RetroArch
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#include <wiiu/gx2.h>
#include "../video_defines.h"
#include "../video_shader_parse.h"
#include "../drivers/gx2_shaders/frame.h"
#include "../drivers/gx2_shaders/tex.h"
#include "../drivers/gx2_shaders/sprite.h"
#include "../drivers/gx2_shaders/menu_shaders.h"
Go to the source code of this file.
Classes | |
struct | wiiu_render_mode_t |
struct | gx2_overlay_data |
struct | wiiu_video_t |
Macros | |
#define | _X 0x00 |
#define | _Y 0x01 |
#define | _Z 0x02 |
#define | _W 0x03 |
#define | _R 0x00 |
#define | _G 0x01 |
#define | _B 0x02 |
#define | _A 0x03 |
#define | _0 0x04 |
#define | _1 0x05 |
#define | GX2_COMP_SEL(c0, c1, c2, c3) (((c0) << 24) | ((c1) << 16) | ((c2) << 8) | (c3)) |
#define | COLOR_ARGB(r, g, b, a) (((u32)(a) << 24) | ((u32)(r) << 16) | ((u32)(g) << 8) | ((u32)(b) << 0)) |
#define | COLOR_RGBA(r, g, b, a) (((u32)(r) << 24) | ((u32)(g) << 16) | ((u32)(b) << 8) | ((u32)(a) << 0)) |
#define _0 0x04 |
#define _1 0x05 |
#define _A 0x03 |
#define _B 0x02 |
#define _G 0x01 |
#define _R 0x00 |
#define _W 0x03 |
#define _X 0x00 |
#define _Y 0x01 |
#define _Z 0x02 |
#define COLOR_ARGB | ( | r, | |
g, | |||
b, | |||
a | |||
) | (((u32)(a) << 24) | ((u32)(r) << 16) | ((u32)(g) << 8) | ((u32)(b) << 0)) |
#define COLOR_RGBA | ( | r, | |
g, | |||
b, | |||
a | |||
) | (((u32)(r) << 24) | ((u32)(g) << 16) | ((u32)(b) << 8) | ((u32)(a) << 0)) |
#define GX2_COMP_SEL | ( | c0, | |
c1, | |||
c2, | |||
c3 | |||
) | (((c0) << 24) | ((c1) << 16) | ((c2) << 8) | (c3)) |