Definition: glsym_gl.h:1709
#define glObjectPtrLabel
Definition: glsym_gl.h:1658
#define glHistogram
Definition: glsym_gl.h:1750
#define glWindowPos2svARB
Definition: glsym_gl.h:1960
#define glClearBufferfv
Definition: glsmsym.h:176
#define glWindowPos2iv
Definition: glsym_gl.h:1167
#define glVertexAttrib3fv
Definition: glsym_gl.h:1270
#define glBindAttribLocation
Definition: glsmsym.h:75
GLsizei samples
Definition: glext.h:7673
GLuint divisor
Definition: glext.h:6953
GLuint shader
Definition: glext.h:6670
GLint namelen
Definition: glext.h:7899
#define glGetSynciv
Definition: glsym_gl.h:1405
#define glVertexAttrib4sARB
Definition: glsym_gl.h:1938
#define glGetActiveSubroutineUniformiv
Definition: glsym_gl.h:1498
const GLuint * buffers
Definition: glext.h:6556
GLint GLsizei GLsizei instancecount
Definition: glext.h:6915
#define glDrawElementsInstancedBaseVertex
Definition: glsym_gl.h:1396
#define glVertexAttrib4Nbv
Definition: glsym_gl.h:1273
#define glVertexBindingDivisor
Definition: glsym_gl.h:1649
GLsizei maxCount
Definition: glext.h:6682
#define glVertexAttribPointer
Definition: glsmsym.h:89
RGLSYMGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv
Definition: nx_glsym.h:730
#define glGetProgramivARB
Definition: glsym_gl.h:1715
GLenum GLuint GLenum GLuint minlevel
Definition: glext.h:8630
GLenum GLintptr readOffset
Definition: glext.h:7776
#define glVertexAttrib1fvARB
Definition: glsym_gl.h:1910
GLuint const GLchar * name
Definition: glext.h:6671
GLuint * ids
Definition: glext.h:6547
#define glGetQueryObjectuivARB
Definition: glsym_gl.h:1804
GLvoid *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
Definition: glext.h:10995
#define glColorP3ui
Definition: glsym_gl.h:1465
#define glUniform2fARB
Definition: glsym_gl.h:1840
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
Definition: glext.h:8622
#define glGenRenderbuffers
Definition: glsmsym.h:68
GLuint GLenum GLenum GLenum GLenum outW
Definition: glext.h:10523
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
Definition: glext.h:8622
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
#define glVertexAttrib2f
Definition: glsym_gl.h:1263
GLenum GLuint GLsizei propCount
Definition: glext.h:8742
const GLvoid * ptr
Definition: nx_glsym.h:242
GLenum GLenum GLenum srcAlpha
Definition: glext.h:6981
#define glViewportIndexedf
Definition: glsym_gl.h:1596
GLenum GLintptr GLintptr writeOffset
Definition: glext.h:7776
GLenum GLuint GLint GLint layer
Definition: glext.h:7674
#define glTexCoordP4ui
Definition: glsym_gl.h:1453
const GLint * first
Definition: glext.h:6478
#define glGetVertexAttribPointerv
Definition: glsym_gl.h:1229
#define glDisableVertexAttribArrayARB
Definition: glsym_gl.h:1945
RGLSYMGLMULTITEXCOORD2DVARBPROC glMultiTexCoord2dvARB
Definition: nx_glsym.h:749
GLubyte * pattern
Definition: glext.h:8454
#define glProgramUniformMatrix3fvEXT
Definition: glsym_es2.h:388
GLbitfield GLuint64 timeout
Definition: glext.h:7831
#define glGetTransformFeedbackVarying
Definition: glsym_gl.h:1309
GLenum attachment
Definition: glext.h:6935
const GLvoid * getProcAddress
Definition: glext.h:12485
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
Definition: glext.h:11515
#define glGetMinmaxParameterfv
Definition: glsym_gl.h:1748
uint64_t GLuint64
Definition: glext.h:6222
#define glBlendFuncSeparate
Definition: glsmsym.h:122
const GLint GLsizei nbuffers
Definition: glext.h:11454
RGLSYMGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv
Definition: nx_glsym.h:704
GLsizei const GLchar *const * varyings
Definition: glext.h:6854
#define glWindowPos3iARB
Definition: glsym_gl.h:1965
#define glFogCoordPointer
Definition: glsym_gl.h:1144
#define glUniform2ui
Definition: glsmsym.h:117
#define glGetActiveUniformBlockiv
Definition: glsmsym.h:152
#define glWindowPos3svARB
Definition: glsym_gl.h:1968
#define glMemoryBarrier
Definition: glsmsym.h:163
GLenum GLint ref
Definition: glext.h:6668
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
Definition: glext.h:12662
GLenum GLenum GLvoid GLvoid GLvoid * span
Definition: glext.h:6316
#define glDrawTransformFeedbackStreamInstanced
Definition: glsym_gl.h:1616
GLsizei GLuint * groups
Definition: glext.h:12020
#define glGetnConvolutionFilterARB
Definition: glsym_gl.h:1823
#define glFlushMappedBufferRange
Definition: glsmsym.h:182
#define glCurrentPaletteMatrixARB
Definition: glsym_gl.h:1757
#define glUniformBlockBinding
Definition: glsmsym.h:150
#define glProgramUniform1ivEXT
Definition: glsym_es2.h:374
#define glGetProgramBinary
Definition: glsmsym.h:166
GLenum GLenum GLuint components
Definition: glext.h:10527
#define glMinmax
Definition: glsym_gl.h:1751
#define glProgramUniform4iEXT
Definition: glsym_es2.h:385
#define glGetVertexAttribiv
Definition: glsym_gl.h:1228
GLsizei const GLubyte GLsizei GLenum coordType
Definition: glext.h:12617
GLenum mode
Definition: glext.h:6857
GLuint GLfloat * val
Definition: glext.h:7847
set set set set set set set macro pixldst1 op
Definition: pixman-arm-neon-asm.h:54
#define glVertexAttribLFormat
Definition: glsym_gl.h:1647
GLenum GLint GLint GLint GLint GLuint dstName
Definition: glext.h:8622
unsigned char GLboolean
Definition: nx_gl.h:40
#define glUniform4fARB
Definition: glsym_gl.h:1842
GLsizei GLsizei numSegments
Definition: glext.h:12661
#define glConvolutionFilter1D
Definition: glsym_gl.h:1731
#define glUniform1i
Definition: glsmsym.h:107
#define glGetObjectPtrLabel
Definition: glsym_gl.h:1659
#define glBufferSubDataARB
Definition: glsym_gl.h:1901
#define glProgramUniformMatrix2x3fvEXT
Definition: glsym_es2.h:400
#define glProgramUniformMatrix2fv
Definition: glsym_gl.h:1565
#define glVertexAttribLPointer
Definition: glsmsym.h:91
char GLchar
Definition: glext.h:6147
#define glWeightubvARB
Definition: glsym_gl.h:1891
#define glBlendEquationi
Definition: glsym_gl.h:1472
#define glVertexP2uiv
Definition: glsym_gl.h:1442
unsigned int GLbitfield
Definition: nx_gl.h:41
#define glWeightivARB
Definition: glsym_gl.h:1888
#define glImageTransformParameterfHP
Definition: glsym_gl.h:2103
#define glWeightusvARB
Definition: glsym_gl.h:1892
#define glVertexAttribI1iv
Definition: glsym_gl.h:1324
#define glDrawElementsBaseVertex
Definition: glsmsym.h:184
#define glSecondaryColor3fv
Definition: glsym_gl.h:1150
#define glGetObjectLabel
Definition: glsym_gl.h:1657
#define glIsRenderbuffer
Definition: glsym_gl.h:1356
#define glVertexAttrib3f
Definition: glsym_gl.h:1269
#define glColorMaski
Definition: glsym_gl.h:1298
#define glVertexP2ui
Definition: glsym_gl.h:1441
RGLSYMGLMULTITEXCOORD1IPROC glMultiTexCoord1i
Definition: nx_glsym.h:705
GLuint GLenum const GLfloat * transformValues
Definition: glext.h:12627
const GLuint * arrays
Definition: glext.h:7742
#define glImageTransformParameterivHP
Definition: glsym_gl.h:2104
#define glVertexAttrib3dv
Definition: glsym_gl.h:1268
#define glDrawBuffers
Definition: glsmsym.h:140
#define glGetQueryObjectui64v
Definition: glsym_gl.h:1431
#define glProgramUniformMatrix3fv
Definition: glsym_gl.h:1566
#define glMultiTexCoordP1uiv
Definition: glsym_gl.h:1456
GLdouble GLdouble u2
Definition: glext.h:9211
#define glVertexAttrib4s
Definition: glsym_gl.h:1286
#define glDetachObjectARB
Definition: glsym_gl.h:1830
GLenum GLsizei numTextureNames
Definition: glext.h:12487
#define glGetProgramiv
Definition: glsmsym.h:77
double GLdouble
Definition: nx_gl.h:52
#define glIsProgramARB
Definition: glsym_gl.h:1717
#define glNormalP3uiv
Definition: glsym_gl.h:1464
#define glUniform2iARB
Definition: glsym_gl.h:1844
#define glSecondaryColor3us
Definition: glsym_gl.h:1159
GLboolean GLenum GLenum GLvoid * values
Definition: glext.h:6318
#define glCreateShaderObjectARB
Definition: glsym_gl.h:1831
#define glGenProgramsARB
Definition: glsym_gl.h:1702
#define glTexStorage3D
Definition: glsym_gl.h:1614
#define glProgramParameteriEXT
Definition: glsym_es2.h:370
#define glWindowPos3sARB
Definition: glsym_gl.h:1967
GLuint buffer
Definition: glext.h:6555
RGLSYMGLMULTITEXCOORD4SVARBPROC glMultiTexCoord4svARB
Definition: nx_glsym.h:771
#define glGetCompressedTexImageARB
Definition: glsym_gl.h:1881
#define glTexStorage3DMultisample
Definition: glsym_gl.h:1642
#define glWindowPos2sARB
Definition: glsym_gl.h:1959
#define glUniform3iARB
Definition: glsym_gl.h:1845
#define glReleaseShaderCompiler
Definition: glsym_gl.h:1517
#define glVertexAttribI1ui
Definition: glsym_gl.h:1320
GLsizei GLenum GLenum * types
Definition: glext.h:8420
#define glProgramUniform1uiv
Definition: glsym_gl.h:1540
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
Definition: glext.h:11515
#define glGetProgramPipelineInfoLog
Definition: glsym_gl.h:1584
#define glWindowPos3ivARB
Definition: glsym_gl.h:1966
GLenum GLenum GLenum GLenum GLenum componentUsage
Definition: glext.h:9938
GLint GLint GLint srcY1
Definition: glext.h:7672
#define glWindowPos2dvARB
Definition: glsym_gl.h:1954
#define glUniform3fARB
Definition: glsym_gl.h:1841
#define glUniform3fv
Definition: glsmsym.h:112
#define glBeginQuery
Definition: glsmsym.h:49
#define glVertexAttrib4uiv
Definition: glsym_gl.h:1289
#define glCompressedTexSubImage1DARB
Definition: glsym_gl.h:1880
RGLSYMGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB
Definition: nx_glsym.h:750
RGLSYMGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf
Definition: nx_glsym.h:734
#define glActiveTexture
Definition: glsmsym.h:58
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
Definition: glext.h:10422
GLenum const GLfloat * params
Definition: glext.h:6297
GLsizei startSegment
Definition: glext.h:12661
GLenum query
Definition: glext.h:8448
#define glGetQueryObjecti64v
Definition: glsym_gl.h:1430
#define glGetProgramLocalParameterdvARB
Definition: glsym_gl.h:1713
#define glProgramUniformMatrix4x2fv
Definition: glsym_gl.h:1574
#define glWindowPos2d
Definition: glsym_gl.h:1162
GLenum internalFormat
Definition: glext.h:9307
#define glCopyColorSubTable
Definition: glsym_gl.h:1730
#define glGetnPixelMapfvARB
Definition: glsym_gl.h:1818
GLenum target
Definition: glext.h:7982
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
Definition: glext.h:9939
#define glProgramUniform2fvEXT
Definition: glsym_es2.h:376
GLenum srcRGB
Definition: glext.h:6981
#define glProgramUniformMatrix3x2fvEXT
Definition: glsym_es2.h:401
#define glDrawTransformFeedback
Definition: glsym_gl.h:1512
GLuint start
Definition: glext.h:6292
GLenum GLuint GLenum GLsizei const GLchar * buf
