shaders = 2

shader0 = shaders/vhs.glsl
scale_type0 = source
scale0 = 1.0
wrap_mode0 = mirrored_repeat

shader1 = shaders/rewind.glsl
filter_linear1 = true
wrap_mode1 = mirrored_repeat
scale_type1 = source
scale1 = 1.0

textures = "rew;play"
play = resources/play.png
rew = resources/rew.png
