shaders = 4

shader0 = shaders/MMJ_Cel_Shader_MP_Blur_H.glsl
shader1 = shaders/MMJ_Cel_Shader_MP_Blur_V.glsl
shader2 = shaders/MMJ_Cel_Shader_MP_Outline.glsl
shader3 = shaders/MMJ_Cel_Shader_MP_Color.glsl