Definition: glext.h:8418
GLuint GLint GLboolean layered
Definition: glext.h:8533
#define glEnableVertexAttribArrayARB
Definition: glsym_gl.h:1944
#define glProgramUniform1iEXT
Definition: glsym_es2.h:373
GLint GLint GLint GLint dstX0
Definition: glext.h:7672
RGLSYMGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB
Definition: nx_glsym.h:751
RGLSYMGLMULTITEXCOORD4SPROC glMultiTexCoord4s
Definition: nx_glsym.h:731
#define glAttachShader
Definition: glsmsym.h:79
#define glVertexAttrib1f
Definition: glsym_gl.h:1257
#define glVertexAttrib4ivARB
Definition: glsym_gl.h:1937
#define glBufferSubData
Definition: glsmsym.h:101
#define glVertexAttrib4dARB
Definition: glsym_gl.h:1933
RGLSYMGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv
Definition: nx_glsym.h:716
#define glProgramUniform2f
Definition: glsym_gl.h:1543
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
unsigned short GLhalfARB
Definition: glext.h:6170
RGLSYMGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf
Definition: nx_glsym.h:736
GLuint GLuint GLuint dstMod
Definition: glext.h:10420
#define glVertexAttrib2dARB
Definition: glsym_gl.h:1913
const GLfloat * tc
Definition: glext.h:9832
GLuint address
Definition: glext.h:10300
#define glVertexAttribI4ui
Definition: glsym_gl.h:1323
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
Definition: glext.h:8622
#define glVertexAttribI3uiv
Definition: glsym_gl.h:1330
GLdouble GLdouble GLdouble r
Definition: glext.h:6406
RGLSYMGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv
Definition: nx_glsym.h:732
#define glVertexAttrib4bv
Definition: glsym_gl.h:1280
#define glVertexAttribP2ui
Definition: glsym_gl.h:1435
#define glInvalidateSubFramebuffer
Definition: glsym_gl.h:1630
#define glSecondaryColor3d
Definition: glsym_gl.h:1147
#define glVertexAttribL1dv
Definition: glsym_gl.h:1589
const GLuint * framebuffers
Definition: glext.h:7663
#define glProgramUniformMatrix2x3dv
Definition: glsym_gl.h:1577
#define glConvolutionParameteri
Definition: glsym_gl.h:1735
RGLSYMGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB
Definition: nx_glsym.h:767
GLsizei const GLchar ** path
Definition: glext.h:7901
#define glVertexAttribP1uiv
Definition: glsym_gl.h:1434
GLint GLint internalformat
Definition: glext.h:6293
#define glVertexAttrib4dvARB
Definition: glsym_gl.h:1934
#define glProgramUniformMatrix3x4fv
Definition: glsym_gl.h:1575
#define glGenBuffers
Definition: glsmsym.h:93
GLuint res
Definition: glext.h:10520
const GLbyte * weights
Definition: glext.h:7190
GLdouble GLdouble t
Definition: glext.h:6398
#define glUniform4ui
Definition: glsmsym.h:119
#define glUniformMatrix2fv
Definition: glsym_gl.h:1251
unsigned char GLubyte
Definition: nx_gl.h:46
#define glGetnCompressedTexImageARB
Definition: glsym_gl.h:1810
GLhandleARB attachedObj
Definition: glext.h:7514
GLuint renderbuffer
Definition: glext.h:7656
GLint fsize
Definition: glext.h:10315
#define glUniform4iARB
Definition: glsym_gl.h:1846
#define glBindFramebuffer
Definition: glsmsym.h:71
#define glObjectLabel
Definition: glsym_gl.h:1656
#define glVertexAttrib4Nusv
Definition: glsym_gl.h:1279
#define glBindVertexBuffer
Definition: glsym_gl.h:1644
#define glTexCoordP1ui
Definition: glsym_gl.h:1447
GLsizei const GLchar *const * strings
Definition: glext.h:8289
#define glProgramUniform3iEXT
Definition: glsym_es2.h:381
GLenum GLsizei len
Definition: glext.h:7389
#define glVertexAttribP3ui
Definition: glsym_gl.h:1437
#define glGetDebugMessageLogARB
Definition: glsym_gl.h:1691
GLfloat units
Definition: glext.h:12634
#define glWindowPos3fv
Definition: glsym_gl.h:1173
RGLSYMGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv
Definition: nx_glsym.h:728
RGLSYMGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D
Definition: nx_glsym.h:698
#define glUniformMatrix4dv
Definition: glsym_gl.h:1488
#define glDeleteProgram
Definition: glsmsym.h:105
GLbyte ty
Definition: glext.h:9663
GLenum GLint * range
Definition: glext.h:8206
RGLSYMGLMULTITEXCOORD3FPROC glMultiTexCoord3f
Definition: nx_glsym.h:719
#define glProgramUniform4i
Definition: glsym_gl.h:1557
#define glGetSamplerParameterfv
Definition: glsym_gl.h:1427
#define glGetActiveAttrib
Definition: glsym_gl.h:1214
#define glFramebufferParameteri
Definition: glsym_gl.h:1622
#define glGetStringi
Definition: glsmsym.h:174
GLenum GLsizei GLenum GLenum const GLvoid * table
Definition: glext.h:6296
#define glTexCoordP3ui
Definition: glsym_gl.h:1451
#define glGetInteger64i_v
Definition: glsym_gl.h:1406
#define glIsEnabledi
Definition: glsym_gl.h:1303
#define glGetImageTransformParameterfvHP
Definition: glsym_gl.h:2107
GLsizei GLsizei GLchar * groupString
Definition: glext.h:12022
GLenum GLenum abOutput
Definition: glext.h:9939
#define glEndQuery
Definition: glsmsym.h:50
unsigned int GLuint
Definition: nx_gl.h:48
GLsizeiptr size
Definition: glext.h:6559
#define glUniform3iv
Definition: glsym_gl.h:1249
GLint limit
Definition: glext.h:11233
RGLSYMGLMULTITEXCOORD3IVARBPROC glMultiTexCoord3ivARB
Definition: nx_glsym.h:761
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
Definition: glext.h:10421
GLfloat f
Definition: glext.h:8207
RGLSYMGLMULTITEXCOORD1IVARBPROC glMultiTexCoord1ivARB
Definition: nx_glsym.h:745
GLfloat angle
Definition: glext.h:11760
const portMappingElt code
Definition: portlistingparse.c:17
#define glVertexP4ui
Definition: glsym_gl.h:1445
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
Definition: glext.h:10421
#define glVertexAttribBinding
Definition: glsym_gl.h:1648
#define glDepthRangeIndexed
Definition: glsym_gl.h:1602
#define glSecondaryColor3ubv
Definition: glsym_gl.h:1156
#define glGetDebugMessageLog
Definition: glsym_gl.h:1653
RGLSYMGLMULTITEXCOORD2DPROC glMultiTexCoord2d
Definition: nx_glsym.h:709
GLenum GLuint id
Definition: glext.h:6233
#define glPointParameterf
Definition: glsym_gl.h:1136
#define glSamplerParameterIuiv
Definition: glsym_gl.h:1424
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
Definition: glext.h:11516
#define glUniform2fvARB
Definition: glsym_gl.h:1848
#define glProgramUniform1ui
Definition: glsym_gl.h:1539
#define glVertexAttribI3ui
Definition: glsym_gl.h:1322
#define glUniform1iv
Definition: glsmsym.h:171
#define glIsProgramPipeline
Definition: glsym_gl.h:1531
GLsizei const GLint * locations
Definition: glext.h:11449
RGLSYMGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage
Definition: nx_glsym.h:700
#define glWindowPos3s
Definition: glsym_gl.h:1176
GLboolean enable
Definition: glext.h:12027
GLvoid *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
Definition: glext.h:7441
#define glTexCoordP2ui
Definition: glsym_gl.h:1449
#define glBindFragDataLocation
Definition: glsmsym.h:74
#define glCompileShaderARB
Definition: glsym_gl.h:1833
GLsizei const GLuint * paths
Definition: glext.h:12624
GLenum GLenum GLenum GLenum GLenum scale
Definition: glext.h:9939
GLint reference
Definition: glext.h:12636
#define glInvalidateFramebuffer
Definition: glsym_gl.h:1629
#define glGetShaderInfoLog
Definition: glsmsym.h:84
RGLSYMGLMULTITEXCOORD2SVARBPROC glMultiTexCoord2svARB
Definition: nx_glsym.h:755
#define glPrimitiveRestartIndex
Definition: glsym_gl.h:1385
GLuint GLenum matrix
Definition: glext.h:10314
GLdouble s
Definition: glext.h:6390
#define glCopyBufferSubData
Definition: glsym_gl.h:1386
RGLSYMGLMULTITEXCOORD4FPROC glMultiTexCoord4f
Definition: nx_glsym.h:727
#define glProgramUniform1iv
Definition: glsym_gl.h:1534
#define glWindowPos2fvARB
Definition: glsym_gl.h:1956
GLsizei GLenum * categories
Definition: glext.h:12468
GLenum GLenum colorFormat
Definition: glext.h:12640
#define glDeleteQueriesARB
Definition: glsym_gl.h:1798
GLuint GLuint64EXT * capture_time
Definition: glext.h:12155
GLsizei const GLvoid * pointer
Definition: glext.h:6488
GLdouble GLdouble z
Definition: glext.h:6514
RGLSYMGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv
Definition: nx_glsym.h:714
#define glDrawArraysInstancedARB
Definition: glsym_gl.h:1697
#define glWindowPos3iv
Definition: glsym_gl.h:1175
#define glUniform3ui
Definition: glsmsym.h:118
int GLsizei
Definition: nx_gl.h:49
#define glBindBufferBase
Definition: glsmsym.h:153
GLenum portion
Definition: glext.h:9938
#define glVertexAttribP2uiv
Definition: glsym_gl.h:1436
#define glMultTransposeMatrixdARB
Definition: glsym_gl.h:1885
GLsizei const GLchar *const * string
Definition: glext.h:6699
#define glIsBuffer
Definition: glsym_gl.h:1191
GLsizei maxLength
Definition: glext.h:7544
RGLSYMGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv
Definition: nx_glsym.h:702
int64_t GLint64EXT
Definition: glext.h:6216
GLuint GLenum swizzle
Definition: glext.h:10418
#define glProgramLocalParameter4dARB
Definition: glsym_gl.h:1707
#define glVertexAttribP3uiv
Definition: glsym_gl.h:1438
GLint GLint bottom
Definition: glext.h:8393
#define glVertexAttrib3sARB
Definition: glsym_gl.h:1923
GLsizei GLsizei commandsToDelete
Definition: glext.h:12619
#define glBindBufferARB
Definition: glsym_gl.h:1896
#define glMatrixIndexusvARB
Definition: glsym_gl.h:1759
#define glUniformMatrix2x4dv
Definition: glsym_gl.h:1490
#define glColorP3uiv
Definition: glsym_gl.h:1466
GLuint GLsizei const GLvoid GLenum preserve
Definition: glext.h:10457
ptrdiff_t GLsizeiptrARB
Definition: glext.h:6159
#define glProgramUniformMatrix4fv
Definition: glsym_gl.h:1567
GLdouble GLdouble GLint GLint uorder
Definition: glext.h:9211
#define glWindowPos3sv
Definition: glsym_gl.h:1177
#define glProgramUniform3ivEXT
Definition: glsym_es2.h:382
#define glCreateProgramObjectARB
Definition: glsym_gl.h:1834
#define glReadnPixelsARB
Definition: glsym_gl.h:1809
#define glWindowPos2dv
Definition: glsym_gl.h:1163
#define glTexSubImage3D
Definition: glsym_gl.h:1085
#define glVertexAttribI2ui
Definition: glsym_gl.h:1321
GLdouble GLdouble GLdouble GLdouble top
Definition: glext.h:11766
char GLcharARB
Definition: glext.h:6164
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
Definition: glext.h:8622
#define glUniform1ui
Definition: glsmsym.h:116
#define glMultiTexCoordP4uiv
Definition: glsym_gl.h:1462
GLenum GLenum GLenum cdOutput
Definition: glext.h:9939
GLint GLint GLint GLint GLint woffset
Definition: glext.h:8980
#define glDeleteVertexArrays
Definition: glsmsym.h:169
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
Definition: glext.h:8420
#define glVertexAttribI1i
Definition: glsym_gl.h:1316
const GLint const GLsizei GLsizei GLint modestride
