RetroArch
Functions | Variables
DiscordRpcBlueprint.cpp File Reference
#include "DiscordRpcPrivatePCH.h"
#include "DiscordRpcBlueprint.h"
#include "discord_rpc.h"
Include dependency graph for DiscordRpcBlueprint.cpp:

Functions

static void ReadyHandler (const DiscordUser *connectedUser)
 
static void DisconnectHandler (int errorCode, const char *message)
 
static void ErroredHandler (int errorCode, const char *message)
 
static void JoinGameHandler (const char *joinSecret)
 
static void SpectateGameHandler (const char *spectateSecret)
 
static void JoinRequestHandler (const DiscordUser *request)
 

Variables

static UDiscordRpcself = nullptr
 

Function Documentation

◆ DisconnectHandler()

static void DisconnectHandler ( int  errorCode,
const char *  message 
)
static

◆ ErroredHandler()

static void ErroredHandler ( int  errorCode,
const char *  message 
)
static

◆ JoinGameHandler()

static void JoinGameHandler ( const char *  joinSecret)
static

◆ JoinRequestHandler()

static void JoinRequestHandler ( const DiscordUser request)
static

◆ ReadyHandler()

static void ReadyHandler ( const DiscordUser connectedUser)
static

◆ SpectateGameHandler()

static void SpectateGameHandler ( const char *  spectateSecret)
static

Variable Documentation

◆ self

UDiscordRpc* self = nullptr
static