# Software Information
display_name = "Sony - PlayStation 2 (PCEE2)"
authors = "PCSX2 Team|WizzardSK"
supported_extensions = "iso|chd|cso|zso|gz|bin|mdf|nrg|elf|irx"
corename = "PCEE2"
categories = "Emulator"
license = "GPLv3"
permissions = ""
display_version = "v2.7.x"

# Hardware Information
manufacturer = "Sony"
systemname = "Sony PlayStation 2"
systemid = "playstation2"

# Libretro Features
database = "Sony - PlayStation 2"
supports_no_game = "false"
savestate = "true"
savestate_features = "basic"
cheats = "false"
input_descriptors = "false"
memory_descriptors = "true"
libretro_saves = "false"
core_options = "true"
core_options_version = "2.0"
load_subsystem = "false"
hw_render = "false"
needs_fullpath = "true"
disk_control = "false"
is_experimental = "true"

# Firmware / BIOS
firmware_count = 2
firmware0_desc = "'pcsx2/bios' folder (any valid PS2 BIOS dump, e.g. scph39001.bin)"
firmware0_path = "pcsx2/bios"
firmware0_opt = "false"
firmware1_desc = "'pcsx2/resources' folder (shaders, GameIndex.yaml, fonts)"
firmware1_path = "pcsx2/resources"
firmware1_opt = "false"
notes = "[1] This only checks that the folders exist in the correct location.|[2] The core does not require a specific BIOS filename, so this info file|[^] cannot tell you whether the content of your 'bios' folder is correct.|[3] The 'resources' folder must be copied from a PCSX2 installation of the|[^] same version; the core will not boot without it.|[4] Currently built for Linux x86_64 with a Vulkan-capable GPU."

description = "A libretro port of current upstream PCSX2, the mature and highly-compatible PlayStation 2 emulator. Unlike the LRPS2 core, which is a hard fork of an older PCSX2, PCEE2 tracks the modern PCSX2 codebase. The emulator renders internally (Vulkan, OpenGL or software) and hands finished frames to the frontend, so no hardware-render context is requested from RetroArch. Place a PS2 BIOS dump in 'system/pcsx2/bios' and a copy of the PCSX2 'resources' directory in 'system/pcsx2/resources'. This core is experimental."