Definition: glext.h:10037
#define glUniformMatrix3fv
Definition: glsym_gl.h:1252
Definition: ffmpeg_core.c:110
GLenum GLenum GLenum GLenum mapping
Definition: glext.h:9938
#define glProgramLocalParameter4fvARB
Definition: glsym_gl.h:1710
#define glGetnColorTableARB
Definition: glsym_gl.h:1822
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
Definition: glext.h:10422
#define glWindowPos3dvARB
Definition: glsym_gl.h:1962
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
Definition: glext.h:8622
GLenum GLint GLint * precision
Definition: glext.h:8206
#define glQueryCounter
Definition: glsym_gl.h:1429
#define glProgramUniform1i
Definition: glsym_gl.h:1533
GLsizei dashCount
Definition: glext.h:12632
GLuint GLuint num_groups_z
Definition: glext.h:8613
#define glVertexAttrib3dvARB
Definition: glsym_gl.h:1920
#define glEndTransformFeedback
Definition: glsym_gl.h:1305
#define glSeparableFilter2D
Definition: glsym_gl.h:1743
GLenum GLenum GLenum input
Definition: glext.h:9938
#define glProgramUniformMatrix2dv
Definition: glsym_gl.h:1568
#define glWindowPos3dv
Definition: glsym_gl.h:1171
#define glGetActiveAtomicCounterBufferiv
Definition: glsym_gl.h:1609
GLenum const GLvoid GLuint pathBase
Definition: glext.h:12637
#define glGetVertexAttribfv
Definition: glsym_gl.h:1227
GLenum GLuint GLenum GLuint GLuint numlevels
Definition: glext.h:8630
#define glGetConvolutionFilter
Definition: glsym_gl.h:1739
GLuint GLuint GLfloat weight
Definition: glext.h:12626
#define glDrawElementsIndirect
Definition: glsym_gl.h:1477
#define glGetHistogram
Definition: glsym_gl.h:1744
#define glMultiTexCoordP2uiv
Definition: glsym_gl.h:1458
#define glUniform1fvARB
Definition: glsym_gl.h:1847
#define glGetNamedStringARB
Definition: glsym_gl.h:1871
GLdouble GLdouble right
Definition: glext.h:11766
RGLSYMGLSAMPLECOVERAGEPROC glSampleCoverage
Definition: nx_glsym.h:737
#define glGetnMapivARB
Definition: glsym_gl.h:1817
#define glProgramUniform3iv
Definition: glsym_gl.h:1550
#define glGetUniformuiv
Definition: glsym_gl.h:1336
#define glDeleteBuffersARB
Definition: glsym_gl.h:1897
#define glProgramUniform2d
Definition: glsym_gl.h:1545
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
Definition: glext.h:10421
#define glProgramUniform2uiEXT
Definition: glsym_es2.h:393
GLint GLint GLint GLint zoffset
Definition: glext.h:6294
#define glVertexAttrib3s
Definition: glsym_gl.h:1271
#define glBindFragDataLocationIndexed
Definition: glsym_gl.h:1413
#define glClampColorARB
Definition: glsym_gl.h:1686
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
Definition: glext.h:8622
#define glDeleteSamplers
Definition: glsym_gl.h:1416
GLsizei GLsizei GLenum GLenum const GLvoid * data
Definition: glext.h:6303
#define glColorP4ui
Definition: glsym_gl.h:1467
#define glFramebufferTextureFaceARB
Definition: glsym_gl.h:1721
#define glCompressedTexSubImage3DARB
Definition: glsym_gl.h:1878
const GLubyte * c
Definition: glext.h:9812
#define glUniform2fv
Definition: glsmsym.h:110
GLint GLint srcX1
Definition: glext.h:7672
GLboolean GLboolean GLboolean b
Definition: glext.h:6844
#define glGetFramebufferAttachmentParameteriv
Definition: glsym_gl.h:1371
#define glMultiDrawElementsEXT
Definition: glsym_es2.h:347
GLenum backfunc
Definition: glext.h:11006
#define glCopyConvolutionFilter2D
Definition: glsym_gl.h:1738
#define glUniform2i
Definition: glsmsym.h:109
GLuint GLuint GLsizei count
Definition: glext.h:6292
#define glMatrixIndexubvARB
Definition: glsym_gl.h:1758
#define glGetProgramResourceLocationIndex
Definition: glsym_gl.h:1638
const GLfixed * equation
Definition: glsym_gl.h:968
#define glUniformMatrix4x2dv
Definition: glsym_gl.h:1493
#define glGetnUniformfvARB
Definition: glsym_gl.h:1811
#define glMapBufferARB
Definition: glsym_gl.h:1903
#define glSampleCoverageARB
Definition: glsym_gl.h:1762
#define glColorP4uiv
Definition: glsym_gl.h:1468
#define glVertexAttrib4uivARB
Definition: glsym_gl.h:1941
const GLuint GLboolean * residences
Definition: glext.h:9001
#define glIsBufferARB
Definition: glsym_gl.h:1899
void(APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
Definition: glext.h:6241
#define glDrawBuffersARB
Definition: glsym_gl.h:1692
GLuint GLuint num
Definition: glext.h:10525
unsigned short GLhalfNV
Definition: glext.h:6174
#define glMultiDrawArraysIndirect
Definition: glsym_gl.h:1631
RGLSYMGLMULTITEXCOORD1SARBPROC glMultiTexCoord1sARB
Definition: nx_glsym.h:746
#define glGetBooleani_v
Definition: glsym_gl.h:1299
GLint drawbuffer
Definition: glext.h:6897
unsigned short GLushort
Definition: nx_gl.h:47
#define glDrawArraysIndirect
Definition: glsym_gl.h:1476
GLint lod
Definition: glext.h:8462
GLsizei const GLfloat * dashArray
Definition: glext.h:12632
GLfloat GLfloat GLfloat v2
Definition: glext.h:6703
#define glProgramUniform4uiEXT
Definition: glsym_es2.h:395
#define glGetActiveSubroutineUniformName
Definition: glsym_gl.h:1499
#define glViewportArrayv
Definition: glsym_gl.h:1595
#define glProgramUniformMatrix4x2dv
Definition: glsym_gl.h:1580
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum handleMissingGlyphs
Definition: glext.h:12622
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
Definition: glext.h:8622
GLuint GLsizei const GLchar * label
Definition: glext.h:8583
#define glGetSamplerParameterIuiv
Definition: glsym_gl.h:1428
#define glProgramUniform3ui
Definition: glsym_gl.h:1555
typedef GLfloat(APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
#define glGetActiveUniformsiv
Definition: glsmsym.h:155
GLint location
Definition: glext.h:6690
#define glBindTransformFeedback
Definition: glsym_gl.h:1506
#define glTexBuffer
Definition: glsmsym.h:175
#define glCompressedTexImage1DARB
Definition: glsym_gl.h:1877
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: glext.h:6293
#define glProgramUniform4uivEXT
Definition: glsym_es2.h:399
GLintptr GLvdpauSurfaceNV
Definition: glext.h:6245
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
Definition: glext.h:9939
GLenum modeRGB
Definition: glext.h:6979
#define glWeightfvARB
Definition: glsym_gl.h:1889
RGLSYMGLACTIVETEXTUREARBPROC glActiveTextureARB
Definition: nx_glsym.h:738
#define glProgramUniform4uiv
Definition: glsym_gl.h:1564
#define glVertexAttrib4usvARB
Definition: glsym_gl.h:1942
#define glPointParameterfARB
Definition: glsym_gl.h:1805
#define glGetActiveUniformBlockName
Definition: glsym_gl.h:1392
GLint GLvoid * img
Definition: glext.h:6388
GLenum GLuint GLsizei bufsize
Definition: glext.h:8140
GLint GLsizei GLsizei GLuint baseinstance
Definition: glext.h:8480
RGLSYMGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv
Definition: nx_glsym.h:720
#define glVertexP4uiv
Definition: glsym_gl.h:1446
#define glUniform1fv
Definition: glsmsym.h:172
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid * charcodes
Definition: glext.h:12622
#define glGenQueries
Definition: glsmsym.h:47
#define glMultiTexCoordP1ui
Definition: glsym_gl.h:1455
#define glGenTransformFeedbacks
Definition: glsym_gl.h:1508
GLenum GLuint GLenum severity
Definition: glext.h:6233
GLint GLint GLint GLint GLint dstY0
Definition: glext.h:7672
void callback(s32 result, dvdcmdblk *block)
Definition: dvd.c:2293
GLenum shadertype
Definition: glext.h:8137
#define glGetTexParameterIuivEXT
Definition: glsym_es2.h:414
#define glGetVertexAttribPointervARB
Definition: glsym_gl.h:1949
signed char GLbyte
Definition: nx_gl.h:43
#define glProgramUniformMatrix3x4fvEXT
Definition: glsym_es2.h:404
#define glWindowPos2iARB
Definition: glsym_gl.h:1957
#define glGetVertexAttribdv
Definition: glsym_gl.h:1226
#define glGetInteger64v
Definition: glsmsym.h:38
#define glIsSync
Definition: glsym_gl.h:1400
#define glBindProgramARB
Definition: glsym_gl.h:1700
GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
Definition: glext.h:12519
GLuint coords
Definition: glext.h:8035
#define glSamplerParameterIiv
Definition: glsym_gl.h:1423
#define glProgramUniform1dv
Definition: glsym_gl.h:1538
#define glVertexAttribI4i
Definition: glsym_gl.h:1319
GLenum GLenum textarget
Definition: glext.h:7666
#define glGetnTexImageARB
Definition: glsym_gl.h:1808
#define glTextureStorage1DEXT
Definition: glsym_es2.h:424
#define glUniformMatrix3x2fv
Definition: glsym_gl.h:1293
#define glClearBufferData
Definition: glsym_gl.h:1617
RGLSYMGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv
Definition: nx_glsym.h:718
#define glBlendColor
Definition: glsmsym.h:144
#define glGetFramebufferParameteriv
Definition: glsym_gl.h:1623
RGLSYMGLMULTITEXCOORD2IVARBPROC glMultiTexCoord2ivARB
Definition: nx_glsym.h:753
GLenum const GLvoid GLbitfield GLsizei numGlyphs
Definition: glext.h:12622
#define glVertexAttrib1dARB
Definition: glsym_gl.h:1907
#define glUseProgramStages
Definition: glsym_gl.h:1525
#define glUniform1iARB
Definition: glsym_gl.h:1843
#define glGetSeparableFilter
Definition: glsym_gl.h:1742
#define glVertexAttribI3iv
Definition: glsym_gl.h:1326
#define glBindFragDataLocationEXT
Definition: glsym_es2.h:305
#define glTexBufferRange
Definition: glsym_gl.h:1640
#define glConvolutionParameterf
Definition: glsym_gl.h:1733
GLenum GLenum dpfail
Definition: glext.h:6667
GLsizei GLenum GLboolean sink
Definition: glext.h:6324
RGLSYMGLMULTITEXCOORD1DVARBPROC glMultiTexCoord1dvARB
Definition: nx_glsym.h:741
RGLSYMGLMULTITEXCOORD2FPROC glMultiTexCoord2f
Definition: nx_glsym.h:711
#define glGenBuffersARB
Definition: glsym_gl.h:1898
#define glDrawElementsInstancedEXT
Definition: glsym_es2.h:341
const GLuint * shaders
Definition: glext.h:8205
GLfloat param
Definition: glext.h:6480
#define glGetMultisamplefv
Definition: glsym_gl.h:1411
RGLSYMGLMULTITEXCOORD3DARBPROC glMultiTexCoord3dARB
Definition: nx_glsym.h:756
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
Definition: glext.h:12662
#define glUniformMatrix3x4fv
Definition: glsym_gl.h:1296
#define glProgramUniform1uiEXT
Definition: glsym_es2.h:392
GLenum pname
Definition: glext.h:6297
RGLSYMGLMULTITEXCOORD1FVARBPROC glMultiTexCoord1fvARB
Definition: nx_glsym.h:743
#define glDeleteQueries
Definition: glsmsym.h:48
#define glSamplerParameterfv
Definition: glsym_gl.h:1422
RGLSYMGLMULTITEXCOORD1FARBPROC glMultiTexCoord1fARB
Definition: nx_glsym.h:742
#define glWindowPos2fv
Definition: glsym_gl.h:1165
GLenum GLuint texture
Definition: glext.h:6935
#define glProgramEnvParameter4dARB
Definition: glsym_gl.h:1703
GLuint colorNumber
Definition: glext.h:7917
#define glGetAttachedObjectsARB
Definition: glsym_gl.h:1861
GLint GLsizei GLsizei primcount
Definition: glext.h:7627
#define glGetMinmax
Definition: glsym_gl.h:1747
#define glMapBufferRange
Definition: glsmsym.h:149
GLfloat ny
Definition: glext.h:9803
const GLint const GLsizei GLsizei drawcount
Definition: glext.h:6478
RGLSYMGLMULTITEXCOORD4SARBPROC glMultiTexCoord4sARB
Definition: nx_glsym.h:770
GLenum type
Definition: glext.h:6233
#define glGetColorTableParameteriv
Definition: glsym_gl.h:1728
#define glPopDebugGroup
Definition: glsym_gl.h:1655
GLuint program
Definition: glext.h:7390
RGLSYMGLMULTITEXCOORD4IPROC glMultiTexCoord4i
Definition: nx_glsym.h:729
#define glTexBufferEXT
Definition: glsym_es2.h:419
#define glDepthRangef
Definition: glsym_gl.h:1520
#define glGetProgramResourceName
Definition: glsym_gl.h:1635
RGLSYMGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd
Definition: nx_glsym.h:735
#define glValidateProgramPipeline
Definition: glsym_gl.h:1583
#define glVertexAttribL3d
Definition: glsym_gl.h:1587
#define glUseProgramObjectARB
Definition: glsym_gl.h:1837
#define glVertexAttrib2fv
Definition: glsym_gl.h:1264
#define glUniform4uiv
Definition: glsym_gl.h:1346
#define glVertexAttrib4f
Definition: glsmsym.h:52
ptrdiff_t GLintptr
Definition: glext.h:6152
#define glBeginTransformFeedback
Definition: glsym_gl.h:1304
#define glFenceSync
Definition: glsmsym.h:179
#define glTexParameterIuivEXT
Definition: glsym_es2.h:412
#define glMapBuffer
Definition: glsmsym.h:147
#define glTexCoordP3uiv
Definition: glsym_gl.h:1452
const GLvoid * indirect
Definition: glext.h:8075
#define glIsProgram
Definition: glsmsym.h:86
#define glGetnUniformuivARB
Definition: glsym_gl.h:1813
GLenum storagetype
Definition: glext.h:10527
GLenum programInterface
Definition: glext.h:8739
ptrdiff_t GLintptrARB
Definition: glext.h:6158
GLuint num_groups_y
Definition: glext.h:8613
#define glPauseTransformFeedback
Definition: glsym_gl.h:1510
#define glUniform3fvARB
Definition: glsym_gl.h:1849
#define glIsNamedStringARB
Definition: glsym_gl.h:1870
RGLSYMGLMULTITEXCOORD4DARBPROC glMultiTexCoord4dARB
Definition: nx_glsym.h:764
#define glGetProgramStageiv
Definition: glsym_gl.h:1503
GLsizei numCommands
Definition: glext.h:12617
const GLuint * programs
Definition: glext.h:7391
#define glProgramUniformMatrix4x3fv
Definition: glsym_gl.h:1576
#define glShaderStorageBlockBinding
Definition: glsym_gl.h:1639
#define glFogCoordfv
Definition: glsym_gl.h:1141
GLuint GLenum frame_region
Definition: glext.h:12148
const GLvdpauSurfaceNV * surfaces
Definition: glext.h:12493
#define glVertexAttribI2i
Definition: glsym_gl.h:1317
#define glGenFramebuffers
Definition: glsmsym.h:69
#define glUniform3f
Definition: glsmsym.h:111
#define glTransformFeedbackVaryings
Definition: glsym_gl.h:1308
RGLSYMGLMULTITEXCOORD3IPROC glMultiTexCoord3i
Definition: nx_glsym.h:721
#define glIsShader
Definition: glsym_gl.h:1231
#define glGetVertexAttribdvARB
Definition: glsym_gl.h:1946
GLuint * samplers
Definition: glext.h:7947
GLsizei groupsSize
Definition: glext.h:12020
#define glProgramUniform3dv
Definition: glsym_gl.h:1554
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, GLvoid *userParam)
Definition: glext.h:6237
GLuint counter
Definition: glext.h:12023
#define glUniform1uiv
Definition: glsym_gl.h:1343
#define glUniform3uiv
Definition: glsym_gl.h:1345
GLuint uniformBlockIndex
Definition: glext.h:7762
#define glGetQueryiv
Definition: glsym_gl.h:1185
RGLSYMGLMULTITEXCOORD1FPROC glMultiTexCoord1f
Definition: nx_glsym.h:703
GLenum GLint const GLvoid GLint ptrstride
Definition: glext.h:10053
#define glDeleteProgramsARB
Definition: glsym_gl.h:1701
#define glProgramUniform1fvEXT
Definition: glsym_es2.h:372
#define glVertexP3ui
Definition: glsym_gl.h:1443
#define glDrawElementsInstanced
Definition: glsym_gl.h:1383
#define glInvalidateTexImage
Definition: glsym_gl.h:1626
#define glEndConditionalRender
Definition: glsym_gl.h:1312
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
Definition: glext.h:11516
GLuint interp
Definition: glext.h:10419
GLuint GLuint GLuint GLuint arg1
Definition: glext.h:10420
const GLint GLsizei const GLint * bufstreams
Definition: glext.h:11454
#define glGetnMapfvARB
Definition: glsym_gl.h:1816
GLenum GLenum GLsizei const GLuint GLboolean enabled
Definition: glext.h:8417
#define glColorTable
Definition: glsym_gl.h:1722
#define glProgramUniform2uivEXT
Definition: glsym_es2.h:397
RGLSYMGLMULTITEXCOORD2SPROC glMultiTexCoord2s
Definition: nx_glsym.h:715
const GLchar * uniformBlockName
Definition: glext.h:7761
#define glBlendEquationSeparate
Definition: glsmsym.h:145
GLuint coord
Definition: glext.h:10418
#define glLoadTransposeMatrixfARB
Definition: glsym_gl.h:1882
#define glVertexAttrib1dvARB
Definition: glsym_gl.h:1908
GLsizei numPaths
Definition: glext.h:12624
#define glVertexAttrib4svARB
Definition: glsym_gl.h:1939
#define APIENTRYP
Definition: glext.h:46
GLenum GLint GLint GLint srcY
Definition: glext.h:8622
#define glGetAttachedShaders
Definition: glsym_gl.h:1216
#define glProgramUniform1d
Definition: glsym_gl.h:1537
#define glDebugMessageControl
Definition: glsym_gl.h:1650
#define glGetProgramResourceiv
Definition: glsym_gl.h:1636
#define glProgramUniform2ivEXT
Definition: glsym_es2.h:378
#define glInvalidateTexSubImage
Definition: glsym_gl.h:1625
GLenum func
Definition: glext.h:6668
#define glImageTransformParameteriHP
Definition: glsym_gl.h:2102
#define glSecondaryColorP3uiv
Definition: glsym_gl.h:1470
#define glVertexAttribI2uiv
Definition: glsym_gl.h:1329
#define glScissorIndexed
Definition: glsym_gl.h:1599
#define glVertexAttrib2fvARB
Definition: glsym_gl.h:1916
GLenum const GLvoid * addr
Definition: glext.h:10528
#define glBlendEquationSeparateiARB
Definition: glsym_gl.h:1694
#define glDebugMessageControlARB
Definition: glsym_gl.h:1688
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
Definition: glext.h:9211
#define glGenProgramPipelines
Definition: glsym_gl.h:1530
#define glBeginQueryARB
Definition: glsym_gl.h:1800
#define glProgramUniform3i
Definition: glsym_gl.h:1549
RGLSYMGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D
Definition: nx_glsym.h:697
#define glDebugMessageCallback
Definition: glsym_gl.h:1652
#define glGetSubroutineIndex
Definition: glsym_gl.h:1497
#define glGetQueryObjectivARB
Definition: glsym_gl.h:1803
#define glProgramUniformMatrix2x4dv
Definition: glsym_gl.h:1579
#define glVertexAttrib4fvARB
Definition: glsym_gl.h:1936
#define glVertexAttrib3svARB
Definition: glsym_gl.h:1924
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
Definition: glext.h:11515
#define glWeightdvARB
Definition: glsym_gl.h:1890
#define glGetAttribLocation
Definition: glsmsym.h:138
#define glClearBufferiv
Definition: glsym_gl.h:1351
#define glGetShaderSourceARB
Definition: glsym_gl.h:1866
GLuint GLsizei GLsizei GLchar * counterString
Definition: glext.h:12023
#define glGetVertexAttribfvARB
Definition: glsym_gl.h:1947
unsigned int GLenum
Definition: nx_gl.h:39
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
Definition: glext.h:11516
GLsizei const GLfloat * points
Definition: glext.h:9015
#define glGetShaderSource
Definition: glsym_gl.h:1222
GLfloat GLfloat blue
Definition: glext.h:6290
#define glVertexP3uiv
Definition: glsym_gl.h:1444
RGLSYMGLMULTITEXCOORD3SPROC glMultiTexCoord3s
Definition: nx_glsym.h:723
GLsizei const GLubyte * commands
Definition: glext.h:12617
#define glUniformMatrix4x3dv
Definition: glsym_gl.h:1494
#define glProgramEnvParameter4fARB
Definition: glsym_gl.h:1705
GLdouble u1
Definition: glext.h:9211
#define glProgramUniform2i
Definition: glsym_gl.h:1541
GLenum GLenum sfactorAlpha
Definition: glext.h:6477
#define glActiveShaderProgram
Definition: glsym_gl.h:1526
GLuint GLenum option
Definition: glext.h:12118
#define glDeleteFramebuffers
Definition: glsmsym.h:62
#define glProgramUniformMatrix3x4dv
Definition: glsym_gl.h:1581
GLuint GLint GLboolean GLint GLenum access
Definition: glext.h:8533
float GLclampf
Definition: nx_gl.h:51
#define glShaderBinary
Definition: glsym_gl.h:1518
GLint level
Definition: glext.h:6293
GLenum GLsizei const GLvoid * pathString
Definition: glext.h:12621
#define glProgramUniform4ivEXT
Definition: glsym_es2.h:386
#define glUniform3i
Definition: glsym_gl.h:1241
#define glFramebufferTexture2D
Definition: glsmsym.h:60
#define glGetRenderbufferParameteriv
Definition: glsym_gl.h:1361
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
Definition: glext.h:9211
#define glVertexAttribL2dv
Definition: glsym_gl.h:1590
#define glBindImageTexture
Definition: glsmsym.h:164
#define glUniformMatrix2dv
Definition: glsym_gl.h:1486
#define glTextureView
Definition: glsmsym.h:45
#define glBlitFramebuffer
Definition: glsmsym.h:51
#define glDrawArraysInstanced
Definition: glsym_gl.h:1382
#define glGetBufferParameterivARB
Definition: glsym_gl.h:1905
#define glIsQueryARB
Definition: glsym_gl.h:1799
#define glGetAttribLocationARB
Definition: glsym_gl.h:1952
GLfloat v0
Definition: glext.h:6701
GLboolean reset
Definition: glext.h:6318
#define glGetUniformSubroutineuiv
Definition: glsym_gl.h:1502
const GLuint const GLclampf * priorities
Definition: glext.h:9006
RGLSYMGLCLIENTACTIVETEXTUREPROC glClientActiveTexture
Definition: nx_glsym.h:693
#define glProgramUniformMatrix4dv
Definition: glsym_gl.h:1570
GLenum srcTarget
Definition: glext.h:8622
#define glProgramUniform3fEXT
Definition: glsym_es2.h:379
#define glClearDepthf
Definition: glsym_gl.h:1521
#define glGetProgramPipelineiv
Definition: glsym_gl.h:1532
#define glProgramUniform4ui
Definition: glsym_gl.h:1563
#define glProgramParameteri
Definition: glsmsym.h:167
#define glGetObjectParameterivARB
Definition: glsym_gl.h:1859
#define glColorTableParameteriv
Definition: glsym_gl.h:1724
#define glUniformMatrix2fvARB
Definition: glsym_gl.h:1855
#define glStencilOpSeparate
Definition: glsym_gl.h:1201
#define glSecondaryColor3ui
Definition: glsym_gl.h:1157
#define glGetFragDataIndex
Definition: glsym_gl.h:1414
#define glCreateShader
Definition: glsmsym.h:103
#define glValidateProgram
Definition: glsmsym.h:173
#define glWindowPos3dARB
Definition: glsym_gl.h:1961
GLenum GLsizei GLenum GLenum const GLvoid * image
Definition: glext.h:6305
#define glEnableVertexAttribArray
Definition: glsmsym.h:87
#define glTexParameterIivEXT
Definition: glsym_es2.h:411
#define glGetHandleARB
Definition: glsym_gl.h:1829
#define glDeleteObjectARB
Definition: glsym_gl.h:1828
float GLfloat
Definition: nx_gl.h:50
#define glUnmapBuffer
Definition: glsmsym.h:148
GLfloat bias
Definition: glext.h:8812
#define glVertexAttrib4NuivARB
Definition: glsym_gl.h:1930
#define glTexCoordP4uiv
Definition: glsym_gl.h:1454
#define glTexImage2DMultisample
Definition: glsmsym.h:161
#define glDetachShader
Definition: glsmsym.h:80
#define glGetProgramResourceLocation
Definition: glsym_gl.h:1637
#define glGetFragDataLocation
Definition: glsym_gl.h:1338
#define glGenerateMipmap
Definition: glsmsym.h:72
#define glBlendFuncSeparateiARB
Definition: glsym_gl.h:1696
#define glRenderbufferStorageMultisample
Definition: glsmsym.h:170
#define glVertexAttribPointerARB
Definition: glsym_gl.h:1943
#define glDispatchComputeIndirect
Definition: glsym_gl.h:1620
#define glVertexAttribL3dv
Definition: glsym_gl.h:1591
#define glGetUniformLocationARB
Definition: glsym_gl.h:1862
GLuint bufferIndex
Definition: glext.h:8524
#define glProgramUniformMatrix3dv
Definition: glsym_gl.h:1569
#define glIsTransformFeedback
Definition: glsym_gl.h:1509
#define glIsQuery
Definition: glsym_gl.h:1182
GLenum GLuint GLenum GLsizei const GLchar * message
Definition: glext.h:6233
#define glFogCoorddv
Definition: glsym_gl.h:1143
GLint GLfloat GLint stencil
Definition: glext.h:6900
GLenum GLuint GLint GLenum face
Definition: glext.h:7692
GLint GLint GLint GLint GLint GLint y
Definition: glext.h:6295
#define glGenVertexArrays
Definition: glsmsym.h:141
GLsizei GLenum const GLvoid GLuint GLfloat GLfloat kerningScale
Definition: glext.h:12654
#define glVertexAttrib1svARB
Definition: glsym_gl.h:1912
GLint GLint GLint GLint GLint GLint dstX1
Definition: glext.h:7672
#define glCopyTexSubImage3D
Definition: glsym_gl.h:1086
#define glGetVertexAttribIuiv
Definition: glsym_gl.h:1315
#define glProgramUniform4dv
Definition: glsym_gl.h:1562
#define glDeleteRenderbuffers
Definition: glsmsym.h:67
#define glGetnSeparableFilterARB
Definition: glsym_gl.h:1824
GLenum src
Definition: glext.h:6980
#define glProgramUniform3d
Definition: glsym_gl.h:1553
RGLSYMGLMULTITEXCOORD2IPROC glMultiTexCoord2i
Definition: nx_glsym.h:713
#define glVertexAttribI4uiv
Definition: glsym_gl.h:1331
#define glCopyConvolutionFilter1D
Definition: glsym_gl.h:1737
#define glUniformMatrix2x4fv
Definition: glsym_gl.h:1294
GLclampd zmax
Definition: glext.h:11030
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
Definition: glext.h:9211
#define glCopyImageSubData
Definition: glsmsym.h:146
#define glDepthRangeArrayv
Definition: glsym_gl.h:1601
GLenum GLenum const GLfloat * coeffs
Definition: glext.h:12640
#define glVertexAttrib3fvARB
Definition: glsym_gl.h:1922
GLenum GLint GLuint mask
Definition: glext.h:6668
GLint GLint GLsizei GLuint * counters
Definition: glext.h:12021
#define glBindBuffer
Definition: glsmsym.h:102
GLint GLint GLint GLint GLint x
Definition: glext.h:6295
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
Definition: glext.h:9939
#define glGetSamplerParameteriv
Definition: glsym_gl.h:1425
#define glProgramUniformMatrix2x4fvEXT
Definition: glsym_es2.h:402
#define glVertexAttrib4NivARB
Definition: glsym_gl.h:1926
GLuint in
Definition: glext.h:10523
#define glGenSamplers
Definition: glsmsym.h:39
#define glTextureStorage2DEXT
Definition: glsym_es2.h:425
#define glSecondaryColor3uiv
Definition: glsym_gl.h:1158
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
Definition: glext.h:10422
GLuint64EXT * result
Definition: glext.h:12211
GLdouble GLdouble GLdouble GLdouble q
Definition: glext.h:6414
GLenum GLenum GLvoid * row
Definition: glext.h:6316
GLenum clamp
Definition: glext.h:6856
RGLSYMGLMULTITEXCOORD1SPROC glMultiTexCoord1s
Definition: nx_glsym.h:707
GLboolean GLuint GLint GLuint * counterList
Definition: glext.h:12027
#define glSecondaryColor3iv
Definition: glsym_gl.h:1152
GLuint GLdouble GLdouble GLint GLint order
Definition: glext.h:12101
#define glVertexAttrib4sv
Definition: glsym_gl.h:1287
#define glVertexBlendARB
Definition: glsym_gl.h:1895
#define glWeightbvARB
Definition: glsym_gl.h:1886
GLenum const GLvoid GLbitfield GLuint firstGlyph
Definition: glext.h:12623
#define glWindowPos3fARB
Definition: glsym_gl.h:1963
GLvoid *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
Definition: glext.h:6562
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum GLuint GLfloat emScale
Definition: glext.h:12622
#define glMultiTexCoordP2ui
Definition: glsym_gl.h:1457
#define glGetBufferParameteri64v
Definition: glsym_gl.h:1407
#define glCheckFramebufferStatus
Definition: glsmsym.h:73
GLenum GLuint GLenum GLsizei const GLchar GLvoid * userParam
Definition: glext.h:6233
#define glUniform2ivARB
Definition: glsym_gl.h:1852
GLuint64EXT GLuint GLuint presentDurationId
Definition: glext.h:11515
GLint GLint GLsizei GLsizei GLsizei depth
Definition: glext.h:6293
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
Definition: glext.h:6382
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
Definition: glext.h:11766
#define glWeightuivARB
Definition: glsym_gl.h:1893
#define glGetnHistogramARB
Definition: glsym_gl.h:1825
#define glPointParameteriv
Definition: glsym_gl.h:1139
RGLSYMGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB
Definition: nx_glsym.h:758
#define glUniformMatrix4fv
Definition: glsmsym.h:137
#define glWindowPos2i
Definition: glsym_gl.h:1166
#define glVertexAttribFormat
Definition: glsym_gl.h:1645
#define glFramebufferRenderbuffer
Definition: glsmsym.h:61
Definition: inftrees.h:27
#define glProgramUniform4d
Definition: glsym_gl.h:1561
GLsizei levels
Definition: glext.h:8551
GLenum precisiontype
Definition: glext.h:8206
#define glVertexAttribL4d
Definition: glsym_gl.h:1588
#define glTexImage3D
Definition: glsmsym.h:160
GLenum writeTarget
Definition: glext.h:7776
GLuint GLuint GLsizei GLenum const GLvoid * indices
Definition: glext.h:6292
RGLSYMGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D
Definition: nx_glsym.h:696
GLuint attribindex
Definition: glext.h:8656
#define glVertexAttribL4dv
Definition: glsym_gl.h:1592
GLuint bindingindex
Definition: glext.h:8653
#define glUniformMatrix2x3dv
Definition: glsym_gl.h:1489
#define glEndQueryIndexed
Definition: glsym_gl.h:1515
GLsizei GLsizei GLenum * binaryFormat
Definition: glext.h:8218
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
Definition: glext.h:6901
GLfloat GLfloat p
Definition: glext.h:9809
#define glSecondaryColorP3ui
Definition: glsym_gl.h:1469
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
Definition: glext.h:9211
GLuint GLuint dstMask
Definition: glext.h:10420
GLint GLint xoffset
Definition: glext.h:6294
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
Definition: glext.h:8622
#define glScissorIndexedv
Definition: glsym_gl.h:1600
#define glVertexAttribI4iv
Definition: glsym_gl.h:1327
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
Definition: glext.h:11516
GLintptr external_sync
Definition: glext.h:12544
#define glProvokingVertex
Definition: glsmsym.h:37
GLenum GLenum GLvoid GLvoid * column
Definition: glext.h:6316
#define glUniform4f
Definition: glsmsym.h:114
#define glProgramUniform1fv
Definition: glsym_gl.h:1536
#define glStencilMaskSeparate
Definition: glsym_gl.h:1203
#define glGetProgramInterfaceiv
Definition: glsym_gl.h:1633
#define glFogCoordf
Definition: glsym_gl.h:1140
const GLuint * pipelines
Definition: glext.h:8291
#define glProgramUniform4fEXT
Definition: glsym_es2.h:383
signed int int32_t
Definition: stdint.h:123
#define glDispatchCompute
Definition: glsym_gl.h:1619
GLenum GLsizei dataSize
Definition: glext.h:12030
short GLshort
Definition: nx_gl.h:44
#define glUniform3dv
Definition: glsym_gl.h:1484
#define glGetInfoLogARB
Definition: glsym_gl.h:1860
#define glVertexAttrib4ubvARB
Definition: glsym_gl.h:1940
#define glVertexAttribP1ui
Definition: glsym_gl.h:1433
#define glBlendEquationiARB
Definition: glsym_gl.h:1693
#define glNormalP3ui
Definition: glsym_gl.h:1463
#define glGetInternalformati64v
Definition: glsym_gl.h:1624
#define glProgramUniform2iEXT
Definition: glsym_es2.h:377
#define glDeleteSync
Definition: glsmsym.h:180
GLsizei uniformCount
Definition: glext.h:7758
GLint GLint GLsizei GLsizei GLsizei GLint border
Definition: glext.h:6293
RGLSYMGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D
Definition: nx_glsym.h:695
#define glClampColor
Definition: glsym_gl.h:1310
GLenum GLuint GLsizei const GLenum * props
Definition: glext.h:8742
const GLenum * bufs
Definition: glext.h:6666
#define glUniformMatrix4fvARB
Definition: glsym_gl.h:1857
#define glGetnMinmaxARB
Definition: glsym_gl.h:1826
#define glGetShaderPrecisionFormat
Definition: glsym_gl.h:1519
#define glBufferData
Definition: glsmsym.h:100
RGLSYMGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv
Definition: nx_glsym.h:710
#define glTexStorage2D
Definition: glsmsym.h:139
#define glUniformMatrix2x3fv
Definition: glsym_gl.h:1292
GLenum const GLvoid GLbitfield GLsizei GLenum const GLvoid GLenum GLuint pathParameterTemplate
Definition: glext.h:12622
#define glTexParameterIiv
Definition: glsym_gl.h:1347
#define glVertexAttrib4Nsv
Definition: glsym_gl.h:1275
GLenum coverMode
Definition: glext.h:12643
#define glBlendEquationSeparatei
Definition: glsym_gl.h:1473
GLfloat GLfloat GLfloat alpha
Definition: glext.h:6290
GLint GLint GLint GLint GLint GLint GLint dstY1
Definition: glext.h:7672
#define glVertexAttrib2d
Definition: glsym_gl.h:1261
#define glVertexAttribIPointer
Definition: glsmsym.h:90
void GLvoid
Definition: nx_gl.h:42
RGLSYMGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv
Definition: nx_glsym.h:708
#define APIENTRY
Definition: glext.h:43
#define glUniformMatrix3dv
Definition: glsym_gl.h:1487
#define glGetUniformdv
Definition: glsym_gl.h:1495
#define glGetBufferSubDataARB
Definition: glsym_gl.h:1902
#define glGetUniformIndices
Definition: glsmsym.h:154
#define glTexStorage1D
Definition: glsym_gl.h:1612
RGLSYMGLMULTITEXCOORD3SARBPROC glMultiTexCoord3sARB
Definition: nx_glsym.h:762
#define glGetnPixelMapuivARB
Definition: glsym_gl.h:1819
RGLSYMGLMULTITEXCOORD1DPROC glMultiTexCoord1d
Definition: nx_glsym.h:701
GLuint uniformIndex
Definition: glext.h:7760
GLbyte by
Definition: glext.h:9673
GLuint index
Definition: glext.h:6671
GLenum GLenum dstRGB
Definition: glext.h:6981
#define glBindBufferRange
Definition: glsym_gl.h:1306
#define glVertexAttrib1dv
Definition: glsym_gl.h:1256
#define glDrawTransformFeedbackInstanced
Definition: glsym_gl.h:1615
#define glGenQueriesARB
Definition: glsym_gl.h:1797
#define glProgramUniform4iv
Definition: glsym_gl.h:1558
#define glSecondaryColor3usv
Definition: glsym_gl.h:1160
#define glBindVertexArray
Definition: glsmsym.h:142
#define glGetInternalformativ
Definition: glsym_gl.h:1608
GLuint GLenum GLenum GLenum outZ
Definition: glext.h:10523
#define glMultiDrawElementsBaseVertex
Definition: glsym_gl.h:1397
#define glLinkProgramARB
Definition: glsym_gl.h:1836
#define glBlendFunciARB
Definition: glsym_gl.h:1695
GLuint writeBuffer
Definition: glext.h:11915
#define glMultiDrawElements
Definition: glsym_gl.h:1135
#define glVertexAttribDivisorARB
Definition: glsym_gl.h:1756
#define glVertexAttrib1s
Definition: glsym_gl.h:1259
RGLSYMGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd
Definition: nx_glsym.h:733
#define glGetIntegeri_v
Definition: glsym_gl.h:1300
GLenum genMode
Definition: glext.h:12640
#define glGetnMapdvARB
Definition: glsym_gl.h:1815
#define glGetMinmaxParameteriv
Definition: glsym_gl.h:1749
#define glGetnUniformivARB
Definition: glsym_gl.h:1812
#define glProgramUniform2dv
Definition: glsym_gl.h:1546
#define glWindowPos2fARB
Definition: glsym_gl.h:1955
RGLSYMGLMULTITEXCOORD2SARBPROC glMultiTexCoord2sARB
Definition: nx_glsym.h:754
GLsizei GLsizei GLchar * source
Definition: glext.h:6688
#define glUniform4fv
Definition: glsmsym.h:115
#define glMultiTexCoordP3uiv
Definition: glsym_gl.h:1460
#define glGetActiveUniformARB
Definition: glsym_gl.h:1863
#define glWindowPos3i
Definition: glsym_gl.h:1174
GLsizei const GLchar *const * uniformNames
Definition: glext.h:7758
#define glUniformMatrix4x3fv
Definition: glsym_gl.h:1297
#define glVertexAttribI3i
Definition: glsym_gl.h:1318
GLsizei commandStart
Definition: glext.h:12619
#define glCopyColorTable
Definition: glsym_gl.h:1725
#define glGetFloati_v
Definition: glsym_gl.h:1603
GLuint srcPath
Definition: glext.h:12625
#define glGetVertexAttribLdv
Definition: glsym_gl.h:1594
#define glUniformMatrix3x4dv
Definition: glsym_gl.h:1492
const GLdouble * v
Definition: glext.h:6391
#define glViewportIndexedfv
Definition: glsym_gl.h:1597
#define glCompileShader
Definition: glsmsym.h:82
const GLuint GLenum binaryformat
Definition: glext.h:8205
#define glVertexAttrib4NusvARB
Definition: glsym_gl.h:1931
#define glUniformMatrix4x2fv
Definition: glsym_gl.h:1295
#define glUniform1d
Definition: glsym_gl.h:1478
#define glBindAttribLocationARB
Definition: glsym_gl.h:1950
#define glTexBufferARB
Definition: glsym_gl.h:1874
#define glFramebufferTextureEXT
Definition: glsym_es2.h:342
double GLclampd
Definition: nx_gl.h:53
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
Definition: glext.h:8979
#define glBeginConditionalRender
Definition: glsym_gl.h:1311
#define glLinkProgram
Definition: glsmsym.h:76
#define glVertexAttrib4Niv
Definition: glsym_gl.h:1274
#define glCreateShaderProgramv
Definition: glsym_gl.h:1527
#define glGetUniformfvARB
Definition: glsym_gl.h:1864
#define glUniformMatrix3fvARB
Definition: glsym_gl.h:1856
#define glFramebufferTextureLayer
Definition: glsym_gl.h:1375
#define glGetnPixelMapusvARB
Definition: glsym_gl.h:1820
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
Definition: glext.h:9211
#define glCreateSyncFromCLeventARB
Definition: glsym_gl.h:1685
#define glFramebufferTexture
Definition: glsmsym.h:59
#define glResumeTransformFeedback
Definition: glsym_gl.h:1511
GLenum cap
Definition: glext.h:10546
#define glProgramUniform2iv
Definition: glsym_gl.h:1542
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * bits
Definition: glext.h:11836
RGLSYMGLMULTITEXCOORD3DPROC glMultiTexCoord3d
Definition: nx_glsym.h:717
#define glUniform2iv
Definition: glsmsym.h:43
#define glUniform4dv
Definition: glsym_gl.h:1485
#define glWindowPos2f
Definition: glsym_gl.h:1164
#define glSecondaryColor3b
Definition: glsym_gl.h:1145
#define glSecondaryColor3dv
Definition: glsym_gl.h:1148
GLenum const GLvoid GLbitfield fontStyle
Definition: glext.h:12622
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
#define glVertexAttrib4NubvARB
Definition: glsym_gl.h:1929
GLbitfield stages
Definition: glext.h:8287
GLenum fillMode
Definition: glext.h:12635
#define glGetnPolygonStippleARB
Definition: glsym_gl.h:1821
#define glWindowPos2s
Definition: glsym_gl.h:1168
#define glWindowPos2sv
Definition: glsym_gl.h:1169
GLuint GLuint uniformBlockBinding
Definition: glext.h:7764
#define glProgramUniform1fEXT
Definition: glsym_es2.h:371
#define glVertexAttrib2svARB
Definition: glsym_gl.h:1918
#define glBlendFuncSeparatei
Definition: glsym_gl.h:1475
GLuint GLuint stream
Definition: glext.h:8189
#define glVertexAttrib4Nuiv
Definition: glsym_gl.h:1278
#define glVertexAttrib4Nubv
Definition: glsym_gl.h:1277
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
Definition: glext.h:8630
#define glGetQueryObjectiv
Definition: glsym_gl.h:1186
GLuint GLuint * names
Definition: glext.h:12452
#define glTexCoordP2uiv
Definition: glsym_gl.h:1450
GLenum dfactorRGB
Definition: glext.h:6477
GLenum GLenum GLenum dfactorAlpha
Definition: glext.h:6477
GLdouble GLdouble GLint ustride
Definition: glext.h:9211
GLboolean GLboolean g
Definition: glext.h:6844
GLenum GLint srcLevel
Definition: glext.h:8622
uint64_t GLuint64EXT
Definition: glext.h:6217
#define glDebugMessageInsert
Definition: glsym_gl.h:1651
GLenum GLsizei const GLuint * textureNames
Definition: glext.h:12487
GLsizei GLenum * sources
Definition: glext.h:8420
#define glGetUniformBlockIndex
Definition: glsmsym.h:151
#define glLoadTransposeMatrixdARB
Definition: glsym_gl.h:1883
#define glGetProgramStringARB
Definition: glsym_gl.h:1716
#define glProgramUniform2fEXT
Definition: glsym_es2.h:375
#define glDrawArraysInstancedBaseInstance
Definition: glsym_gl.h:1605
GLuint color
Definition: glext.h:6883
GLsizei GLenum const GLvoid GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
Definition: glext.h:12654
#define glDeleteShader
Definition: glsmsym.h:104
#define glDrawElementsInstancedARB
Definition: glsym_gl.h:1698
#define glImageTransformParameterfvHP
Definition: glsym_gl.h:2105
GLsizei GLenum const GLvoid GLint basevertex
Definition: glext.h:7795
GLuint stencilClearTag
Definition: glext.h:11130
#define glGetUniformLocation
Definition: glsmsym.h:92
GLsizei GLsizei colorSamples
Definition: glext.h:11386
#define glProgramStringARB
Definition: glsym_gl.h:1699
s32 sync
Definition: system.c:44
RGLSYMGLMULTITEXCOORD1DARBPROC glMultiTexCoord1dARB
Definition: nx_glsym.h:740
#define glProgramUniform3fvEXT
Definition: glsym_es2.h:380
RGLSYMGLMULTITEXCOORD4DVARBPROC glMultiTexCoord4dvARB
Definition: nx_glsym.h:765
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
Definition: glext.h:6293
#define glMultiDrawArrays
Definition: glsym_gl.h:1134
#define glProgramUniformMatrix2fvEXT
Definition: glsym_es2.h:387
#define glMultiDrawElementsIndirect
Definition: glsym_gl.h:1632
#define glEndQueryARB
Definition: glsym_gl.h:1801
#define glDrawElementsInstancedBaseVertexBaseInstance
Definition: glsym_gl.h:1607
#define glMinSampleShadingARB
Definition: glsym_gl.h:1827
const GLuint * textures
Definition: glext.h:9001
GLenum fontTarget
Definition: glext.h:12622
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
Definition: glext.h:7672
GLsizei GLsizei GLfloat distance
Definition: glext.h:12662
GLuint storageBlockIndex
Definition: glext.h:8760
#define glGetConvolutionParameteriv
Definition: glsym_gl.h:1741
#define glGetProgramLocalParameterfvARB
Definition: glsym_gl.h:1714
GLfloat green
Definition: glext.h:6290
#define glVertexAttrib1d
Definition: glsym_gl.h:1255
#define glGetColorTable
Definition: glsym_gl.h:1726
#define glGetUniformiv
Definition: glsym_gl.h:1225
#define glGetBufferParameteriv
Definition: glsym_gl.h:1197
#define glGetQueryObjectuiv
Definition: glsmsym.h:46
const GLuint * renderbuffers
Definition: glext.h:7657
#define glPointParameterfvARB
Definition: glsym_gl.h:1806
#define glProgramUniformMatrix4fvEXT
Definition: glsym_es2.h:389
GLbyte GLbyte tz
Definition: glext.h:9663
GLint GLint GLsizei width
Definition: glext.h:6293
GLsizei GLenum GLenum GLuint GLenum * severities
Definition: glext.h:8420
#define glVertexAttrib3d
Definition: glsym_gl.h:1267
#define glVertexAttrib4NubARB
Definition: glsym_gl.h:1928
#define glSecondaryColor3i
Definition: glsym_gl.h:1151
#define glGetNamedStringivARB
Definition: glsym_gl.h:1872
#define glGetBufferPointervARB
Definition: glsym_gl.h:1906
#define glRenderbufferStorageMultisampleEXT
Definition: glsym_es2.h:350
#define glProgramUniform3fv
Definition: glsym_gl.h:1552
GLenum GLenum GLenum GLenum dstAlpha
Definition: glext.h:6981
#define glProgramUniform3uiv
Definition: glsym_gl.h:1556
#define glVertexAttrib4fARB
Definition: glsym_gl.h:1935
#define glVertexAttribI1uiv
Definition: glsym_gl.h:1328
struct __GLsync * GLsync
Definition: glext.h:6224
#define glVertexAttribL2d
Definition: glsym_gl.h:1586
#define glProgramUniform2ui
Definition: glsym_gl.h:1547
#define glProgramUniform3uivEXT
Definition: glsym_es2.h:398
#define glSecondaryColor3s
Definition: glsym_gl.h:1153
GLfloat GLfloat GLfloat GLfloat nx
Definition: glext.h:9805
#define glDeleteNamedStringARB
Definition: glsym_gl.h:1868
GLboolean GLuint group
Definition: glext.h:12027
#define glGetUniformfv
Definition: glsym_gl.h:1224
RGLSYMGLMULTITEXCOORD3SVARBPROC glMultiTexCoord3svARB
Definition: nx_glsym.h:763
#define glDisablei
Definition: glsym_gl.h:1302
RGLSYMGLMULTITEXCOORD2IARBPROC glMultiTexCoord2iARB
Definition: nx_glsym.h:752
#define glDeleteTransformFeedbacks
Definition: glsym_gl.h:1507
RGLSYMGLMULTITEXCOORD4IVARBPROC glMultiTexCoord4ivARB
Definition: nx_glsym.h:769
GLuint * sequence_num
Definition: glext.h:12155
#define glProgramUniform3f
Definition: glsym_gl.h:1551
#define glEnablei
Definition: glsym_gl.h:1301
#define glColorTableParameterfv
Definition: glsym_gl.h:1723
#define glDrawElementsInstancedBaseInstance
Definition: glsym_gl.h:1606
#define glProgramUniformMatrix4x3dv
Definition: glsym_gl.h:1582
#define glIsSampler
Definition: glsym_gl.h:1417
GLuint framebuffer
Definition: glext.h:7662
GLenum GLenum GLsizei rowBufSize
Definition: glext.h:8457
#define glGetProgramInfoLog
Definition: glsmsym.h:85
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
#define glGetProgramResourceIndex
Definition: glsym_gl.h:1634
RGLSYMGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv
Definition: nx_glsym.h:712
#define glDrawRangeElements
Definition: glsym_gl.h:1083
signed __int64 int64_t
Definition: stdint.h:135
#define glCompressedTexSubImage2DARB
Definition: glsym_gl.h:1879
#define glProgramEnvParameter4dvARB
Definition: glsym_gl.h:1704
Definition: ffmpeg_fft.c:36
#define glGetTexParameterIiv
Definition: glsym_gl.h:1349
#define glVertexAttrib4NsvARB
Definition: glsym_gl.h:1927
GLenum const GLvoid * fontName
Definition: glext.h:12622
RGLSYMGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB
Definition: nx_glsym.h:759
#define glShaderSourceARB
Definition: glsym_gl.h:1832
RGLSYMGLMULTITEXCOORD4DPROC glMultiTexCoord4d
Definition: nx_glsym.h:725
#define glShaderSource
Definition: glsmsym.h:81
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
Definition: glext.h:8630
GLsizei GLenum const GLvoid GLuint GLfloat advanceScale
Definition: glext.h:12654
#define glUniform2f
Definition: glsmsym.h:108
#define glGetObjectParameterfvARB
Definition: glsym_gl.h:1858
GLboolean invert
Definition: glext.h:6381
#define glGetnUniformdvARB
Definition: glsym_gl.h:1814
#define glProgramUniformMatrix3x2dv
Definition: glsym_gl.h:1578
#define glTexImage3DMultisample
Definition: glsym_gl.h:1410
#define glGetProgramEnvParameterdvARB
Definition: glsym_gl.h:1711
#define glDisableVertexAttribArray
Definition: glsmsym.h:88
GLenum condition
Definition: glext.h:10162
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
Definition: glext.h:10178
#define glGetProgramEnvParameterfvARB
Definition: glsym_gl.h:1712
#define glTextureStorage3DEXT
Definition: glsym_es2.h:426
#define glProgramEnvParameter4fvARB
Definition: glsym_gl.h:1706
#define glUniform1fARB
Definition: glsym_gl.h:1839
#define glVertexAttrib2fARB
Definition: glsym_gl.h:1915
#define glSamplerParameteriv
Definition: glsym_gl.h:1420
#define glVertexAttrib3fARB
Definition: glsym_gl.h:1921
#define glTexCoordP1uiv
Definition: glsym_gl.h:1448
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
Definition: glext.h:9211
#define glBeginQueryIndexed
Definition: glsym_gl.h:1514
#define glDebugMessageInsertARB
Definition: glsym_gl.h:1689
GLsizei numAttachments
Definition: glext.h:8715
#define glScissorArrayv
Definition: glsym_gl.h:1598
#define glUniform4iv
Definition: glsym_gl.h:1250
GLfloat GLfloat GLfloat GLfloat v3
Definition: glext.h:6704
GLuint * monitors
Definition: glext.h:12025
GLuint GLenum GLenum transform
Definition: glext.h:10314
#define glRenderbufferStorage
Definition: glsmsym.h:65
#define glPatchParameterfv
Definition: glsym_gl.h:1505
#define glTexParameterIuiv
Definition: glsym_gl.h:1348
RGLSYMGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv
Definition: nx_glsym.h:722
struct _cl_event * event
Definition: glext.h:8406
#define glUniform4d
Definition: glsym_gl.h:1481
#define glUniform1f
Definition: glsmsym.h:106
GLenum GLenum renderbuffertarget
Definition: glext.h:7669
#define glVertexAttribP4uiv
Definition: glsym_gl.h:1440
#define glVertexAttribP4ui
Definition: glsym_gl.h:1439
GLsizei const GLfloat * value
Definition: glext.h:6709
#define glGetVertexAttribIiv
Definition: glsym_gl.h:1314
Definition: metal_common.m:516
#define glUnmapBufferARB
Definition: glsym_gl.h:1904
#define glVertexAttrib4NbvARB
Definition: glsym_gl.h:1925
#define glProgramUniformMatrix3x2fv
Definition: glsym_gl.h:1572
#define glSamplerParameteri
Definition: glsmsym.h:41
#define glMinSampleShading
Definition: glsym_gl.h:1471
#define glProgramUniform1uivEXT
Definition: glsym_es2.h:396
#define glStencilFuncSeparate
Definition: glsym_gl.h:1202
GLenum GLenum GLenum GLenum sumOutput
Definition: glext.h:9939
int64_t GLint64
Definition: glext.h:6221
#define glGetSubroutineUniformLocation
Definition: glsym_gl.h:1496
#define glGetConvolutionParameterfv
Definition: glsym_gl.h:1740
#define glMultTransposeMatrixfARB
Definition: glsym_gl.h:1884
GLuint64EXT GLuint GLuint GLenum GLenum target0
Definition: glext.h:11515
#define glTexStorage2DMultisample
Definition: glsmsym.h:162
GLuint GLenum transformType
Definition: glext.h:12627
RGLSYMGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB
Definition: nx_glsym.h:739
#define glGetActiveSubroutineName
Definition: glsym_gl.h:1500
RGLSYMGLMULTITEXCOORD4IARBPROC glMultiTexCoord4iARB
Definition: nx_glsym.h:768
#define glProgramUniform4f
Definition: glsym_gl.h:1559
#define glUniform2dv
Definition: glsym_gl.h:1483
#define glMatrixIndexuivARB
Definition: glsym_gl.h:1760
const GLchar * marker
Definition: glsym_es2.h:111
#define glVertexAttrib4usv
Definition: glsym_gl.h:1290
RGLSYMGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D
Definition: nx_glsym.h:699
GLsizei const GLchar *const GLenum bufferMode
Definition: glext.h:6854
RGLSYMGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv
Definition: nx_glsym.h:726
GLuint pathA
Definition: glext.h:12626
#define glVertexAttribI4usv
Definition: glsym_gl.h:1335
GLenum GLenum GLenum dppass
Definition: glext.h:6667
#define glFramebufferTextureARB
Definition: glsym_gl.h:1719
#define glGetActiveAttribARB
Definition: glsym_gl.h:1951
RGLSYMGLMULTITEXCOORD1IARBPROC glMultiTexCoord1iARB
Definition: nx_glsym.h:744
GLsizei stride
Definition: glext.h:6488
#define glInvalidateBufferData
Definition: glsym_gl.h:1628
GLenum GLenum dst
Definition: glext.h:6980
GLfloat GLfloat nz
Definition: glext.h:9803
#define glFramebufferTextureLayerARB
Definition: glsym_gl.h:1720
#define glDeleteProgramPipelines
Definition: glsym_gl.h:1529
#define glVertexAttrib1fARB
Definition: glsym_gl.h:1909
#define glProgramUniform1f
Definition: glsym_gl.h:1535
#define glUniform3d
Definition: glsym_gl.h:1480
#define glProgramUniform2uiv
Definition: glsym_gl.h:1548
typedef void(APIENTRY *GLDEBUGPROCARB)(GLenum source
#define glConvolutionParameterfv
Definition: glsym_gl.h:1734
#define glIsVertexArray
Definition: glsym_gl.h:1381
GLuint GLsizei GLsizei GLchar * uniformName
Definition: glext.h:7760
#define glWindowPos3fvARB
Definition: glsym_gl.h:1964
#define glGetSamplerParameterIiv
Definition: glsym_gl.h:1426
#define glUniform1ivARB
Definition: glsym_gl.h:1851
RGLSYMGLRESETMINMAXPROC glResetMinmax
Definition: nx_glsym.h:691
#define glFogCoordd
Definition: glsym_gl.h:1142
GLuint GLuint end
Definition: glext.h:6292
#define glBindSampler
Definition: glsmsym.h:40
#define glGetImageTransformParameterivHP
Definition: glsym_gl.h:2106
#define glWaitSync
Definition: glsmsym.h:178
#define glCompressedTexImage3DARB
Definition: glsym_gl.h:1875
GLubyte GLubyte GLubyte GLubyte w
Definition: glext.h:6742
#define glVertexAttrib1sv
Definition: glsym_gl.h:1260
#define glUniform2uiv
Definition: glsmsym.h:44
GLint GLint GLsizei counterSize
Definition: glext.h:12021
GLint const GLchar GLint stringlen
Definition: glext.h:7899
#define glDebugMessageCallbackARB
Definition: glsym_gl.h:1690
#define glProgramUniform4fvEXT
Definition: glsym_es2.h:384
#define glWindowPos3f
Definition: glsym_gl.h:1172
#define glWeightsvARB
Definition: glsym_gl.h:1887
const GLuint GLenum const GLvoid * binary
Definition: glext.h:8205
#define glSampleMaski
Definition: glsym_gl.h:1412
GLuint GLuint pathB
Definition: glext.h:12626
#define glProgramParameteriARB
Definition: glsym_gl.h:1718
GLuint GLsizei bufSize
Definition: glext.h:6680
#define glBindProgramPipeline
Definition: glsym_gl.h:1528
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
Definition: glext.h:11515
#define glBufferDataARB
Definition: glsym_gl.h:1900
RGLSYMGLBLENDEQUATIONPROC glBlendEquation
Definition: nx_glsym.h:689
#define glConvolutionFilter2D
Definition: glsym_gl.h:1732
Compilador Desconocido Dispositivo desconectado del puerto El archivo ya existe Guardándolo en el búfer de respaldo Conexión obtenida Dirección pública Poniendo disco en bandeja As dejado el juego Se ha unido con el dispositivo de entrada *s *s se ha unido como jugador u Una conexión de netplay probablemente no este usando RetroArch o esté usando una versión antigua de RetroArch use la misma versión use la misma versión Este núcleo no soporta juego en red entre diferentes sistemas Contraseña incorrecta Un cliente de juego en red se ha desconectado No tienes permiso para jugar El dispositivo de entrada pedido no esta disponible Cliente de juego en red s pausado Dar a los núcleos renderizados por hardware un contexto privado Evita tener que asumir cambios en el estado del hardware entre cuadros Ajusta la apariencia del menú Mejora el rendimiento a costa de la latencia y posiblemente algunos tirones Usar solo si no puede obtener máxima velocidad de otra manera Auto detectar Capacidades Conectando al puerto Lo no Contraseña Nombre de usuario Fin de la lista Lista de logros Continuar usando el modo Hardcore de logros Escanear Contenido Importar contenido Preguntar Bloquear frames Controlador de Audio Activar audio Turbo Zona Muerta Variación máxima de sincronía de audio Frecuencia de muestreo de Control de frecuencia dinámico Audio Volumen de WASAPI Mode Exclusivo WASAPI Tamaño del búfer compartido Cargar autom archivos de personalización Cargar Shaders automáticamente Confirmar Salir Desplazar hacia arriba Mostrar teclado Controles básicos del menú Información Desplazar hacia arriba Mostrar teclado No sobrescribir SaveRAM al cargar URL de recursos del Buildbot Permitir cámara Truco Iniciar búsqueda de trucos Archivo de trucos Cargar archivo de Cargar archivo de Guardar archivo de trucos como Descripción Tablas de clasificación Logros Bloqueado Probar logros No oficiales Desbloqueado Logros modo informativo Cerrar Cargar configuración Guardar configuración al salir Base de datos Tamaño del historial Menú rápido Descargas Contadores de núcleo Información del núcleo Categorías Nombre del núcleo Permisos Fabricante del sistema Controles Instalar or Restaurar un núcleo Núcleo instalado exitosamente Núcleo Extraer automáticamente el archivo descargado Actualizador de núcleos Arquitectura de Núcleos de Cursor Relación personalizada Seleccionar bases de datos Favoritos< Predeterminada > No se ha encontrado la carpeta Abrir Cerrar la bandeja de discos Índice de disco No importa Descargar núcleo Forzar DPI Controladores Chequear si falta Firmware antes de cargar Fondos de pantalla dinámicos Color de resaltado del menú Desactivado Favoritos Incluir detalles de memoria Sincronizar Velocidad de frames Usar opciones de núcleo para cada juego si existen Archivo de opciones del juego Solucionar problemas de Audio Video Controles básicos del menú Cargando contenido ¿Qué es un núcleo Historial Imágenes Información Todos controlan el menú Analógico izq Analógico izq Analógico izq Y Analógico izq Analógico der X Analógico der Analógico der Y Analógico der Activar Auto configuración Asignar todo Tiempo limite para asignar Ocultar descripciones de entrada sin asignar de los núcleo Indice de dispositivo Indice de ratón Ciclo de trabajo Activar mapeo de Teclado Mando Botón D pad ABAJO Botón Botón D pad IZQUIERDA Botón Botón D pad DERECHA Botón Start Botón Botón Ratón Ratón Ratón Rueda ABAJO Rueda DERECHA Máximo de usuarios Indice de trucos Activar truco Siguiente disco Activar hotkeys Avance rápido Mostrar FPS Capturar ratón Activar menú de escritorio Mostrar menú Silenciar audio Mostrar teclado en pantalla Pausar Resetear juego Detalles de truco Guardar estado Siguiente shader Tecla a mantener para cámara lenta Posición de guardado Volumen Mostrar superposición Mostrar entradas en la superposición Comportamiento del sondeo Tarde Preferir táctil frontal Permitir reasignar controles Controles Activar táctil Periodo del turbo Latencia Auto configuración de controles Servicios Holandés Esperanto Alemán Japones Polaco Ruso Vietnamita Griego Núcleos Nivel de registro de los núcleos Cargar archivo Cargar Contenido Permitir ubicación Registros Menú principal Tema de color del menú Azul gris Verde Rojo Opacidad del pie de página Controlador del menú Configuraciones Animación horizontal Fondo Faltante Soporte para ratón Música Volver al inicio al llegar al final Juego en red Juego en red
Definition: msg_hash_es.h:1732
#define glVertexAttrib3sv
Definition: glsym_gl.h:1272
GLfloat GLfloat GLfloat GLfloat h
Definition: glext.h:8390
#define glProgramUniformMatrix4x3fvEXT
Definition: glsym_es2.h:405
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
Definition: glext.h:10420
#define glConvolutionParameteriv
Definition: glsym_gl.h:1736
RGLSYMGLMULTITEXCOORD4FARBPROC glMultiTexCoord4fARB
Definition: nx_glsym.h:766
#define glPointParameteri
Definition: glsym_gl.h:1138
#define glFramebufferTexture1D
Definition: glsym_gl.h:1367
#define glVertexAttrib4fv
Definition: glsmsym.h:53
#define glSecondaryColorPointer
Definition: glsym_gl.h:1161
#define glWindowPos2dARB
Definition: glsym_gl.h:1953
GLenum GLsizei GLsizei GLsizei GLsizei layers
Definition: glext.h:12731
#define glGetQueryObjectui64vEXT
Definition: glsym_es3.h:335
GLuint sampler
Definition: glext.h:7950
Definition: video4linux2.c:51
#define glBindRenderbuffer
Definition: glsmsym.h:66
#define glFramebufferTexture3D
Definition: glsym_gl.h:1369
GLintptr offset
Definition: glext.h:6560
#define glUniform2d
Definition: glsym_gl.h:1479
#define glGetQueryObjecti64vEXT
Definition: glsym_es3.h:334
GLint left
Definition: glext.h:8393
#define glProgramUniformMatrix2x3fv
Definition: glsym_gl.h:1571
#define glGetBufferPointerv
Definition: glsym_gl.h:1198
#define glVertexAttribDivisor
Definition: glsym_gl.h:1432
#define glCreateProgram
Definition: glsmsym.h:83
#define glGetTexParameterIuiv
Definition: glsym_gl.h:1350
GLbitfield flags
Definition: glext.h:7828
#define glUniform4i
Definition: glsmsym.h:113
#define glVertexAttrib1fv
Definition: glsym_gl.h:1258
GLsizei GLsizei GLchar * infoLog
Definition: glext.h:6685
#define glGetUniformivARB
Definition: glsym_gl.h:1865
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
Definition: glext.h:11913
GLint srcY0
Definition: glext.h:7672
GLfloat GLfloat v1
Definition: glext.h:6702
#define glDrawArraysInstancedEXT
Definition: glsym_es2.h:340
GLint GLint * maxActiveCounters
Definition: glext.h:12021
#define glBlendFunci
Definition: glsym_gl.h:1474
GLuint GLenum GLenum outY
Definition: glext.h:10523
GLenum GLint GLint GLint GLint srcZ
Definition: glext.h:8622
#define glMultiDrawArraysEXT
Definition: glsym_es2.h:346
#define glDeleteBuffers
Definition: glsmsym.h:64
GLenum pathNameType
Definition: glext.h:12637
GLsizei coordStart
Definition: glext.h:12620
#define glUniformMatrix3x2dv
Definition: glsym_gl.h:1491
#define glDrawTransformFeedbackStream
Definition: glsym_gl.h:1513
GLint * numCounters
Definition: glext.h:12021
#define glDrawRangeElementsBaseVertex
Definition: glsmsym.h:36
#define glVertexAttribI2iv
Definition: glsym_gl.h:1325
#define glSecondaryColor3sv
Definition: glsym_gl.h:1154
#define glProgramUniform4fv
Definition: glsym_gl.h:1560
#define glGetActiveUniform
Definition: glsmsym.h:120
GLsizei const GLchar *const GLuint * uniformIndices
Definition: glext.h:7758
#define glSecondaryColor3ub
Definition: glsym_gl.h:1155
#define glGetHistogramParameteriv
Definition: glsym_gl.h:1746
#define glWeightPointerARB
Definition: glsym_gl.h:1894
GLenum GLuint origtexture
Definition: glext.h:8630
#define glProgramBinary
Definition: glsmsym.h:165
RGLSYMGLMULTITEXCOORD2DARBPROC glMultiTexCoord2dARB
Definition: nx_glsym.h:748
#define glProgramUniform3uiEXT
Definition: glsym_es2.h:394
const GLuint * fences
Definition: glext.h:10156
#define glSecondaryColor3f
Definition: glsym_gl.h:1149
#define glCompileShaderIncludeARB
Definition: glsym_gl.h:1869
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
Definition: glext.h:11515
#define glUniform4fvARB
Definition: glsym_gl.h:1850
#define glVertexAttribI4sv
Definition: glsym_gl.h:1333
GLint GLenum GLboolean normalized
Definition: glext.h:6757
unsigned int GLhandleARB
Definition: glext.h:6165
#define glGetVertexAttribivARB
Definition: glsym_gl.h:1948
RGLSYMGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv
Definition: nx_glsym.h:724
#define glUniform4ivARB
Definition: glsym_gl.h:1854
#define glMultiTexCoordP3ui
Definition: glsym_gl.h:1459
RGLSYMGLMULTITEXCOORD3DVARBPROC glMultiTexCoord3dvARB
Definition: nx_glsym.h:757
GLsizei GLboolean transpose
Definition: glext.h:6717
#define glWindowPos3d
Definition: glsym_gl.h:1170
RGLSYMGLMULTITEXCOORD3IARBPROC glMultiTexCoord3iARB
Definition: nx_glsym.h:760
GLuint GLuint storageBlockBinding
Definition: glext.h:8760
#define glGetColorTableParameterfv
Definition: glsym_gl.h:1727
unsigned __int64 uint64_t
Definition: stdint.h:136
GLsizei const GLubyte GLsizei numCoords
Definition: glext.h:12617
GLenum GLenum GLsizei GLvoid GLsizei columnBufSize
Definition: glext.h:8457
#define glGetShaderiv
Definition: glsmsym.h:78
GLenum GLuint GLenum GLsizei length
Definition: glext.h:6233
GLbyte GLbyte bz
Definition: glext.h:9673
#define glUniformSubroutinesuiv
Definition: glsym_gl.h:1501
#define glCompressedTexImage2DARB
Definition: glsym_gl.h:1876
GLdouble n
Definition: glext.h:8396
#define glGetDoublei_v
Definition: glsym_gl.h:1604
GLvoid *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
Definition: glext.h:11911
#define glVertexAttrib2sARB
Definition: glsym_gl.h:1917
GLuint GLenum outX
Definition: glext.h:10523
GLsizei const GLenum * attachments
Definition: glext.h:8715
const GLint * attribs
Definition: glext.h:11445
GLenum GLint GLint srcX
Definition: glext.h:8622
int GLint
Definition: nx_gl.h:45
#define GLAPI
Definition: glext.h:49
GLint GLint GLint yoffset
Definition: glext.h:6294
RGLSYMGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv
Definition: nx_glsym.h:706
GLsizei coverageSamples
Definition: glext.h:11386
const GLfloat * m
Definition: glext.h:11755
#define glGetBufferSubData
Definition: glsmsym.h:42
GLuint64EXT minPresentTime
Definition: glext.h:11515
RGLSYMGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D
Definition: nx_glsym.h:694
#define glAttachObjectARB
Definition: glsym_gl.h:1835
#define glVertexAttrib2dvARB
Definition: glsym_gl.h:1914
#define glVertexAttrib4bvARB
Definition: glsym_gl.h:1932
#define glVertexAttribL1d
Definition: glsym_gl.h:1585
#define glVertexAttrib3dARB
Definition: glsym_gl.h:1919
#define glUseProgram
Definition: glsmsym.h:97
#define glPointParameterfv
Definition: glsym_gl.h:1137
#define glProgramUniformMatrix2x4fv
Definition: glsym_gl.h:1573
GLenum sfail
Definition: glext.h:6667
RGLSYMGLRESETHISTOGRAMPROC glResetHistogram
Definition: nx_glsym.h:690
#define glProgramUniform2fv
Definition: glsym_gl.h:1544
#define glPatchParameteri
Definition: glsym_gl.h:1504
GLuint GLuint GLuint GLuint GLuint arg1Rep
Definition: glext.h:10420
#define glVertexAttrib1sARB
Definition: glsym_gl.h:1911
#define glGetGraphicsResetStatusARB
Definition: glsym_gl.h:1807
#define glVertexAttrib4Nub
Definition: glsym_gl.h:1276
GLboolean GLboolean GLboolean GLboolean a
Definition: glext.h:6844
GLuint object
Definition: glsym_es2.h:109
#define glValidateProgramARB
Definition: glsym_gl.h:1838
GLsizei GLint GLsizei GLsizei GLboolean fixedsamplelocations
Definition: glext.h:7845
#define glInvalidateBufferSubData
Definition: glsym_gl.h:1627
#define glProgramLocalParameter4dvARB
Definition: glsym_gl.h:1708
#define glNamedStringARB
Definition: glsym_gl.h:1867
GLdouble zFar
Definition: glext.h:11372
#define glGetActiveUniformName
Definition: glsym_gl.h:1389
GLuint firstPathName
Definition: glext.h:12653
#define glMatrixIndexPointerARB
Definition: glsym_gl.h:1761
#define glWindowPos2ivARB
Definition: glsym_gl.h:1958
GLenum modeAlpha
Definition: glext.h:6665
GLint GLint GLsizei GLsizei height
Definition: glext.h:6293
#define glVertexAttrib2s
Definition: glsym_gl.h:1265
ptrdiff_t GLsizeiptr
Definition: glext.h:6153
#define glSecondaryColor3bv
Definition: glsym_gl.h:1146
GLvoid *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
Definition: glext.h:7713
#define glGetQueryivARB
Definition: glsym_gl.h:1802
#define glGetQueryIndexediv
Definition: glsym_gl.h:1516
#define glClearBufferfi
Definition: glsmsym.h:177
#define glUniform1dv
Definition: glsym_gl.h:1482
GLuint64EXT GLuint beginPresentTimeId
Definition: glext.h:11515
GLsizei GLenum const GLvoid GLuint GLsizei GLfloat * metrics
Definition: glext.h:12652
#define glClientWaitSync
Definition: glsmsym.h:183
#define glSamplerParameterf
Definition: glsym_gl.h:1421
GLsizei GLsizei GLuint * obj
Definition: glext.h:6682
#define glVertexAttrib2dv
Definition: glsym_gl.h:1262
#define glGetTexParameterIivEXT
Definition: glsym_es2.h:413
#define glVertexAttrib4iv
Definition: glsym_gl.h:1285
#define glClearBufferuiv
Definition: glsym_gl.h:1352
#define glVertexAttribI4bv
Definition: glsym_gl.h:1332
#define glPushDebugGroup
Definition: glsym_gl.h:1654
RGLSYMGLMULTITEXCOORD1SVARBPROC glMultiTexCoord1svARB
Definition: nx_glsym.h:747
GLint GLenum GLboolean GLuint relativeoffset
Definition: glext.h:8650
#define glClearBufferSubData
Definition: glsym_gl.h:1618
#define glMultiTexCoordP4ui
Definition: glsym_gl.h:1461
#define glVertexAttrib4dv
Definition: glsym_gl.h:1282